Though I never liked the idea of team bases, but it looks like we cant live without them.
But still, I think we need to spread out the action more.
In the end, ViceWar was all about sprinting around in the base like a monkey, having 10 guys chasing you with M60s.
Also, too much crowded places is not a very good place to fight....
No-one likes to be backstabbed or caught in massive M60s, molotovs and rockets flying around.
I guess, everyone would love if they get a chance to actually fight and involve their skills, rather than simply running around the base...
So, In my opinion we should change the base system around.
Heres a suggestion
Multiple bases:
Each district would have a base. That makes-Downtown, Havana, Lil Haiti, Viceport, Escobar International, Washington Beach, Ocean Beach, Vicepoint.
8 bases in total.
Each team would start with 1 base.
Lets say: Red with Escobar, Blue with Vicepoint.
These are there default bases.
All other bases are neutral in start.
Each team can capture any base on the map by attacking it (by standing on the pickup for 10 secs) except the default bases.
Points:
No Offensive/Defensive bonuses. We should give freedom to players to choose their own fighting spot, rather than building up a system where you are forced to fight on the bases.
The team earns points on every kill.
Points = The number of bases the team is holding at that moment.
Example: Blue has 4 bases, Red has 3, 1 base is neutral.
That means for each kill by blue they get 4 points, whereas for each kill by red, they get 3 points.
Since you cant capture the default base, a team would always get at least 1 point for the kill.
It doesnt matter where you killed the person.
Spawns:
There should be atleast 30 random spawn points on each base.
A player can choose his spawn district by /c setspawn <district name>
Or a simple /c setspawn and the district gets selected by his position.
Players can only spawn in a district if their team have captured it.
If the team loses the spawn district after the players have setted it, the players spawn at their default base.
Pros:
Spread out the fight more.
Most importantly it would reduce FPS lag.
More strategical than before. Stealth becomes more important.
Teams cant complain about the enemy base being better or anything. They have the chance to capture any base they choose. So it is fair to both.
Obviously the team with less coordination would fail hard at this.
Coz both teams would need dedicated players for each bases.
And the more bases you have, the harder to defend them
So whatd'ya think?