alright, I saw everyone's videos, and went out last night for 5 minutes using everything.
seems a combination of the "noob-aim" shot entry, along with the pistol-sound shotgun exit, is the "technique"
the crouch/switch glitch into 1 step sprint and jump after firing, would also probably explain a higher instance of sliding+firing, something I have previously stated I see from nearly all players. some of the higher instance players including mattz, as I have pointed out... basically crouching or ANY rapid animation breaks which sync along with multiple direction changes within the lag(ping) time = animation glitches, warp, sliding, etc.
not to say that weapon.dat, or other modification allowing an animation to skip, play extremely fast, or to fire at a different point in the anim, something like that... would not definately give an advantage. if these types of mods are possible in VCMP, I do not know.
ajeet saying certain mods are not possible is a totally invalid arguement. as admin on XE, I have seen the full gamut of mods, including and not limited to weapon.dat damage mods, as well as animation/speed cheats allowing players to run/slide at several different speeds, sometimes while firing a spas or minigun.
however, at this point, I am satisfied with prontera saying to hazz that this IS NOT a mod, and is achieved by technique.
on top of that, I've found how to use said technique myself, which improves my rate of fire and speed greatly. after discovering it, and using it half-assed, the effect was fairly easy to notice from my end.
whether or not this looks the same as gall or ajeet, is up to lag and sync issues with VCMP. I've seen every one of you guys slide and shoot, and I see it much more from certain "laggers" ...use of certain techniques as I have said time and again will cause animation glitches, sliding or warp.
my conclusions here:
first,
3rd world lag, inclined to cause small amounts of de-sync which "fix" themselves in 2 ways, warp, or hi-speed animation "catch-up" where the player moves or slides to quickly adjust to their new XYZ which was lost in time.
combine the lag with a technique making use of fast combinations of moves which change animations within the aforementioned lag time, which results in even more de-sync animation issues.
this technique plays a few animations much faster than the game sync is capable, due VCMP's restrictions along with the internet's, manifests itself in inconsistent and glitchy ways...
second,
everyone just jumping to a conclusion without any sort of testing or very much thought, let alone any proof... total witch-hunt.
third,
whoever said they got mods from gall, dumbass
fourth,
I'll wait for someone to prove to me that making a
mod nobody can seem to make or duplicate, or even prove is possible in VCMP beyond speculation,
would simpler or more practical for ajeet, amenine, hall, and prontera to do, than to do a glitch/technique me and sephiroth cracked in 20 minutes.
I swear i wasn't listening to some music there that sounds like me thumping my head repeatedly off my desk while a dying cat is used as bagpipes.
oh, you mean squida's music?