In the next few months, if everything goes well, we will be moving to CTF5.0 completely and shutting down CTF4.0.more info: http://ctf.vc-mp.net/index.php?topic=870.0
Before CTF4.0 is shut down, if you'd like to transfer your CTF4.0 stats to your CTF5.0 acount, follow these steps:That's it.
- Create an account on the CTF5.0 server with the same name of your CTF4.0 account
- Join CTF4.0 and use the command /ctf5pass <password> (that <password> will be your new CTF5.0 account's password )
Bear in mind though, after doing this, your stats will not be transfered immediately to CTF5.0 server, they will be transfered when CTF4.0 is shut down. So if you use the ctf5pass command and then join CTF5.0 and notice that your stats are not there, that is normal, they will only be transfered when CTF4.0 is shut down.
Any player that doesn't use the /ctf5pass command will not have their stats transfered from CTF4.0 to CTF5.0, so don't forget to do this as soon as possible, if you want to mantain your stats!
Also add chainsawNo amigo
Its good to see a lot of bugs are fixed. I'd like to suggest few things for the better game-play. Consider this post as constructive criticism:
1. Before the round starts, script should count the total number of players and on the basis of that the script should suggest valid bases for voting for that player count. What I meant is that, some bases are good for 10v10 public matches and some are overwhelmed with 10v10.
2. Each team should play the base voted for from both sides in turn. Not all bases are fair for one side. So, its 2 rounds per base. This also goes for competitive match-making.
3. All teleports should be removed. It ruins the game-play. I suggest hire mappers to create stairs around short buildings. Some teleports are too OP. Bases that allows teleports to enter them should be completely removed. I guess SS should now agree LOL for what happened in VU vs SS. These are also knows as duct-tape bases. If not removed, they should be not allowed to picked in competitive matches. If TP's are not removed, then they should be removed in competitive matches.4. The walls are too cramped, it doesn't allows free movement. It becomes a clusterfuck for sets with snipers and doesn't allows movement for tactical game-play and defensive maneuvers.5. Picking up flags should have increased timer of 2-3 seconds, but defenders must spawn far away from their own flags. Also script should check for fps for the flag capturer and it shouldn't go below 25.
6. Sets need balancing to great extent. Spaz and ruger is a joke. Set limits should not be just for the rpg set but also for all other sets.7. A gamemode other than freeroam should never have wallglitch enabled. It's unfair with lots of wallhackers, guys who raped their textures for the game.
These are just my opinions. I hope you guys discuss these within your own forum and management.
I cant register on your forum because it asks "what year is it?" and it fails my test when I write 2017. Seriously????
WTF dudes, hey MK guys!!! We are having a match tomorrow in CTF 5 server (VU_T/R vs MD). I cant register on your forum because it asks "what year is it?" and it fails my test when I write 2017. Seriously????Alright I've fixed the question, now the answer is 2017.
We will need to password shutdown the server at 15:00 GMT. Please let me know if its feasible ASAP! Hope someone reads it and reply here!
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login.This one. Sometimes, When you join server the files start downloading and because of that you don't notice the screen messages. Even if you login, because of files download, it takes some time for the command to execute and we get auto kicked by server.
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login.The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login.The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.
The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.In this case, I'd suggest to
Also why do we have to download files every time we join ?
Not that it bothers me but still, it effects players with bad internet connection.
Set all player's name to (Guest%d, playerID) on connection and set it to player's actual nickname after they have successfully logged in.Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login.The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.
Flag the Capture.Clapture flag The.