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Suggestions / Return of the Stubby
« on: April 28, 2020, 09:00:05 pm »
Still living in the old glory days of 0.3z?
Fight me bitch stubby only 1v1 motherfucker?
Sensitivity so maxed you swipe in Washington, bullet goes Wazirabad?
I have good news - Stubby is being buffed in Vicewar 9.
I personally felt that since 0.4 was introduced, Stubby had fallen off in popularity. It is much weaker compared to Shotgun - Outranged and outpaced. Since both of the weapons are free and supposed to be "side-grades" of each other, we need to reach a balance. Currently, I feel 90% players would prefer to use Shotgun over Stubby, unless the server forces it in packs/sets.
To buff Stubby, I changed the animation values of the weapon data, so that it is faster in c-glitch. The values have been adjusted, so that it resembles the speed of "ghost shooting" in VCMP 0.3z.
You can try it out in the Vicewar 9 Server during a test/beta session.
The changes are not final, so let me know your feedback.
For server developers, that values I'm using are:
Fight me bitch stubby only 1v1 motherfucker?
Sensitivity so maxed you swipe in Washington, bullet goes Wazirabad?
I have good news - Stubby is being buffed in Vicewar 9.
I personally felt that since 0.4 was introduced, Stubby had fallen off in popularity. It is much weaker compared to Shotgun - Outranged and outpaced. Since both of the weapons are free and supposed to be "side-grades" of each other, we need to reach a balance. Currently, I feel 90% players would prefer to use Shotgun over Stubby, unless the server forces it in packs/sets.
To buff Stubby, I changed the animation values of the weapon data, so that it is faster in c-glitch. The values have been adjusted, so that it resembles the speed of "ghost shooting" in VCMP 0.3z.
You can try it out in the Vicewar 9 Server during a test/beta session.
The changes are not final, so let me know your feedback.
For server developers, that values I'm using are:
Code: [Select]
// Quicker stubby c glitch
SetWeaponDataValue(21,15,10);
SetWeaponDataValue(21,16,14);
SetWeaponDataValue(21,17,12);
SetWeaponDataValue(21,18,8);
SetWeaponDataValue(21,19,12);
SetWeaponDataValue(21,20,10);