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Messages - GangstaRas

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31
Diplomacy and Registration / How to Apply?
« on: December 11, 2018, 07:32:54 pm »


This year, in order to reduce the workload on Staff, and the confusion of our players, we have made a much easier, streamlined form of registration.

Simply visit our VW Portal here. There, you will be able to register using your in-game nick and password.

Everything is tied to your forum account here, and so, upon acceptance you will automatically retrieve the membergroup you registered for and can begin conversing in your dedicated team private boards. No keys are required this trip, therefore you will not receive a private message. You can check the status of your application on the Portal.



Conditions:

Once you visit the portal and register your nick, your registration will be in Pending state. You need to visit our benchmark server under the same nick afterwards: 217.69.11.99:8192

Once there, simply spawn and the benchmark will be done for you. You need to complete all 4 tests to be considered for acceptance.


Test Requirements:
  • You must achieve at least 30 FPS on Test 1 and Test 2
  • You must achieve at least 25 FPS on Test 3 and Test 4



NOTE:

  • Absolutely NO ONE will be able to participate in this edition of Vice War if they fail any of the requirements for each test.

  • The resolution you pass the test at will be enforced on your in-game account. This means, if you join the server with a higher resolution than the one utilized for the benchmark, you will be auto-kicked and asked to play at the same resolution used for the benchmark, or lower.

    If you have made the mistake of running your test at a lower resolution, you can redo the test at anytime to update your record. The most recent passing score recorded in our database will be used.

  • The benchmark is tied to your account and the PC that ran it. You will not be able to play Vice War on any other PC than the one used for the benchmark.

  • Any form of misconduct to cheat the system will result in an automatic ban from the event.



Once you have completed the benchmark, your account will first be verified and then a decision will be made by our members of VW Staff to register you.

32
Suggestions / Re: Limit on Bomber and attacker helicopters
« on: December 11, 2018, 02:57:24 pm »
I'll consider it after testing in beta if it does pose an issue but at the moment, no. Aerial warfare is also a considered feature to this edition of VW, pure mayhem and massacre freely accessible to all.

There are no commands for fixing any vehicle, and once destroyed, each player has their own downtime of at best 15 minutes, at worst 45 minutes (depending on how many bases are controlled). Plus, specifically for any attack vehicle, they can only be spawned from your teams spawn zone and have to be driven to the war zone. That gives enough chance to do something about it before it actually arrives.

In-built script limitations will be made to ensure none of these tools can be used within a given area outside anyone's spawn zone, giving teams the chance to retaliate.

33
Questions / Re: Questions about the gamemode
« on: December 10, 2018, 12:40:14 pm »
I'm asking these questions because I'm curious but if it's going to be a spoiler than feel free to not reply to some particular questions.

1. Are we going to have multiple spawn points or is it going to be a fixed spawn for each team?

2. In regards to the vehicles, what do we intend with default spawn location?
2b. Are vehicles going to spawn automatically after purchase or will they be summoned by the player?
2c. Are the vehicles limited to one per team or is there any limit in regards to how many can be spawned at once?
2d. Can vehicles be accessed by anybody outside of the player who spawned it, or even by enemy players?
2e. How many seats is each vehicle mentioned going to have? (spoiler?)

3. Do we have an option to pass cash to another teammate?

  • It is going to be a fixed spawn for each team

  • Attack vehicles and helicopters spawned right in the heart of a fight is unfair and threatens the balance of gameplay, as these vehicles are OP in their own right. In order to combat this, these specific vehicles can only be purchased and spawned when you are at your default spawn location. You must then drive your vehicle to the zone you wish to use it. This gives a balanced opportunity for the enemy to deal some damage as it traverses to its destination.

    • They are spawned automatically after purchase.

    • There is no limit whatsoever to how many vehicles can be spawned per team.

    • All vehicles can be accessed by any player should they get the opportunity.

    • Yet to be tested and decided for the applicable vehicles (Bus, Carrier Helicopter), however, we aim for the max possible count attainable in VC:MP scripting. If that number is vast, then no more than 10 players.

  • Cash will be able to be passed to teammates. Resource points are personal and will not have such option.

34
VC:MP General / Re: Should we re-run VW7?
« on: December 08, 2018, 12:35:59 pm »
Hi guys i got more of 50fps in the test of W8 i can play it ? im sorry if im in the wrong section i can post the logs if you want

It's fine, I got a private message around something like this so some people are concerned about that.

The benchmark only affects VW8, it has nothing to do with this re-run and VW7. So whether you pass or fail, it doesn't affect your chance to join VW7 re-run, only VW8 coming up

35
News and Announcements / Re: VW8 Benchmark Server
« on: December 05, 2018, 01:15:52 pm »
People be patient. When registrations open you all have to redo this benchmark either way. There will be a system in place regarding how we collect the results as well. No need to post any results here unless is it a query.

Finally, dont ask silly questions. Re-read the requirements, it's clearly stated. If you are 25 fps and over in Test 3 and Test 4, and Test 1 and 2 are 30 FPS and over, why are you asking me if your results are ok? That kind of thing is annoying and only makes you look absent-minded.


36
News and Announcements / Re: VW8 Benchmark Server
« on: December 03, 2018, 07:49:46 pm »
Ongoing for 4 months now...

We hope that those that made it on the list have done something for their systems in the time period. Vice War 8 registrations will be opening soon and passing this benchmark is a requirement to be eligible to participate.

Full details of the proceedings will be available when we go public.

37
News and Announcements / Vice War VII (RE-RUN)
« on: December 03, 2018, 03:18:49 pm »
Vice War VII: Biker Brawl will be replayed on December 15th, 2018.

  • This does NOT affect the official results in anyway. This is just an encore event appeasing the fanbase
  • This is NOT an event that replaces Vice War 8.
  • No usual registration required (where we have to send you an account key). Just hop in and enjoy
  • Event is 24 hours long
  • You are free to join any team you choose

38
VC:MP General / Re: Should we re-run VW7?
« on: December 03, 2018, 03:10:27 pm »
Mark the dates.

VW7 Re-run will happen on December 15th, 2018.

Vice War 8 is scheduled for December 29th, 2018.*

* Conditions apply. See the Press for details.

39
Questions / [QnA] Index
« on: December 01, 2018, 06:12:35 pm »


QnA Index

  • Are we going to have multiple spawn points or is it going to be a fixed spawn for each team?

    It is going to be a fixed spawn for each team

  • In regards to the vehicles, what do we intend with default spawn location?

    Attack vehicles and helicopters spawned right in the heart of a fight is unfair and threatens the balance of gameplay, as these vehicles are OP in their own right. In order to combat this, these specific vehicles can only be purchased and spawned when you are at your default spawn location. You must then drive your vehicle to the zone you wish to use it. This gives a balanced opportunity for the enemy to deal some damage as it traverses to its destination.

  • Are vehicles going to spawn automatically after purchase or will they be summoned by the player?

    They are spawned automatically after purchase.

  • Are the vehicles limited to one per team or is there any limit in regards to how many can be spawned at once?

    There is no limit whatsoever to how many vehicles can be spawned per team.

  • Can vehicles be accessed by anybody outside of the player who spawned it, or even by enemy players?

    All vehicles can be accessed by any player should they get the opportunity.

  • How many seats is each vehicle mentioned going to have? (spoiler?)

    Yet to be tested and decided for the applicable vehicles (Bus, Carrier Helicopter), however, we aim for the max possible count attainable in VC:MP scripting. If that number is vast, then no more than 10 players.

  • Do we have an option to pass cash to another teammate?

    Cash will be able to be passed to teammates. Resource points are personal and will not have such option.

  • Is it a map made of custom objects or composed of Vice city objects?

    The map will be made with a mixture of both custom objects and Vice City objects.

  • The special vehicles are custom or just use models from Vice city (airtrain-skimmer...)?

    Some vehicles will be custom-made (if I have the time) but mostly models from Vice City will be used.

  • Is the map composed of islands connected with a bridge ( callahan bridge would be cool ) or it is just a compact portion of land?

    More on the compact portion of land side. There will be minor rivers here and there, and I may put in at least one major river that splits the land, but overall it's going to be one landmass.

  • The custom map is urban, rural or both?

    The custom map is predominantly rural, jungle life and vegetation, huts and zinc houses at settlements. The only urbanized zones would be the 3 bases.

  • How big is the custom map? Bigger than vice?

    The map is aimed to be as big as Downtown Vice City in it's entirety.


40
Questions / Questions Board
« on: December 01, 2018, 06:07:29 pm »


Create a new topic for any question that you may have on the event.

NOTE:
  • Only VW Staff are allowed to answer questions.

  • You may post in your native tongue (we only accept Spanish, Hindi/Urdu and Arab), but both the question and the answer must be translated to English by VW Staff.

  • Should there be any repeat questions, VW staff members are instructed to reply with a link to the answer previously given in another post. A separate topic will be made that indexes all answered questions to assist in this. Players are also encouraged to visit this topic before posting a redundant question.



41
Suggestions / Suggestions Board
« on: December 01, 2018, 05:47:22 pm »


Post a new topic in this board if you have a suggestion to improve the event.

Rules
  • Use a valid topic name. It should have some keywords from your suggestion. Dont use titles like "My suggestion", "An idea" etc.
  • Do not derail a suggestion thread. If you have an entirely different suggestion, start a new topic.

42
UID Mismatch / UID Mismatch Appeals
« on: December 01, 2018, 05:44:37 pm »


UID Mismatch Appeals



UID mismatch appeals will be handled at this board. Simply create a new topic with your nickname for VW8, state that your account was banned for UID mismatch and the reason behind it (whether you reinstall your operating system, connected with different computer or you are unsure what happened) and we will investigate your report.

NOTE:
  • We will only grant ONE unban request. If you trigger UID mismatch a second time, your account will remain banned.
  • We will generally not approve of ANY unban requests of UID mismatch on the day of the event.

43
Reports / Player and Admin Reports
« on: December 01, 2018, 05:42:14 pm »


Report a player or an admin


Use this board to report a player or an administrator.

  • Before posting make sure that you have proper evidence (example: you can't report a death evader with a screenshot).
  • Do not discuss reports or your personal issues with a player or admin on any topic in this board.

To report someone, create a new topic titled with the name of the player and their offence.

  • Example:

    • Bob - Death-evading

Then, within your post, use this format:

Quote
Nickname:
Date:
Reason:
Evidence:
Other Information:

44
Information and FAQs / Basic Information
« on: December 01, 2018, 05:14:49 pm »


Vice War History
Vice War is the biggest event of VC:MP, inviting every eligible player in the community to participate for a massive Death Match fest. The event is organized yearly during the northern winter by the Vice Underdogs clan. The war rages for 24 hours between two teams (or multiple teams depending on the event), who gain points to prevail as the winner in a theme based game mode.

Vice War 8
2019 will feature the eighth edition of Vice War. The theme this year is a war between two teams in the jungle of a customarily 3D designed island.

The Match
Vice War is a global Team Death Match event that runs for 24 hours. This means the players can join, leave or reconnect to the server at anytime during its duration. The team which earns the most points after 24 hours, wins the event.

The Teams
The red and blue teams are back in this edition. Visit the Diplomacy and Registration board for details on how to register for your preferred team.

The Players
Players need to register to one of the teams in order to play the event. Clans may choose to pledge allegiance to one particular team, clanless players may choose the team that best suits them. There is no limit on number of players in a team, so each team can bring in as many players in the war.

Visit the Diplomacy and Registration board for more information.

45
Information and FAQs / Game Mode Manual
« on: December 01, 2018, 04:59:54 pm »


Resource Points

In this edition of Vice War, there is a new addition for the funding of various resources in the game. We call this Resource Points that will be displayed in the GUI of your game in the manner shown:


Subject to change.

These resource points are acquired through playtime. They are strictly personal and cannot be shared among your teammates. The maximum count that can be acquired by each person is 500 points.

At the start of Vice War, each player is given 50 points by default and for every minute in-game you play, 10 points are added to each category of Resource Points. This rate can be sped up with the capturing of bases, spoken later in this post.


What are these categories? And how are Resource Points used?


     Infantry Points
  • Used in the acquirement of specific personal carrying equipment namely:
    • Grenades (normal and remote grenades)
    • Molotovs
    • Ammo crates
    • Medical kits

  • You cannot buy the items listed with cash earned during the event.

  • You can carry as many as you desire (and they can be stacked upon) except for ammo crates and medical kits. Limit is 5.

    • You can only carry and stack up on one type for its given weapon slot. Ammo crates and medical kits share the same slot that is scripted. You cannot carry both items at the same time. Ammo crates and medical kits do not affect grenade/mol weapon slot.

    • Each ammo crate restores 100 ammo to all your cash/free weapons currently in your arsenal at the time of use. Ammo crates do not affect Resource Point weapons. Ammo crates can also be shared by using the /drop command. A pickup will be generated of the ammo crate once done, and your teammates can pick it up if needed. This pickup is also available to the enemy so be careful how you use it.

    • Each medical kit restores 50 HP. Like ammo crates, you can share your medical kits among your teammates by utilizing the /drop command. A pickup will be generated of the medical kit that can be used by anyone i.e. either teammate or enemy.

Resource Points Cost:
Ammo Crate (1)
Medical Kit (1)
Remote Grenade (1)
Grenade (1)
Molotov Cocktail (1)

- 200
- 200
- 150
- 120
- 120




     Vehicular Points
  • Used in the acquirement of select vehicles that can be spawned at will on the battlefield:
    • Motorcycle
    • Automobile
    • Bus
    • Boat

  • You cannot buy the items listed with cash earned during the event.

  • The Bus is an heavily armoured vehicle that is capable of carrying multiple persons to the battlefield at once. It can only be spawned from your default spawn location.


Resource Points Cost:
Motorcycle (1)
Automobile (1)
Bus (1)
Boat (1)

- 100
- 200
- 350
- 300





     Aerospace Points
  • Used in the acquirement of specific helicopters and planes namely:
    • Helicopter
    • Attack Helicopter
    • Bomber Plane
    • Carrier Helicopter

  • You cannot buy the items listed with cash earned during the event.

  • The carrier helicopter is a special heavy armoured helicopter that can be used to carry your teammates to the battlefield. It can only be spawned at your default spawn location.

  • The attack helicopter (Sea Sparrow) and Bomber Plane can only be spawned at your default spawn location.

  • There are no limitations where it regards who can spawn an attack helicopter, i.e. anyone under the ping limit and ping jitter limit are free to use the vehicle.


Resource Points Cost:
Helicopter (1)
Attack Helicopter (1)
Bomber Plane (1)
Carrier Helicopter (1)
- 350
- 450
- 450
- 400






Bases


There are 3 bases to attack and control on the new map, each with their own unique perks based on the type of base. Stated earlier, the bases can affect the rate of recharging of your Resource Points. They all affect each category differently from one another by adding to the rate constant, and so a team can prioritize which base matters more to him depending on their attack style. Recall that the default rate for Resource Points 10 points per minute.

Each base also comes with its own unique Capture Points necessary for a team to actually win Vice War.

Base 1 - Aviation Plant
  • Capture Points - 2
  • +5   
  • +3   
  • +12 


Base 2 - Armoury
  • Capture Points - 12
  • +13 
  • +5   
  • +2   


Base 3 - Auto Plant
  • Capture Points - 6
  • +2   
  • +12 
  • +6   


If all 3 bases are captured, a maximum of 20 Capture Points and 30 Resource Points per minute (for all categories) can be achieved for a team.





Team Points


This outlines all the points that add to your team's points to win Vice War. The team which earns most points in 24 hours wins. Points are earned by:
  • Killing: Each kill gives 1 point.
  • Surviving: Each death grants a point to your killer's team.
  • Bases: Each base varies in Capture Points, check above in Bases for details. Up to 20 points per minute if all bases captured by a single team
  • Sprees: Killing sprees give points equal to spree multiplier (5 Spree gives +5 points, 10 spree gives +10 points).





Money


Weapons and health can be bought spending money. Money is earned by:
  • Killing: Each kill gives $100.
  • Surviving: Each death deducts -$20.
  • Bases: Each captured base generates $300 per minute, distributed among all online gang members equally.
  • Sprees: Killing sprees give money equal to spree multiplier (5 Spree gives +$500, 10 spree gives +$1000).





Cash/Free Weapons


  • Weapons not covered under Resource Points can be purchased by /wep command.
  • Players can also set free weapons as spawn weapons(/spawnwep), so they receive them on every spawn.
  • When a player dies with a weapon, he/she will respawn with the leftover ammo of that weapon. That means, you will keep your weapons even if you die or quit the server until you completely run out of it's ammo. This also applies to weapons acquired by Resource Points.

  • Weapon Prices

    Chainsaw - 1(lost on death)100$
    Ruger - 200 ammo400$
    M4 - 200 ammo500$
    M60 - 200 ammo500$
    Spaz - 200 ammo1500$
    Flamethrower - 100 ammo1000$
    Sniper Rifle - 100 ammo2500$
    Laserscope Sniper - 200 ammo4000$
    Rocket Launcher - 30 ammo6000$

  • All other weapons are free of cost, except Minigun which is disabled.




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