The Gamemode
The gamemode is simple and quite reminding of A/D. You have to kill your opponents from the opposite team, gaining money and points for this. Red and Blue players are invisible for each other, so that makes a lot of risk and adrenaline while playing. You can capture different bases, this time they're seven, bases that your team owns, gives you an advantages, such as 'Sea Sparrow' or discount for heal/weapon purchasing. The aim of the game is to score as many points for your team as possible.
Cash
Players start from $0, but they can earn money by killing players from the opposite team.
Rewards for a kill
Kill: +$100 + 1 one point to the Team score.
Death: -$20
Killing Spree: +$100 x Spree Multiplier
So, a killing spree of 5 gives you 500$, of 10 - 1000$.
Weapons
Weapons can be purchased by /c wep command at the Junkyard. Players can also set spawn weapons, so they receive them on every spawn.
Weapon PricesM4 | 150$ |
M60 | 200$ |
Spaz | 350$ |
Molotovs | 400$ |
Grenades | 400$ |
Flamethrower | 400$ |
Laserscope Sniper | 500$ |
Rocket Launcher | 600$ |
All other weapons are free of cost.
New Features
Team BudgetAs the players will be divided into the teams, there's a feature, that'll be useful for low-skilled players, that want to help their team but can't because of inability to get some money. So from every kill made by a team, 50$ goes to the Team Budget, and newbies can take the money in the Vice City Bank. Also if some players want, they can themselves deposit into the Team Budget.
Hidden BonusesThe staff team decided to make some kind of a gift for the players and threw away several tens of weapon and money pickups around the main island, so you could get a set of paid weapons for absolutely free.