Vice Underdogs

Discussion => Debating Board => Topic started by: PunkNoodle on April 11, 2017, 12:24:50 pm

Title: VC:MP 0.4
Post by: PunkNoodle on April 11, 2017, 12:24:50 pm
What's your opinion? I'm opening this debate because I often hear old players complaining about it.

I played 0.3 a few times but never really got involved too much, while 0.4 was exactly the thing that made me play regularly (that and a server that I really enjoyed). In my opinion 0.3 was really old fashioned, in particular the chat, the browser and players' healthbars and nametags; those visual cues must have influenced me a lot killing any desire to even check the servers. While 0.4 looked really fresh and urged me to give a try and play the servers back in 0.4 public beta times.
Title: Re: VC:MP 0.4
Post by: Trex on April 11, 2017, 12:47:27 pm
0.4 sucks
Title: Re: VC:MP 0.4
Post by: D.E.[[V]].I.L on April 11, 2017, 03:30:00 pm
0.4, RIP memories :( fall time increased it sucks, we got no chance to recover, hacks developed, no anti-cheat, but still gonna play :v
Title: Re: VC:MP 0.4
Post by: Charley on April 11, 2017, 04:31:50 pm
I think the main things that people complain about today are not specifically to do with 0.4, they are to do with things that have materialised during the 0.4 period.

It is the large-scale modding of the game, the widespread adjustment of mouse y-axis and the development of the M4 headshot style of deathmatching that people resent. Any or all of these things could have happened in 0.3z R2, too, they just didn't.

I think 0.4 is almost infinitely superior to 0.3z R2, but if I'm being honest, my favourite version of VC:MP is still 0.3z (not R2), because it didn't include the ability to make headshots, and nor did it have fast-switch, which meant for a style of fighting that I think took much more skill, and was more enjoyable to play and watch.
Title: Re: VC:MP 0.4
Post by: Darfy on April 11, 2017, 09:02:37 pm
Because of pretty much the same reasons Charley just mentioned, 0.3z is my number one as well. I basically grew up with it and that's the era my best VC-MP memories are from. And I loved the rough visual look 8)

Some people may say that 0.3z was all stubby-based and that it lacked depth and diversity in terms of both features and combat in comparison to 0.4 and to an extent I do agree, but at least the shotgun sync in 0.3z was bearable and not nearly as inconsistent as in 0.4. First things first.......
Title: Re: VC:MP 0.4
Post by: Radon on April 12, 2017, 11:47:28 am
Since 0.4 was released, ASIs were ofiicially disabled, which sucks. Atleast we could add some mods like FPS, custom hud, custom camera view, enb series etc... Yet another thing is that player's shot is being synced faster than mines, espeically the laggers having that advantage. Actually VCMP 0.4 is much dead, no updates, releases since the last year. The most counted thing is the amount of players nowdays. Argonath is now a pain in the ass. Laggers now, they have advantages over us in combats.

P.S: Same status as LU, but still better than LU.

Hope VCMP won't die like LU or worser, if so, I'll still won't move to SAMP. SAMP is a absolutely pain in the arse. Worst game ever seen.
Title: Re: VC:MP 0.4
Post by: VoLK on April 12, 2017, 01:11:17 pm
It is the large-scale modding of the game, the widespread adjustment of mouse y-axis and the development of the M4 headshot style of deathmatching that people resent. Any or all of these things could have happened in 0.3z R2, too, they just didn't.


One correction though - these have happened in R2.
Title: Re: VC:MP 0.4
Post by: MD619 on April 12, 2017, 01:39:27 pm
0.3 was best
Title: Re: VC:MP 0.4
Post by: Charley on April 12, 2017, 02:24:07 pm
One correction though - these have happened in R2.

Not to the extent that is the case in 0.4 though, right? In R2 it was a handful of people, now it appears to be 80% of regular players.
Title: Re: VC:MP 0.4
Post by: VoLK on April 12, 2017, 02:40:54 pm
One correction though - these have happened in R2.

Not to the extent that is the case in 0.4 though, right? In R2 it was a handful of people, now it appears to be 80% of regular players.

I'd say yes, and mainly due to the little awareness surrounding this y-axis fix. Quite ironically, it was much easier to integrate into the game during the times of r2, whereas now it has become quite complicated and requires quite the workarounds.
Title: Re: VC:MP 0.4
Post by: aXXo on April 12, 2017, 06:49:50 pm
The skill-gap between intermediate and experienced players have been reduced in 0.4

0.4 has less glitches and bugs that were exploited by experienced players in 0.3z. Back then a slightly better player could totally dominate a weaker player with double-digit sprees. This doesn't happen anymore due to better sync, everyone can sneak in a kill and break the spree.

Most notable is the lack of ghost shooting, which increased the time-window when a player stops to shoot, hence players using stubby are much more vulnerable. It is no more possible to rambo into 3 players with a Stubby, since the duration you are standing in the stubby shotgun animation is enough to hit you with 3 M60 or 4 M4 hits.

Another thing which reduced the skill gap is the new Friendly Fire. In 0.3, team mates could knock you over with shotguns, damage you with explosions. Now, they can recklessly come to your aid without having to worry about team griefing. Thus, weaker players in a group are more efficient to overwhelm a better player going rambo.
Title: Re: VC:MP 0.4
Post by: Castagna on April 12, 2017, 07:02:27 pm
While 0.4 has been a new world for scripters and new type of gamemodes, it has been a step backwards regarding the fighting style in comparison with 0.3z or R2 concept, and everything modification about it. I can't say that I'd choose 0.4, because it takes good and bad points. 0.3 (0.3z and R2) most significant bugs were a pain in the ass, but there was a kind of magic touch that made those versions for me the best, according to the community's status, at that time. In terms of general improvements, it is an obvious fact that 0.4 > 0.3z, R2, so on.
Title: Re: VC:MP 0.4
Post by: Dr.Shawn on April 12, 2017, 07:07:38 pm
0.3z with VCA would have been better
Title: Re: VC:MP 0.4
Post by: aXXo on April 12, 2017, 07:41:51 pm
0.3z with VCA would have been better
There were too many bugs that are forgotten now.

Remember the "bugged" bug? When a player couldn't damage anyone and had to /kill. That was so game breaking, that having a good clan war was almost impossible.
The sniper zoom got reset when a player spawned.

Apart from the client bugs, the servers were pretty fucked up too. It was hard to maintain a decent uptime for any type of server. They could go down every time KaraN was killed  O0
Title: Re: VC:MP 0.4
Post by: Dr.Shawn on April 12, 2017, 08:10:45 pm
0.3z with VCA would have been better
There were too many bugs that are forgotten now.

Remember the "bugged" bug? When a player couldn't damage anyone and had to /kill. That was so game breaking, that having a good clan war was almost impossible.
The sniper zoom got reset when a player spawned.

Apart from the client bugs, the servers were pretty fucked up too. It was hard to maintain a decent uptime for any type of server. They could go down every time KaraN was killed  O0
Cheers 0.4 don't have any bugs
And yes, some important​ bugs can be fixed, 0.4 was also shit when it was released, remember 25 fps bug on 1st beta ?
Server crashing in every 2 mins and all ?
Title: Re: VC:MP 0.4
Post by: krystianoo on April 13, 2017, 05:11:13 am
0.3z with VCA would have been better
There were too many bugs that are forgotten now.

Remember the "bugged" bug? When a player couldn't damage anyone and had to /kill. That was so game breaking, that having a good clan war was almost impossible.
The sniper zoom got reset when a player spawned.

Apart from the client bugs, the servers were pretty fucked up too. It was hard to maintain a decent uptime for any type of server. They could go down every time KaraN was killed  O0
remember 25 fps bug on 1st beta ?
Server crashing in every 2 mins and all ?

no

Quote from: Darfy
but at least the shotgun sync in 0.3z was bearable and not nearly as inconsistent as in 0.4. First things first.......

^ 90% of the reason why 0.3z players complain about 0.4
Title: Re: VC:MP 0.4
Post by: rickyy on April 13, 2017, 04:10:08 pm
Technically 0.4 is better than 0.3 but i love 0.3 (r2) as from 0.3 only my vcmp career started and i got to play with many experienced players at that time which are hard to find nowadays.
Title: Re: VC:MP 0.4
Post by: Darfy on April 13, 2017, 05:30:43 pm
Quote from: Darfy
but at least the shotgun sync in 0.3z was bearable and not nearly as inconsistent as in 0.4. First things first.......
^ 90% of the reason why 0.3z players complain about 0.4
Utilization of shotguns has always been the core element of VC-MP combat and thus their sync is essential for making the gameplay experience enjoyable. After playing with decent shotgun sync for half a decade, it's just frustrating seeing it go for the worse. Most 0.3z players can relate to this and that's why they complain - and they're well justified to.
Title: Re: VC:MP 0.4
Post by: Radon on April 13, 2017, 07:44:20 pm
I see that Caspos was arround to rate brain donor in all this posts.
Title: Re: VC:MP 0.4
Post by: JuaN. on April 13, 2017, 07:48:18 pm
First time i played 0.4 and noticed ghost shooting was no more possible i closed and removed it from my pc immediately, but somewhat ive managed to deal with these 0.4 cheaters we got nowadays i never used m4 (m60 most of times) now ive managed nto to be a noob with it at all, ive also earnt a good skill level in other weps i never used before as rocket or sniper.

Although i liked 0.3 way more especially R1 not r2, removing ghost shooting made it more equal between 0.4 players and old players also removing ghost shooting was a hella motherfucking fail from VCMP devs side in my opinion, they fucked 1v1 vcmp essence in order to give priority to m4 whores.

VCMP devs forced me to be a punching whore, thanks for removing ghost shot.
Title: Re: VC:MP 0.4
Post by: Castagna on April 14, 2017, 04:08:07 am
I see that Caspos was arround to rate brain donor in all this posts.
The biggest noob I have ever faced in these 6 years playing this mod.
Title: Re: VC:MP 0.4
Post by: Dukeiii on April 14, 2017, 05:12:17 am
0.3 was easy to install and use whereas 0.4 requires many specifications. Scripting in 0.4 is tough to do while scripting in 0.3 was really very easy. There is no doubt that 0.4 is more efficient, better and updated version than 0.3. 
Title: Re: VC:MP 0.4
Post by: Dr.Shawn on April 14, 2017, 09:59:32 am
0.3 was easy to install and use whereas 0.4 requires many specifications. Scripting in 0.4 is tough to do while scripting in 0.3 was really very easy. There is no doubt that 0.4 is more efficient, better and updated version than 0.3. 
Dude, you could not do shit in 0.3z's script if you compare it with 0.4 so that's no valid point.

About the requirements of 0.4, well you are living in 2017 where most of the game requires something extra, but however all the plugins you need to install to run 0.4 are pretty much basic plugins for a PC and you will need tham some other software if not for vcmp.
Title: Re: VC:MP 0.4
Post by: PunkNoodle on April 14, 2017, 10:14:48 am
I think we shouldn't generalise and mix two main differences into a single issue. The first one is the apparent missing glitches and worse sync in close combat, the other one being the possibility to edit aim sensitivity that wasn't possible before. Both things gave popularity to a stealthier fighting style with the prominent use of assault rifles like M4 and Ruger. If you ask me, having a larger variety is a good thing and doesn't require less skill than close combat.
Title: Re: VC:MP 0.4
Post by: WiLsOn on April 14, 2017, 11:09:43 am
I see that Caspos was arround to rate brain donor in all this posts.
The biggest noob I have ever faced in these 6 years playing this mod.
When he doesn't understand what people are talking about, he start rating brain donor to seek attention.



@Casper rate me brain donor, and make yourself attention whore of VU forum, you trailer park piece of trash.


sry for going off topic.
Title: Re: VC:MP 0.4
Post by: Thomas on April 14, 2017, 02:09:16 pm
Both different version cannot be compared, Generally 0.4 has been developed by Argonath player, a full time sync engine guy needed a good sync during an Role play gaming ''Stormeus" while 0.3z has been developed by baksan FALCON and Maxorator, i ain't saying 0.4 is only developed by stormeus but i feel that stormeus has more dominating hand in the development of 0.4 hence too much sync which worsen the combats with shotguns.

in my opinion, 0.3 is still better than 0.4 if you exclude the 0.3 bugs, for combats only.

in 0.4 the sync engines has been the main focus point in the development hence the 0.3 players complain about dueling and other stuff. [LESS FUN MORE REALITY], The M4 shots are fired, but if you notice the bullets doesn't come from Nozzle, but a little bit underneath the rifle itself, hence most of the people dislike it. and if you talk about headshots, y-axis has been improved which causes a slight practice in headshots

PS: i call for a ban on casper.
Title: Re: VC:MP 0.4
Post by: Casper on April 14, 2017, 02:23:38 pm
HostName: GTA.ru TDM Server

Address:  46.39.225.193:5192
Players:  0 / 30
Ping:     124
Mode:     GTA.TDM
Map:      Vice-City

https://www.youtube.com/watch?v=X1V6g-wQnpA
Title: Re: VC:MP 0.4
Post by: SMD on April 14, 2017, 04:49:12 pm
HostName: GTA.ru TDM Server

Address:  46.39.225.193:5192
Players:  0 / 30
Ping:     124
Mode:     GTA.TDM
Map:      Vice-City

https://www.youtube.com/watch?v=X1V6g-wQnpA


In that Video its shows 359
Title: Re: VC:MP 0.4
Post by: PunkNoodle on April 14, 2017, 04:54:12 pm
HostName: GTA.ru TDM Server

Address:  46.39.225.193:5192
Players:  0 / 30
Ping:     124
Mode:     GTA.TDM
Map:      Vice-City

https://www.youtube.com/watch?v=X1V6g-wQnpA
You don't need 0.3 to play that, you can just access it from 0.4 browser by adding it among favourites.
Title: Re: VC:MP 0.4
Post by: SMD on April 14, 2017, 05:06:05 pm
If we put the IP of the servers of 0.4 browser we can access them in 0.3?
Title: Re: VC:MP 0.4
Post by: Casper on April 14, 2017, 05:33:12 pm
If we put the IP of the servers of 0.4 browser we can access them in 0.3?
yes, it's super xD
Title: Re: VC:MP 0.4
Post by: rickyy on April 15, 2017, 06:43:19 pm
If we put the IP of the servers of 0.4 browser we can access them in 0.3?
Na it doesn't work I have already tried that.
Title: Re: VC:MP 0.4
Post by: Dr.Shawn on April 15, 2017, 06:56:54 pm
If we put the IP of the servers of 0.4 browser we can access them in 0.3?
Na it doesn't work I have already tried that.
works for me, maybe you should have the 0.3z installed first(i still have it installed XD)
Title: Re: VC:MP 0.4
Post by: Milko on April 16, 2017, 10:26:04 pm
And I had been opening the 0.3 browser for the past 5 months and dealing with massive error windows when closed. ><
Title: Re: VC:MP 0.4
Post by: rickyy on April 17, 2017, 12:48:11 pm
And I had been opening the 0.3 browser for the past 5 months and dealing with massive error windows when closed. ><
Well that's the same case with me too ;D ;D
Title: Re: VC:MP 0.4
Post by: WiLsOn on April 17, 2017, 03:16:00 pm
And I had been opening the 0.3 browser for the past 5 months and dealing with massive error windows when closed. ><
Well that's the same case with me too ;D ;D
You both ain't alone.
Title: Re: VC:MP 0.4
Post by: karan on April 17, 2017, 10:27:51 pm
They could go down every time KaraN was killed  O0
Only specific servers, for what i was paid for, not all, i regret being puppet of a respected community member who bribed me with 2 servers and a private bnc also adminship in his server xD you never know how many people took advantage because they knew the blame will get billed on my name after all,

can't you come up with something else >.<
Title: Re: VC:MP 0.4
Post by: FulToN_619 on April 17, 2017, 11:01:15 pm
0.3z was awesome!
Title: Re: VC:MP 0.4
Post by: MD619 on May 03, 2017, 01:29:32 pm
Well if i go and fight someone in 0.3z i will feel like a noob cuz i havent practiced these tactics ,glitches since long .
Title: Re: VC:MP 0.4
Post by: klein. on May 14, 2017, 10:46:26 pm
works in 0.4z