sorry for this post being so long, but when it comes to technical aspects of the game,
especially in regards to competition and continuation of the game without it shitting out like MTAVC, I have a lot to say
I remember Ajeet telling me " I learnt a new technique, my fighting style has changed"....
So, Mod or no Mod, You guys are using glitches in fights to have an unfair advantage over your opponents.
Which is not acceptable.
PS: Please dont use the word "Technique", call it a glitch....
ahhhh, a realist. now I suppose you are going to tell me you stand through the
entire stubby shot animation,
without jumping to break it. please don't be a hypocrite... jumping out of a shot = glitching so EVERYONE HERE = GLITCHER. I guess we all have no technique, just a bunch of glitches and bugs
Some of you will look at all that blabber i've wrote above and say "what the fuck is he talking about?" I'm not very good at explaining things out loud into words but i'm confident about some of the stuff in my head I just don't know how to get it out right.
I understand it all very clearly. one thing is I've never seen gall sliding as part of his "oddities"
everything I saw was on the shot entry, and the "mod" I suspected was a modification allowing a player's stubby to fire at a different point of the animation. "fast draw" if you will...
any jumping/sliding is caused by the python/smg sound stubby switch style, I have been watching you and the other KFJ's doing it since day 1. I used to think it was you and mattz(mainly) sneaking in crouch and switch glitches, for a fast run. every so often, the animation will get looped as you say, and mattz/you would slide a step or 2, while in a firing animation.
you can recreate almost all of the effects you're talking about with a simple crouch switch and run glitch, do it with a friend for half an hour, you will see eachother sliding and shooting all over the place. mix in some jumps, looks alot like what you're talking about...
now, about the video, can't watch it here at work, but if you have duplicated or re-created a modification which you believe is achieving the same effects as gall's/ajeet's/aeo's, then let's go in game and try it...
The Glitch is as follow:
You hold shift (run), Press fire, stop running, and fast after u shot press C, then run again.
It looks for other players like, The players shoots and can walk (with the shooting animation).
Go try it yourself, and see if its the Glitch they Use. (You need another guy to see it, because if you do it it looks different then a other person)
like I said to hanney, this is CLOSE but not it. after doing some testing with sephiroth and SGB, we managed to come up with both gall and prontera's styles within 30 minutes.
keeping it to the core of the move, leaving out the rest of it:
sprint, and while carrying your sprint weapon and holding sprint key, hold down the fire button. scroll to a heavy/walking weapon, stubby/shotgun/m60/spas... holding fire and scrolling to walk overtakes a run animation. walking while holding fire while carrying a heavy weapon, the fire animation breaks your walk animation. fast-draw.
this is all a glorified version of an old bishop-named style called "noobaim" where players hold the fire button the whole time no matter what they are doing, in MTAVC the "fast-draw" aspect showed with shot cancelling, where bullet impacts caused animation glitches which cancelled shots, depending on who landed their bullets first. I know for a fact this move-set allows a player to fire faster than opponents, we used it all day in MTAVC to shot cancel in m4/60 fights. credit goes to prontera and gall for extending this, mixing it with finesse timing, to some premium shotgun fighting. anyway,
10 minutes after discovery, I immediately noticed I had "fast draw" on SGB and sephiroth.
within 20 minutes after discovery, I felt that I could shoot them any time I wanted to, and never had to stop to expose myself.
within 25 minutes after discovery, I found that I could shoot a player, make them jump/fly for damage, and hit them again upon landing. I could shoot someone and be behind them before the shot even hit them,
without any mods or switching glitches, except for hanney's python sounding stubby shot, but thats legit right guys?
within 30 minutes, I found that I could "stumble" around like aeo baiting shots with my sprint weapon, minimize jumps, and basically choose my shots based on 2nd shotting, with maybe 33% failure rate at the worst.
40 minutes, I pulled a shotgun and python, and went to mid-range to copy prontera. realized why he always beats me, due to using this "fast draw" move-set.
after 50 minutes, I realized you are all very quick to jump on a bandwagon, and jump to conclusions without doing ANY TESTING or having ANY PROOF. prontera/hazz were/are right all along...
I've got to add, the most "glitchy" part of this move-set, would actually be the hanney style python-sounding stubby shot. the whole prontera side of it, effects NO animation glitches at all, unless you pair it with the pistol-sound shotgun blast on exit, you will not be able to "fire and forget" your stubby shots and watch them land right as you nail a second one in from the other side.
another thing, all of this is extended greatly by lag time. players who have high ping times, physically have more time to operate and "stack up" animations, movements and shots before they sync to another players screen.
if they use styles that allow them to move and change things up faster than this lag time, you see all sorts of strange bugs in regards to animations and shot timing. this isn't even including random warp de-sync that occurs
all the time with 3rd world shit laggers like hall/ajeet.
now, time for some disclaimer type stuff:
I'm not here trying to defend gall/ajeet/hall or to get them back into the ladder, or to argue against your decision to remove them. it is completely up to you guys to decide which glitches are alright for us to use, and which are not. I highly doubt you are about to restrict players to completing the stubby shot animation before moving, so I trust you have some method of discerning what glitches are legit and which are not, you aren't just gonna decide based on whatever you can't do or doesn't make you mad when you die, right?
the real reason I've been such a skeptic, even of my own suspicions of gall modding, is I sat and watched MTA-VC die to a bunch of un-informed and ignorant players banding together to cry about one glitch, while defending another in totally hypocritical ways. this time I have to step in and present the reality of things, can't sit by and watch it all happen again.
more disclaimer...
the move-set we discovered, CAN be enhanced with mods like any other, most likely a modification allowing some MTA style animation syncronizations to occur just like hanney said. further testing using hanney's modifications would probably be the best course to take if anyone wants to take this further, or move towards any further action on this subject within the VU ladder.
in closing... until the testing is done, in my opinion is that this ladder is broken/joke/bullshit. I'll be sure to use gall/pront style in every one of my ladder matches. sorry guys
ps. if I called you ignorant or insulted you somehow, I aplogize. this is not about you or anyone in particular, any bitterness conveyed is latent anger from how shit went down in MTAVC 0.5... because of a handful of ignorant players, competition suffered, ladders and tournaments broke, and eventually the game itself...