August 22, 2018, 01:42:59 am

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Is this mod 1337?

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Total Members Voted: 21

Author Topic: Visual Enhancements for Vice City.  (Read 11572 times)

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Crossfire|OutlawZ

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Re: Visual Enhancements for Vice City.
« Reply #15 on: February 28, 2012, 09:14:34 pm »
I removed most of these, because they hurt my eye for some reasons..

Now i just got specular lighting and Xbox cars installed in my pc.

Pallazo

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Re: Visual Enhancements for Vice City.
« Reply #16 on: February 29, 2012, 12:30:26 pm »
I gotta agree with knucis, no need to replace anything yet I like to see these mods in the game.
Only installed the spec lighting, xbox cars (The wheels are just awesome, though I dont like the texture for the inferno wheels that much) and the palm trees. I mean you can prefer vanilla vc and all, but these palm trees just have to be installed :P very light download and totally worth it if you like to take pictures.

anyways good post laser
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Avenger

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Re: Visual Enhancements for Vice City.
« Reply #17 on: March 01, 2012, 05:16:29 pm »
It's obvious that gameplay on vanilla version is much more smooth.

Car reflections may cause fps drop, even if a decent graphic card is in use.
And about ENB, it's not optimized really well for Vice City. After 10 minutes of recording my eyes hurt already :'(
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XGamer

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Re: Visual Enhancements for Vice City.
« Reply #18 on: March 01, 2012, 05:24:51 pm »
ENB + Gta Vice City = Shity game.

Even with a good pc the ENB is screwing everything, Gta Vice City is not for running ENB shit, i downloaded it 3 months ago and i couldn't play it lagged the whole game.
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Playing VC:MP since September 2008.

Deso

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Re: Visual Enhancements for Vice City.
« Reply #19 on: March 01, 2012, 07:25:30 pm »
HAH, MAJORITY WINS!

See that, Morphine? :p
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VoLK

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Re: Visual Enhancements for Vice City.
« Reply #20 on: March 02, 2012, 02:16:25 am »
Look at my face.



It does not care.

My FPS is a constant 30 with and without those mods, so I wouldn't need to worry much.
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Pallazo

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Re: Visual Enhancements for Vice City.
« Reply #21 on: March 02, 2012, 02:03:57 pm »
that cracked me up

samuel wins
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kevinsito

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Re: Visual Enhancements for Vice City.
« Reply #22 on: March 03, 2012, 11:31:34 pm »
I get 30 contantly, on single player I get moar :>
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No Thijn,i bought a cd for windows 7 Tiny Edition earlier.

Maverick

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Re: Visual Enhancements for Vice City.
« Reply #23 on: March 04, 2012, 12:15:27 am »
I get 30 contantly, on single player I get moar :>

If you can run tf2 at a good fps rate, when there's no problem that you shouldn't have anything less than 29 fps (30 always) in Vice City MP + Single player VC.

Congratulations Kevin. :)

Rathan

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Re: Visual Enhancements for Vice City.
« Reply #24 on: May 28, 2012, 06:41:30 am »
man this Mods are good :blank: :blank: :blank: :blank: :blank:

mDz

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Re: Visual Enhancements for Vice City.
« Reply #25 on: May 28, 2012, 10:37:09 pm »
nice bump
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Maverick

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Re: Visual Enhancements for Vice City.
« Reply #26 on: May 29, 2012, 04:14:36 pm »
I mean... my penis just shot off when I saw this. ;)

PERO

I just keep it simple.

All I have is

Shiny Cars
Edited 3D-Like weapons
GTASA Death Animations
Smoke Deduction and Grass & Car Smoke Improvement.

Video. Coming Soon. :)

I'm sorry that the legs may go through the ground, but that's how it looks converted from SA to VC. And the m4 look shitty , I'll change that. :p

http://www.youtube.com/watch?v=v66UIisQGO0&feature=youtu.be

LE SEXY TEC9


« Last Edit: May 29, 2012, 07:05:16 pm by Maverick »
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Zeke

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Re: Visual Enhancements for Vice City.
« Reply #27 on: May 29, 2012, 08:16:15 pm »
Only the dead anims? I converted half the SA anims in the file for VC :P

If u need help in converting, poke me.  ;)
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light