Also if it is possible cuz this is short notice, it would be good to have a script that limits the amount of players that can spawn while the rounds are active for clanwars like this. We see it all the time where our reserves suicide for a myriad of reasons, making each side lose points, or some random noob joins the server and tries to spawn over and over.
Hmm, the server already has this, CTF5.0 I mean. Whenever there's a clanwar, the server limits the teams to 5 players maximum. There's an IRC command and ingame command that staff members use to put the server in "cw mode". Staff members know about this, but just in case they forgot, ingame it's
/event <serverpass> <eventName>, on the IRC staff channel, it's !event instead of /event
!event <serverPassword> <eventName>After running the command:
- The server will be locked and the password will be set to whatever was typed in <serverPassword>
- The server will change the server name to whatever was typed in <eventName>
- The server will kill all spawned players and generate a spawn password for the blue team and the red team (the passwords will be shown on the staff channel)
- The server will set the spawn limit to 5 players
The server will kill the players who try to spawn when their team has reached its limit for spawned players. These players that get killed this way will not affect their team's scores. No points will be deducted. Staff members can also change this limit with /spawnlimit <number>. If the number set is less than the current spawnlimit, that command won't kill any excess players that are spawned though. Also if some random noob joins the server, he won't be able to spawn because he doesn't have the spawn password.
!endevent must be used from the staff channel after the clanwar is over
About the Damn roofers arena, I'll fix it in a few hours when I get home.