November 14, 2018, 07:49:15 pm

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Messages - aXXo

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Server Discussion / Re: [0.4] Evolution Attack & Defence Server
« on: September 24, 2018, 01:54:22 pm »
Looks fun! (to team kill)

Player Discussion / Re: [VU]BliTz
« on: August 23, 2018, 05:00:44 pm »

Server Discussion / Re: [0.4] Vice City Cops & Robbers
« on: August 20, 2018, 10:55:56 pm »
okay thanks for the information. The pikaachu in your signature need to see doctor asap. Looking so sick almost turned into green with his tail abnormally extended like moon. Poor creature.

Birthday Board / Re: Happy birthday aXXo!
« on: August 15, 2018, 07:11:29 pm »
Thanks people.

Accepted Applications / Re: Application - DZ.Thomas
« on: July 28, 2018, 01:40:52 pm »
Good luck  but stop helping MD's, if you want to be a member of VU
I team with MDs all the time.

Server Discussion / Re: [0.4] Rob The Vehicle | Server
« on: July 26, 2018, 12:27:34 pm »
Cool server but it seems that the defender side is too OP, you can just take SPAS, hide and wait for people, whenever they come you can blast the vehicle and repeat this process until the round ends.
I thought the vehicle was immune to damage?
Everytime I played, the attackers(chinese guys with 400 ping) managed to take the car in under 30 seconds :D

Agreed with Wilson's suggestion. I would also love to see some vehicle action and chases after the car has been stolen. Perhaps the delivery point should be far away on the map. So, if the car gets stolen, the enemy has a chance to chase, destroy and recover it.

News and Announcements / Re: VW8 Benchmark Server
« on: July 25, 2018, 06:36:29 pm »
wait what? I'm quite sure I'd never pass test 2 :'( :'(, gotta fix my laptop
Actually I sucessefully passed all tests
but gangstaras I have a question, when I had test1 I came to have 31 fps but in test 2 it increased to 51 fps?
how could this be possible
(I joined with the nickname of SoloWingPixy)

I see 47 FPS registered for your Test 1 and the 51 as you speak for Test 2

On laptops especially where they prioritize power savings, when a CPU load is not great enough (Test 1 isn't very CPU heavy for most modern day CPUs), they don't run at full speed which can make Test 1 looks lower than it really could be. That is fine for us. But if we see the pattern that you get low on Test 1 then lower on Test 2 and still lower on Test 3, that makes us know that your CPU can't handle the load and is legitimately weak.
I believe the cause of low FPS on first test might be due to the mini-freeze/stutter. It occurs when the player is teleported to a different district which is not loaded yet. So, momentarily the FPS is 0, which lowers the average calculation of the first test. If this is the case, it will also be true for the 4th test since that also includes a teleport.

To confirm it, the script would need to commence the test 1 second after the teleport. Alternatively, change the spawn screen to somewhere close to the location where the tests happen, so everything is pre-loaded.

Denied Applications / Re: Application - Saim.
« on: July 20, 2018, 07:11:50 pm »
I think you should start a new clan with Kyle and aSSi. You guys are good and could give some serious competition to MD for being the best Paki clan. You just need some solid leadership.

Denied Applications / Re: Application - Kyle.
« on: July 12, 2018, 11:11:47 pm »

Information and FAQs / Re: Vicewar7 Statistics
« on: July 10, 2018, 11:53:56 pm »

Information and FAQs / Re: Vicewar7 Statistics
« on: July 10, 2018, 09:23:08 pm »
To be honest, since MadKiller is inactive, no-one is working on web stats anymore.
I do have the source code of VW6 webstats, which is coded in Python. If someone wants to develop the stats page PM me.

Till then, the best I can do is entertain absurd requests:  :-X


Code: [Select]
SELECT u.nickname, COUNT(k.killer_uid) FROM users u
INNER JOIN kills k ON u.uid = k.killer_uid
WHERE k.killed_uid IN ( SELECT u1.uid FROM users u1 WHERE u1.nickname LIKE '%vu%' )
GROUP BY u.nickname
ORDER BY COUNT(k.killer_uid) DESC
Thank Tony for SQL queries

Wr*blix    364
=TRC=MarK.    361
[SS]krystianoo    244
[NAR]Gomiro    214
Floris    195
Kyle.    188
[EK]SiGNaL    182
Radon    143
[MD]Zkq    143
=EK=Maxpayne^    141
[SS]Freak    135
[MDr]ReX_The_GreaT    116
=TRC=sevrin    115
MKt.Fi77_H0LD3R    110
[TpS]DiegoZ    109
[EAF]Affanster    104
Weldone_905    103
=F2=KilleR_FrosT    101
[SS]Bhai    100
[SS]Lederhos    96
iNs.Force    96
=TRC=Zeeshan.    95
UFr.luchgox    94
[MD]Mechanic    92
[SS]Stealth    90

VC:MP General / Re: Vw7 staff explain please
« on: July 09, 2018, 11:27:09 pm »
Talking about bans- can anyone make a list of all players from all teams banned during the event containing reasons and amount of points lost?
(Privacy Warning: Google spreadsheet. Open in new Incognito/Private window if you don't want your GMail account displayed on the list of viewers)
Bans Spreadsheet

VC:MP General / Re: Vw7 staff explain please
« on: July 09, 2018, 06:03:57 am »
For the sake of transparency, you can see a log of scores in this sheet: (Privacy Warning: Google spreadsheet. Open in new Incognito/Private window if you don't want your GMail account displayed on the list of viewers)
Score Data

Scores indeed froze at 11:17:23(Row 30) and progressed very slowly till 11:34:36(row 228).

Why is Triumvirate only gaining points? Check 'Bases Controlled', it will explain that the ticking score was working and kills points were frozen. Triumvirate is holding the bases, so they get 1 point per base every 20 seconds.

You will notice that it became normal after the server was restarted. Server restart happened at 11:34:36, as you can see all the bases captured turned to 0 and there is a sudden drop in number of player per team.

I hope this will explain that there was no malicious intent from any staff member. This was just an unfortunate incident related to scripts. Shit happens. Fuck vito. Don't join VKs.

VC:MP General / Re: Debate- MDs is this Warp/lag/or hack
« on: July 06, 2018, 06:06:30 pm »
Your own ping also matters a lot. Amount of lead aim required is the sum of your and your opponent's ping. It is quite ridiculous that majority of player base is in Asia, yet we play on European hosted servers. Rarely any other multiplayer game allows players with more than 100 ping.

The video looks like a typical cumulative 600 ping fight, judging by how long you survived without cover, with 5 people shooting at you.

Higher ping causes more desyncs than anyone can anticipate. Perhaps, Player A punched Player B in Player C's screen 500ms ago, so he was desynced and did not see shots. Add people playing on inconsistent FPS and you have an administrating nightmare.

The best solution is to have locally hosted server catering to players in separate continents.

Or, play dota.

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