Making newbie friendly servers that don't focus solely on DM? Yeah, you're making me laugh at this point. A lot of people have tried making servers like that and they gain little to no player count, EG-MGM was a great example of a multi gamemode server which featured non-DM gamemodes. It gained a bit of player count when EC was down and suddenly a player came into the server and yelled out "guys EC is back", in a second all of the players left. Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.
I invite you to "teach" us on how to write a better anti cheat detection system when we are using whatever VC:MP provides to it's full potential and it's failing miserably because evading VC:MP bans is something that a toddler would do with ease.
what the heck is EG - MGM ?
I doubt it was a freeroam server, player count has nothing to do with gamemode but with the server design and its uniqueness, which I assume EGMGM has failed to achieve.
Please tell me how many games permit the use of hacks and how it isn't common sense that hacking and evading basic stuff like deaths would be allowed in a multiplayer server. That is nothing but a lame excuse.
prolly because a big majority of gta players simply don't care. they do whatever the fuck they want in sp, why not do the same in a multiplayer freeroam servers where hacks are allowed ( only freeroam, other gamemodes it's prohibited to use that, and if you ask if I'm insane, then you better check SAMP's most famous servers.
certain things like silent patch and limit adjusters will get you a ban, why's that? you guys are being so fucking protective, conservative, and inconsistent you're killing fun instead of actually taking care of hackers.
Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.
1- argonath's a light rp, its activities are Cops and robbers dm based + trying to roleplay you'll find out it's like DM but with a roleplay cover where the outcome of a roleplay situation you create will always end you up either in jail or dm'ing with cops ( cops take the game too seriously ) the playercount rises when smuggle is ready but dwindles when smuggle is over.
2-VKs is DM with side activities that nobody fucking plays them but to get unlocks.
3-VCCNR is about grinding by DM.
so whatever do you suggest? all we have are either a/d clones, ( empire a/d, evolution a/d, capture the flag ) or tdm clones ( european city, extreme addicts, lw's server, VCCNr ).
in every community you find certain cliques of people, each one that cherish one element of the game, the racing element, the stunting element, the rpg element, the sandbox element etc... which can all be found in a well designed freeroam cross-gamemode server
but VCMP nowadays is a single clique's monopoly, a group of friends who administrate many if not all the servers on the platform and those people are into one aspect of the game and are trying to enforce it on people, certain newbies join a typical tdm server, drive excitingly around a gun battle between the DM guys and they get gunned down, it is fun at first but it gets boring because there is nothing but DM, those who like fighting will eventually gain skills but those who hate combat will leave never to come back.
+ those group of friends will consider every outsider as... outsider. they don't help him and will act hostile towards him, grief him until he toughs it out or leave.
a freeroam global server, new VCMP update, plus proper advertising ( inviting players through SAMP and other gta mp forums ) and revival of VC:MP forums, with less cancerous hostility in clans ( clan leaders oversee their recruits' behavior ) is the ultimate solution.