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March 28, 2024, 01:26:52 pm

Author Topic: VCA Module  (Read 9501 times)

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Deso

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Re: VCA Module
« Reply #15 on: September 05, 2012, 10:30:36 pm »
Thouse are script thingies. Explain me in pure English. -.-
So this is only for scripters?



Now here's one of the problems with scripting nerds - they don't explain shit when someone not familiar with this stuff asks something.
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Thijn

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Re: VCA Module
« Reply #16 on: September 06, 2012, 07:48:48 am »
Whats so hard to understand about CreateActor? It does what the function says. Same for the rest.
Its for both scripters and players. If they both have the module it can greatly improve playing experience.


Well done, I might test it out some time.
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Murdock

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Re: VCA Module
« Reply #17 on: September 06, 2012, 09:21:13 am »
Thouse are script thingies. Explain me in pure English. -.-
So this is only for scripters?

Now here's one of the problems with scripting nerds - they don't explain shit when someone not familiar with this stuff asks something.

First of all, the function names are pretty self explanatory, second if a function's name is still not clear for you, you can go to the function's wiki page and read a description of the function there.
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Knucis

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Re: VCA Module
« Reply #18 on: September 08, 2012, 08:31:30 pm »
Ah! Good news after comming from a vacation time :)  This is awesome!
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ferrari32

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Re: VCA Module
« Reply #19 on: September 14, 2012, 08:53:36 pm »
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?
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Thijn

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Re: VCA Module
« Reply #20 on: September 15, 2012, 07:27:44 am »
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?
And many many more!
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Shadow

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Re: VCA Module
« Reply #21 on: September 15, 2012, 08:19:12 am »
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. You're definitely blind.
« Last Edit: September 12, 2014, 02:55:06 pm by Shadow »
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ferrari32

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Re: VCA Module
« Reply #22 on: September 15, 2012, 09:10:07 am »
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. Your definitely blind.
Go have a look at laser's english writting guide.
Anyway, I'm not blind, it's possible according to murdock :P
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Thijn

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Re: VCA Module
« Reply #23 on: September 15, 2012, 01:16:38 pm »
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. Your definitely blind.
Go have a look at laser's english writting guide.
Anyway, I'm not blind, it's possible according to murdock :P
You may as well then :P

But yeh, it's possible to add NPCs (or Actors what they're called in the Wiki) and do stuff with them.
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ferrari32

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Re: VCA Module
« Reply #24 on: September 15, 2012, 01:55:19 pm »
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. Your definitely blind.
Go have a look at laser's english writting guide.
Anyway, I'm not blind, it's possible according to murdock :P
You may as well then :P

But yeh, it's possible to add NPCs (or Actors what they're called in the Wiki) and do stuff with them.
It was a typo :P
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XGamer

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Re: VCA Module
« Reply #25 on: September 15, 2012, 04:39:26 pm »
This sounds like single player.

Though it will be awesome.  :D
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Maverick

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Re: VCA Module
« Reply #26 on: September 15, 2012, 05:23:51 pm »
I... I love you guys. Adding NPC will be helpful for many things in VC-MP :)

We can even program them to teach newbies rocket & crouch glitch ;)

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Re: VCA Module
« Reply #27 on: September 15, 2012, 05:45:01 pm »
I... I love you guys. Adding NPC will be helpful for many things in VC-MP :)

We can even program them to teach newbies rocket & crouch glitch ;)
only quoted cuz i b too lazy to go in word.
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Deso

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Re: VCA Module
« Reply #28 on: September 15, 2012, 08:52:00 pm »
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.
« Last Edit: September 16, 2012, 10:38:26 am by LaS3r »
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XGamer

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Re: VCA Module
« Reply #29 on: September 16, 2012, 04:19:20 am »
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.
But it sounds cool. >_>
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