Vice Underdogs

Discussion => Server Discussion => Topic started by: Fercho on August 13, 2015, 12:26:09 am

Title: Capture the Flag
Post by: Fercho on August 13, 2015, 12:26:09 am
(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGXqiGzn.png&hash=f6a0a6e163f020e14af15ed7bb61a4922eca53b0)
 
IP:  5.135.145.71:5196
Hosted by:  Sky-City Hosting
Number of players slots: 100
Scripts:  [ CTF v4.0 ] by Nilz and Nexus
IRC Channel:  #MK.CTF on LUnet
Server Forum:  http://ctf.vc-mp.net (http://ctf.vc-mp.net)


This server intends to bring more diversity to VCMP's game modes, introducing a different game mode other than TDM and DM. It's not a new gamemode for anyone who has played multiplayer FPS games these last few years. The concept is the same, there are two teams, one must capture the enemy's flag and bring it to their team's base where there will be a drop-zone which will be a barrel pickup. When the time limit ends, the team with the most points will be the winner. You gain 10 points for each sucessful flag capture, and 1 point for each kill. You'll receive 5 aditional points for each 5 kill spree you make. Every time a round ends, the server will automatically teleport players to the lobby and start a new round on a new arena. You can see some of the available arenas here (http://ctf.vc-mp.net/index.php?topic=172.0) and all of the available weapon packs here (http://ctf.vc-mp.net/index.php?topic=202.0). We also have few custom maps that can be played as arenas that were built by our staff team with various game models. If you have a new idea for a new arena/base feel free to make a suggestion here (http://ctf.vc-mp.net/index.php?board=24.0).

Useful links

- Staff team (http://ctf.vc-mp.net/index.php?topic=2.0)
- Support (http://ctf.vc-mp.net/index.php?board=9.0)
- Webstats (http://ctf.vc-mp.net/webstats/index.php)
- Server rules (http://ctf.vc-mp.net/index.php?topic=9.0)
- Server and IRC commands (http://ctf.vc-mp.net/index.php?topic=41.0)

F.A.Q.

Why can't I pick up the flag?
To pick up the flag you have to stay still on top of it for 3 seconds.

I have captured the flag but how do I drop it?
To drop the flag and score points for your team, you have to go back to your spawn where you will see a barrel, just go over it and the flag will be dropped.

Why does the server keep killing me when I spawn?
If that happens, that means you're trying to spawn on a team that has too many players, spawn with a skin from the other team to balance the teams.

Why can't I spawn with the builder skin?
The builder skin is there only for testing purposes and building bases so you won't be able to spawn with it unless you have atleast level 4.

How can I change my weapons pack? I used the !pack command but it didn't work
You have to choose your weapon pack before the round starts with the command !pack <id>. If you see a loading bar on the bottom right of your screen, that means the server is waiting for you to choose your weapons pack, if you don't choose any, you will be given the default weapon pack. You can use the !packs command to see what each pack contains. If the round has already started you can use the !changepack command once.

Sometimes my character starts jumping/floating, is this a bug?
When that happens, that means you've hit the world boundaries limits set by the server for that specific arena, every fighting location has different boundaries in different places, this was done on purpose so that players don't leave the fighting territory, it's not a bug.
Title: Re: Capture the Flag
Post by: NewK on August 06, 2016, 12:59:59 am

Capture The Flag v5.0 Public Beta
(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBfJAJA6.png&hash=f2f26d540c94cf371c3b2988756c9eadd54f733d)
On behalf of the CTF server staff team, we would like to invite everyone to the public beta test of the new version of the of the script. CTF 5.0 is brand new version that's been in development for the past 5 months and has finally reached beta status. It's been rewritten from scratch in Java and has tons of new features.  And a new look too (http://i.imgur.com/yK83HP0.jpg)! The purpose of this public beta test is to identify unknown bugs with the script. Since we just reached beta, there will be bugs and there will be some missing features, but overall the main features are there, and much much more! Come join in on the fun! Server IP and additional information can be found here (http://ctf.vc-mp.net/index.php?topic=551.0)
Title: Re: Capture the Flag
Post by: Sk on August 06, 2016, 06:09:44 am
Wow nice work guys will give it a try.
Title: Re: Capture the Flag
Post by: Dr.Shawn on August 06, 2016, 06:12:06 am
now the time and score looks more like dota/wow :DDDD
Title: Re: Capture the Flag
Post by: Rami^ on August 06, 2016, 12:05:29 pm
Looks promising this time.
Title: Re: Capture the Flag
Post by: Charley on January 10, 2017, 09:36:17 pm
Guys I just played on the server for the first time, and I have to say, it's awesome!

My hat goes off to anyone involved in the creation of the server, it's really fun. The pace is good and the bases are well thought out, it reminds me a little of Unreal Tournament.
Title: Re: Capture the Flag
Post by: Eddy on July 05, 2017, 04:15:46 am
In the next few months, if everything goes well, we will be moving to CTF5.0 completely and shutting down CTF4.0.

Before CTF4.0 is shut down, if you'd like to transfer your CTF4.0 stats to your CTF5.0 acount, follow these steps:
  • Create an account on the CTF5.0 server with the same name of your CTF4.0 account
  • Join CTF4.0 and use the command /ctf5pass <password> (that <password>  will be your new CTF5.0 account's password )
That's it.

Bear in mind though, after doing this, your stats will not be transfered immediately to CTF5.0 server, they will be transfered when CTF4.0 is shut down. So if you use the ctf5pass command and then join CTF5.0 and notice that your stats are not there, that is normal, they will only be transfered when CTF4.0 is shut down.

Any player that doesn't use the /ctf5pass command will not have their stats transfered from CTF4.0 to CTF5.0, so don't forget to do this as soon as possible, if you want to mantain your stats!
more info: http://ctf.vc-mp.net/index.php?topic=870.0
Title: Re: Capture the Flag
Post by: SpiralRock on July 20, 2017, 04:48:59 pm
Its good to see a lot of bugs are fixed. I'd like to suggest few things for the better game-play. Consider this post as constructive criticism:

1. Before the round starts, script should count the total number of players and on the basis of that the script should suggest valid bases for voting for that player count. What I meant is that, some bases are good for 10v10 public matches and some are overwhelmed with 10v10.

2. Each team should play the base voted for from both sides in turn. Not all bases are fair for one side. So, its 2 rounds per base. This also goes for competitive match-making.

3. All teleports should be removed. It ruins the game-play. I suggest hire mappers to create stairs around short buildings. Some teleports are too OP. Bases that allows teleports to enter them should be completely removed. I guess SS should now agree LOL for what happened in VU vs SS. These are also knows as duct-tape bases. If not removed, they should be not allowed to picked in competitive matches. If TP's are not removed, then they should be removed in competitive matches.

4. The walls are too cramped, it doesn't allows free movement. It becomes a clusterfuck for sets with snipers and doesn't allows movement for tactical game-play and defensive maneuvers.

5. Picking up flags should have increased timer of 2-3 seconds, but defenders must spawn far away from their own flags. Also script should check for fps for the flag capturer and it shouldn't go below 25.

6. Sets need balancing to great extent. Spaz and ruger is a joke. Set limits should not be just for the rpg set but also for all other sets.

7. A gamemode other than freeroam should never have wallglitch enabled. It's unfair with lots of wallhackers, guys who raped their textures for the game.

These are just my opinions. I hope you guys discuss these within your own forum and management.
Title: Re: Capture the Flag
Post by: Dr.Shawn on July 20, 2017, 06:13:20 pm
Also add chainsaw
Title: Re: Capture the Flag
Post by: JuaN. on July 20, 2017, 07:09:10 pm
Also add chainsaw
No amigo
Title: Re: Capture the Flag
Post by: krystianoo on July 20, 2017, 07:53:17 pm
Its good to see a lot of bugs are fixed. I'd like to suggest few things for the better game-play. Consider this post as constructive criticism:

1. Before the round starts, script should count the total number of players and on the basis of that the script should suggest valid bases for voting for that player count. What I meant is that, some bases are good for 10v10 public matches and some are overwhelmed with 10v10.

2. Each team should play the base voted for from both sides in turn. Not all bases are fair for one side. So, its 2 rounds per base. This also goes for competitive match-making.

3. All teleports should be removed. It ruins the game-play. I suggest hire mappers to create stairs around short buildings. Some teleports are too OP. Bases that allows teleports to enter them should be completely removed. I guess SS should now agree LOL for what happened in VU vs SS. These are also knows as duct-tape bases. If not removed, they should be not allowed to picked in competitive matches. If TP's are not removed, then they should be removed in competitive matches.

4. The walls are too cramped, it doesn't allows free movement. It becomes a clusterfuck for sets with snipers and doesn't allows movement for tactical game-play and defensive maneuvers.


5. Picking up flags should have increased timer of 2-3 seconds, but defenders must spawn far away from their own flags. Also script should check for fps for the flag capturer and it shouldn't go below 25.

6. Sets need balancing to great extent. Spaz and ruger is a joke. Set limits should not be just for the rpg set but also for all other sets.

7. A gamemode other than freeroam should never have wallglitch enabled. It's unfair with lots of wallhackers, guys who raped their textures for the game.

These are just my opinions. I hope you guys discuss these within your own forum and management.

Please don't make an A/D out of the server.

One base lasts 15 minutes so playing one base for more than 30 minutes? No.

Bases that are winnable using park-the-bus strategy should be removed from competitive, indeed. I think they actually are but someone missed Damn Roofers. O0

I don't understand #4. The 'fence' objects are made in accordance with 4.0 boundaries. The reason it feels more claustrophobic than in 4.0 is because you could exit the map in 4.0 since the boundaries sometimes just 'stopped' refreshing.

#5.. no. This is one of those suggestions that are impossible with the current way the bases simply are. The size, the 'build' of them is simply unfeasible for a 'farther' spawn to be implemented.

And 5-6 seconds to take the flag? I think low-pingers are at an enough of a disadvantage with 3 seconds. But they rarely try to take the flag anyway so 5 seconds would mostly impact the laggers... so IDK.

6. and 7.

The server shouldn't be reformed towards the way EA/D is. That's my point of view. CTF sets, wall-glitch should remain like they are.

I think it's a matter of opinion in this case, too.

Title: Re: Capture the Flag
Post by: SpiralRock on July 22, 2017, 08:06:10 pm
WTF dudes, hey MK guys!!! We are having a match tomorrow in CTF 5 server (VU_T/R vs MD). I cant register on your forum because it asks "what year is it?" and it fails my test when I write 2017. Seriously????

We will need to password shutdown the server at 15:00 GMT. Please let me know if its feasible ASAP! Hope someone reads it and reply here!
Title: Re: Capture the Flag
Post by: Freak on July 22, 2017, 08:21:33 pm
I cant register on your forum because it asks "what year is it?" and it fails my test when I write 2017. Seriously????

The correct answer is 2016
Title: Re: Capture the Flag
Post by: NewK on July 23, 2017, 01:53:23 am
WTF dudes, hey MK guys!!! We are having a match tomorrow in CTF 5 server (VU_T/R vs MD). I cant register on your forum because it asks "what year is it?" and it fails my test when I write 2017. Seriously????

We will need to password shutdown the server at 15:00 GMT. Please let me know if its feasible ASAP! Hope someone reads it and reply here!
Alright I've fixed the question, now the answer is 2017.

What do you mean with "password shutdown" ? You mean locking the server with a password? We always do that, we just announce the password on public forums for spectators to join, but if you don't want spectators in your match that is fine too, we just won't announce the server password publicly. Just make sure to tell that to the staff members who are going to be handling your CW and it should be fine.

About your suggestions, thanks for taking the time to write those down I agree with some of those and not so much with others. I could go into more detail, but unfortunately don't have the time to do so atm. I'll be keeping an eye on this topic regardless.
Title: Re: Capture the Flag
Post by: WiLsOn on July 23, 2017, 05:59:03 pm
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login. 
Title: Re: Capture the Flag
Post by: Asadullah on July 23, 2017, 06:06:04 pm
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login. 
This one. Sometimes, When you join server the files start downloading and because of that you don't notice the screen messages. Even if you login, because of files download, it takes some time for the command to execute and we get auto kicked by server.
Title: Re: Capture the Flag
Post by: Dr.Shawn on July 23, 2017, 06:07:46 pm
Also why do we have to download files every time we join ?
Not that it bothers me but still, it effects players with bad internet connection.
Title: Re: Capture the Flag
Post by: NewK on July 23, 2017, 06:12:03 pm
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login. 
The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.
Title: Re: Capture the Flag
Post by: Almo on July 23, 2017, 06:26:45 pm
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login. 
The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.

If that's the case, the player should be warned atleast twice before getting kicked out, or a popup message on the screen would work too, as i usually myself miss the message when i join the server
Title: Re: Capture the Flag
Post by: Asadullah on July 23, 2017, 06:40:59 pm
The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.
In this case, I'd suggest to increase time delay of kicking to 1 minute.


EDIT: why not kicking a player who puts invalid password 3 times ?
Title: Re: Capture the Flag
Post by: krystianoo on July 23, 2017, 08:12:07 pm
Also why do we have to download files every time we join ?
Not that it bothers me but still, it effects players with bad internet connection.

Client-side scripts, I'm pretty sure. Happens on servers which use them.
Title: Re: Capture the Flag
Post by: aXXo on July 25, 2017, 01:33:49 pm
Can you disable ping/fps kick for those who spec as yellow skin? and i will also suggest remove kick on login, maybe just auto kill player if they don't login. 
The server does this already. The script does not kick spectators even if they have a high ping or low fps'. Those limits are only for spawned players. The kick on login has to remain tho, otherwise we'd have a bunch of people impersonating other people.
Set all player's name to (Guest%d, playerID) on connection and set it to player's actual nickname after they have successfully logged in.
That's the approach Argonath uses and it pretty much tackles all impersonation issues.
Title: Re: Capture the Flag
Post by: Eddy on December 01, 2017, 08:17:08 pm
http://ctf.vc-mp.net/index.php?topic=1041.0
Title: Re: Capture the Flag
Post by: Milko on December 03, 2017, 09:48:46 pm
Flag the Capture.
Title: Re: Capture the Flag
Post by: Eddy on December 03, 2017, 09:53:23 pm
Flag the Capture.
Clapture flag The.

Dominican republic won 4-0, battle highlights: https://www.youtube.com/watch?v=B6S_RERpi54&feature=youtu.be
Title: Re: Capture the Flag
Post by: NewK on September 22, 2021, 05:13:33 pm
(https://i.imgur.com/Ef6R6E5.png)

The CTF6 public beta is now live, come and join the fun and give the new player abilities a try!

What's new?

Player abilities/skills

 Abilities are small perks/effects that you can apply either to yourself or others for a few seconds. There's 3 types of abilities:
  • SELF -  Abilities that affect the player only such as the immunity abilities, silencer and so on
  • INFANTRY -  Abilities that allow a player to place bombs, mines, gears etc., and anything else self-serving around your personal weaponry
  • TEAM - Any ability that serves your team such as the healing the regeneration of health and ammo
(https://cdn.discordapp.com/attachments/453819076108615682/883182499021336606/wAcPBlC7sH.gif)

You can see a list of abilities here (https://ctf.vc-mp.net/index.php?topic=1568.0)

You can only have 3 skills equipped at the same time, but you can choose which ones to equip at any point.

New hotkeys:
  • F3 --> Opens skill store ( you can buy and equip skills in this window)
  • Q --> Uses skill equipped in slot1
  • 2 --> Uses skill equipped in slot2
  • E --> Uses skill equipped in slot3
To change default hotkeys:
  • /key1 <keyID> (changes slot1 hotkey)
  • /key2 <keyID> (changes slot2 hotkey)
  • /key3 <keyID> (changes slot3 hotkey)
To get <keyID>:
  • Run  /recordkey and press the key you want to use
  • You will then see the <keyID> on the chat, which you can use with the /key1,2,3 commands
You can watch a tutorial on how to do this  here (https://www.youtube.com/watch?v=8rOpIMFIFBQ)
Currency:

CTF now has currency, AKA, Points. You can spend these points on player skills/abilities.
Each one costs 100 points. You can earn points, the exact same way you earn points for your team during a round:
  • 1 kill = 1 point
  • 1 Flag = 15 points
  • 5 player killing spree = +1 point for each kill +5 points for the last kill (10 points total)
  • (NEW) 1 kill while holding the flag = +2 points
  • (NEW) Ending someone's spree = +5 points

Points cannot be transfered nor abilitites can be sold

Ranks

Players now have ranks. All players will start with Rank 0. For each 100 points you earn, you will rank up, so everytime you rank up, that means you can buy a new ability.

As a way to kickstart your progress, 50 points have been given to all registered players, you only need 50 more points and you'll be able to buy your first ability!