Vice Underdogs

Discussion => VC:MP General => Topic started by: stormeus on March 07, 2016, 04:11:42 am

Title: Synced traffic lights in 0.4
Post by: stormeus on March 07, 2016, 04:11:42 am
A few people asked me about syncing traffic lights and stuff in 0.4 before everyone started freaking out about custom skins (which I have to thank maxo for implementing since it would've taken me forever to get around to that). Since I was working on some other major changes to VC:MP, I decided to sneak in a quick fix to sync the game timer between the client and the server. This allows traffic lights, waves, particle effects and some other very minor stuff to be synchronized between clients.

Quick video I recorded of it:
http://www.youtube.com/watch?v=mSY2FYl60Y4

Sorry for the absolute lack of editing but I didn't really have time to do anything comprehensive for a one-off video like this.

Because of the netcode changes from this, it may not be able to be released until the next major game update, but I don't anticipate that taking too long, though time estimates have generally always been wrong so I don't want to really give one.
Title: Re: Synced traffic lights in 0.4
Post by: RobinX on March 07, 2016, 06:23:09 am
Great <3

I gib you bugwer
Title: Re: Synced traffic lights in 0.4
Post by: Thijn on March 07, 2016, 07:04:12 am
Nice one Stormeus :)
Title: Re: Synced traffic lights in 0.4
Post by: morphine on March 07, 2016, 11:35:21 am
respect +
Title: Re: Synced traffic lights in 0.4
Post by: Luckshya on March 07, 2016, 11:38:48 am
Good  ;)
Title: Re: Synced traffic lights in 0.4
Post by: AdioX on March 07, 2016, 07:56:09 pm
I didn't get noticed about this because i thought it was always synchronized for everyone. Good job
Title: Re: Synced traffic lights in 0.4
Post by: Milko on March 08, 2016, 03:58:53 pm
+1
Title: Re: Synced traffic lights in 0.4
Post by: Roystang on May 04, 2016, 03:10:24 pm
+1 Salute
Title: Re: Synced traffic lights in 0.4
Post by: Benedani on May 09, 2016, 04:33:06 pm
gud