Hmmm i'd be interested to know if this causes any issues. Not sure if we tried doing this before.
If it works without any problems, we could add this properly so you would just need to return under the onPlayerDeath (like in LU)
Nice work anyway
Very naice. The only problem here is that they still haven't released the mem leak free server, so if we were to use this one the mem leak would come back.
The mem-leak free server has been passed around a bit, but seems to fail for some people :/ it either doesn't work or it still leaks, which is very strange.
Still needs looking into.