Resource Points
In this edition of Vice War, there is a new addition for the funding of various resources in the game. We call this
Resource Points that will be displayed in the GUI of your game in the manner shown:
Subject to change.These resource points are acquired through
playtime. They are
strictly personal and
cannot be shared among your teammates. The maximum count that can be acquired by each person is
500 points.
At the start of Vice War, each player is given
50 points by default and for every minute in-game you play,
10 points are added to each category of Resource Points. This rate can be sped up with the capturing of bases, spoken later in this post.
What are these categories? And how are Resource Points used?
| | Infantry Points
- Used in the acquirement of specific personal carrying equipment namely:
- Grenades (normal and remote grenades)
- Molotovs
- Ammo crates
- Medical kits
- You cannot buy the items listed with cash earned during the event.
- You can carry as many as you desire (and they can be stacked upon) except for ammo crates and medical kits. Limit is 5.
- You can only carry and stack up on one type for its given weapon slot. Ammo crates and medical kits share the same slot that is scripted. You cannot carry both items at the same time. Ammo crates and medical kits do not affect grenade/mol weapon slot.
- Each ammo crate restores 100 ammo to all your cash/free weapons currently in your arsenal at the time of use. Ammo crates do not affect Resource Point weapons. Ammo crates can also be shared by using the /drop command. A pickup will be generated of the ammo crate once done, and your teammates can pick it up if needed. This pickup is also available to the enemy so be careful how you use it.
- Each medical kit restores 50 HP. Like ammo crates, you can share your medical kits among your teammates by utilizing the /drop command. A pickup will be generated of the medical kit that can be used by anyone i.e. either teammate or enemy.
Resource Points Cost:
Ammo Crate (1) Medical Kit (1) Remote Grenade (1) Grenade (1) Molotov Cocktail (1)
| - 200 - 200 - 150 - 120 - 120
|
|
| | Vehicular Points
- Used in the acquirement of select vehicles that can be spawned at will on the battlefield:
- Motorcycle
- Automobile
- Bus
- Boat
- You cannot buy the items listed with cash earned during the event.
- The Bus is an heavily armoured vehicle that is capable of carrying multiple persons to the battlefield at once. It can only be spawned from your default spawn location.
Resource Points Cost:
Motorcycle (1) Automobile (1) Bus (1) Boat (1)
| - 100 - 200 - 350 - 300
|
|
| | Aerospace Points
- Used in the acquirement of specific helicopters and planes namely:
- Helicopter
- Attack Helicopter
- Bomber Plane
- Carrier Helicopter
- You cannot buy the items listed with cash earned during the event.
- The carrier helicopter is a special heavy armoured helicopter that can be used to carry your teammates to the battlefield. It can only be spawned at your default spawn location.
- The attack helicopter (Sea Sparrow) and Bomber Plane can only be spawned at your default spawn location.
- There are no limitations where it regards who can spawn an attack helicopter, i.e. anyone under the ping limit and ping jitter limit are free to use the vehicle.
Resource Points Cost:
Helicopter (1) Attack Helicopter (1) Bomber Plane (1) Carrier Helicopter (1)
| - 350 - 450 - 450 - 400
|
|
Bases
There are
3 bases to attack and control on the new map, each with their own unique perks based on the type of base. Stated earlier, the bases can affect the
rate of recharging of your Resource Points. They all affect each category differently from one another by adding to the rate constant, and so a team can prioritize which base matters more to him depending on their attack style. Recall that the default rate for Resource Points
10 points per minute.
Each base also comes with its own unique
Capture Points necessary for a team to actually win Vice War.
Base 1 - Aviation Plant- Capture Points - 2
- +5
- +3
- +12
Base 2 - Armoury- Capture Points - 12
- +13
- +5
- +2
Base 3 - Auto Plant- Capture Points - 6
- +2
- +12
- +6
If all 3 bases are captured, a maximum of
20 Capture Points and
30 Resource Points per minute (for all categories) can be achieved for a team.
Team Points
This outlines all the points that add to your team's points to win Vice War. The team which earns most points in 24 hours wins. Points are earned by:
- Killing: Each kill gives 1 point.
- Surviving: Each death grants a point to your killer's team.
- Bases: Each base varies in Capture Points, check above in Bases for details. Up to 20 points per minute if all bases captured by a single team
- Sprees: Killing sprees give points equal to spree multiplier (5 Spree gives +5 points, 10 spree gives +10 points).
Money
Weapons and health can be bought spending money. Money is earned by:
- Killing: Each kill gives $100.
- Surviving: Each death deducts -$20.
- Bases: Each captured base generates $300 per minute, distributed among all online gang members equally.
- Sprees: Killing sprees give money equal to spree multiplier (5 Spree gives +$500, 10 spree gives +$1000).
Cash/Free Weapons
- Weapons not covered under Resource Points can be purchased by /wep command.
- Players can also set free weapons as spawn weapons(/spawnwep), so they receive them on every spawn.
- When a player dies with a weapon, he/she will respawn with the leftover ammo of that weapon. That means, you will keep your weapons even if you die or quit the server until you completely run out of it's ammo. This also applies to weapons acquired by Resource Points.
- Weapon Prices
Chainsaw - 1(lost on death) | 100$ |
Ruger - 200 ammo | 400$ |
M4 - 200 ammo | 500$ |
M60 - 200 ammo | 500$ |
Spaz - 200 ammo | 1500$ |
Flamethrower - 100 ammo | 1000$ |
Sniper Rifle - 100 ammo | 2500$ |
Laserscope Sniper - 200 ammo | 4000$ |
Rocket Launcher - 30 ammo | 6000$ |
- All other weapons are free of cost, except Minigun which is disabled.