Vice Underdogs

Discussion => VC:MP General => Topic started by: Zeke on September 05, 2012, 07:15:56 am

Title: VCA Module
Post by: Zeke on September 05, 2012, 07:15:56 am
Vice City Addons
(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fmurdock.in%2Fwiki%2Fwikilogo.png&hash=f9bed4a28d8afcec7dc72560b47638a8ca328f60)
Download link not available yet.
VCA is still under development and will be released soon.


The team & credits:
- [Ka]H.M.Murdock
- [Ka]Juppi
- [Ka]Zeke
- [VU]Knucis
- [MK]X_94



Title: Re: VCA Module
Post by: kyber7 on September 05, 2012, 07:58:02 am
Does this remove the sniper scope warp bug?
Title: Re: VCA Module
Post by: Nadeem on September 05, 2012, 09:01:47 am
Don't know much about Squirrel Scripting but functions looks nice thou!Nice Work :thumbsup:
Title: Re: VCA Module
Post by: WiLsOn on September 05, 2012, 01:38:42 pm
Can't wait :o
Title: Re: VCA Module
Post by: kyber7 on September 05, 2012, 02:17:47 pm
I still don't understand. What is this used for?
Title: Re: VCA Module
Post by: Blurry on September 05, 2012, 03:40:13 pm
Nyc men  :thumbsup:
Title: Re: VCA Module
Post by: Skirmant on September 05, 2012, 03:42:36 pm
I still don't understand. What is this used for?

It's basically a module that adds extra functionality on top VCMP.

But there's nothing in VCA that hasn't been done in VCO :P
Title: Re: VCA Module
Post by: kyber7 on September 05, 2012, 03:46:00 pm
I still don't understand. What is this used for?

It's basically a module that adds extra functionality on top VCMP.


Like what?
Title: Re: VCA Module
Post by: Skirmant on September 05, 2012, 03:51:11 pm
Like what?

http://murdock.in/wiki/index.php/VCA/Functions (http://murdock.in/wiki/index.php/VCA/Functions)
Title: Re: VCA Module
Post by: kyber7 on September 05, 2012, 03:54:11 pm
Like what?

http://murdock.in/wiki/index.php/VCA/Functions (http://murdock.in/wiki/index.php/VCA/Functions)

Thouse are script thingies. Explain me in pure English. -.-
Title: Re: VCA Module
Post by: Zeke on September 05, 2012, 04:34:27 pm
Like what?

http://murdock.in/wiki/index.php/VCA/Functions (http://murdock.in/wiki/index.php/VCA/Functions)

Thouse are script thingies. Explain me in pure English. -.-

><

The wiki pretty much explains everything.
Example this one - http://murdock.in/wiki/index.php/VCA/Functions/Actor/CreateActor

CreateActor - Creates a living NPC with 100 HP, visible for everyone.

VCA adds more functions to VC:MP which allow cool stuffz ingame via scripting, and some more patches that remove a few useless things.
Title: Re: VCA Module
Post by: kyber7 on September 05, 2012, 05:49:19 pm
So this is only for scripters?
Title: Re: VCA Module
Post by: Murdock on September 05, 2012, 09:12:54 pm
Thouse are script thingies. Explain me in pure English. -.-
So this is only for scripters?

(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBRNPl.jpg&hash=48b641437435fac787f806a54987d8821d1373f9)
Title: Re: VCA Module
Post by: Charley on September 05, 2012, 09:32:04 pm
This is really cool, but I'm struggling to think how it could practically be implemented in a server. Would everyone who joined have to have the module installed to enjoy its features, or is it only the server that needs the module?
Title: Re: VCA Module
Post by: Murdock on September 05, 2012, 09:40:26 pm
This is really cool, but I'm struggling to think how it could practically be implemented in a server. Would everyone who joined have to have the module installed to enjoy its features, or is it only the server that needs the module?

You will need both a server module and a client file in order to use VCA correctly.

To be able to use all the functions listed on the wiki, the server and the client should both have VCA installed.
However, if the server does not have the VCA module loaded, the patches VCA has implemented would still be applied to the game.
Title: Re: VCA Module
Post by: kyber7 on September 05, 2012, 10:30:36 pm
Thouse are script thingies. Explain me in pure English. -.-
So this is only for scripters?

(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBRNPl.jpg&hash=48b641437435fac787f806a54987d8821d1373f9)

Now here's one of the problems with scripting nerds - they don't explain shit when someone not familiar with this stuff asks something.
Title: Re: VCA Module
Post by: Thijn on September 06, 2012, 07:48:48 am
Whats so hard to understand about CreateActor? It does what the function says. Same for the rest.
Its for both scripters and players. If they both have the module it can greatly improve playing experience.


Well done, I might test it out some time.
Title: Re: VCA Module
Post by: Murdock on September 06, 2012, 09:21:13 am
Thouse are script thingies. Explain me in pure English. -.-
So this is only for scripters?

Now here's one of the problems with scripting nerds - they don't explain shit when someone not familiar with this stuff asks something.

First of all, the function names are pretty self explanatory, second if a function's name is still not clear for you, you can go to the function's wiki page and read a description of the function there.
Title: Re: VCA Module
Post by: Knucis on September 08, 2012, 08:31:30 pm
Ah! Good news after comming from a vacation time :)  This is awesome!
Title: Re: VCA Module
Post by: ferrari32 on September 14, 2012, 08:53:36 pm
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?
Title: Re: VCA Module
Post by: Thijn on September 15, 2012, 07:27:44 am
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?
And many many more!
Title: Re: VCA Module
Post by: Shadow on September 15, 2012, 08:19:12 am
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. You're definitely blind.
Title: Re: VCA Module
Post by: ferrari32 on September 15, 2012, 09:10:07 am
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. Your definitely blind.
Go have a look at laser's english writting guide.
Anyway, I'm not blind, it's possible according to murdock :P
Title: Re: VCA Module
Post by: Thijn on September 15, 2012, 01:16:38 pm
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. Your definitely blind.
Go have a look at laser's english writting guide.
Anyway, I'm not blind, it's possible according to murdock :P
You may as well then :P

But yeh, it's possible to add NPCs (or Actors what they're called in the Wiki) and do stuff with them.
Title: Re: VCA Module
Post by: ferrari32 on September 15, 2012, 01:55:19 pm
LaS3r, facepalm lol.
So if I'm not blind, you can add NPC computer controlled bots to a multiplayer game?

Wrong. Your definitely blind.
Go have a look at laser's english writting guide.
Anyway, I'm not blind, it's possible according to murdock :P
You may as well then :P

But yeh, it's possible to add NPCs (or Actors what they're called in the Wiki) and do stuff with them.
It was a typo :P
Title: Re: VCA Module
Post by: XGamer on September 15, 2012, 04:39:26 pm
This sounds like single player.

Though it will be awesome.  :D
Title: Re: VCA Module
Post by: Maverick on September 15, 2012, 05:23:51 pm
I... I love you guys. Adding NPC will be helpful for many things in VC-MP :)

We can even program them to teach newbies rocket & crouch glitch ;)
Title: Re: VCA Module
Post by: ferrari32 on September 15, 2012, 05:45:01 pm
I... I love you guys. Adding NPC will be helpful for many things in VC-MP :)

We can even program them to teach newbies rocket & crouch glitch ;)
only quoted cuz i b too lazy to go in word.
Title: Re: VCA Module
Post by: kyber7 on September 15, 2012, 08:52:00 pm
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.
Title: Re: VCA Module
Post by: XGamer on September 16, 2012, 04:19:20 am
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.
But it sounds cool. >_>
Title: Re: VCA Module
Post by: X_94 on September 16, 2012, 05:38:28 am
But there's nothing in VCA that hasn't been done in VCO :P

meh, VCO was unstable as FUCK!, at least VCA + VCMP are better than VCO (talking about stability).

BTW, i wanna see VCO 1.0 soon (if it stills alive hhh).
Title: Re: VCA Module
Post by: Zeke on September 16, 2012, 08:56:11 am
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.


edit edit, don't mind it. Just pressed the wrong button.

U lackz brainz. Cant stand on bots owning u?
Title: Re: VCA Module
Post by: kyber7 on September 16, 2012, 10:39:17 am
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.


edit edit, don't mind it. Just pressed the wrong button.

U lackz brainz. Cant stand on bots owning u?

Lmao, don't edit my posts.
Title: Re: VCA Module
Post by: tato on September 16, 2012, 06:26:55 pm
y im not in the team no more D': being a little bit inactive not fair D':!!!! :'( :'( :'(
Title: Re: VCA Module
Post by: ferrari32 on September 16, 2012, 06:50:03 pm
y im not in the team no more D': being a little bit inactive not fair D':!!!! :'( :'( :'(
Maybe because they don't trust you, since you leaked the vcmp 0.4 client.
Title: Re: VCA Module
Post by: Zeke on July 27, 2013, 02:18:48 am
Vice City Addons
(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fmurdock.in%2Fwiki%2Fwikilogo.png&hash=f9bed4a28d8afcec7dc72560b47638a8ca328f60)
Download link not available yet.
VCA is still under development and will be released soon.


The current Developer Team & Support:
- [Ka]H.M.Murdock(Developer)
- [Ka]Zeke(Developer)
- [Ka]Juppi(Support)

Message to the inactive but still VCA Testers:
- Knucis
- [MK]X_94
------------------
   
Hey guys, if you would like to rejoin us just poke me up  :)


Vice City Addons Active Changelog
Date: 27/01/2013
Change: DestroyActor no longer crashes players when used.

Date: 27/01/2013
Change: Auto-Reconnect on VCA Client connection loss.

Date: 27/01/2013
Change: Actor can now attack player.
Title: Re: VCA Module
Post by: [TZ_R]SuperKiller on July 27, 2013, 01:34:27 pm
Great and good to see this news
Date: 27/01/2013 - 05:30 AM
Change: Actor can now attack player.
In old times when i was noob i thought to suggest to Sky-city to make Bots to protect the bank there is a bug in bank from where we can shoot and damage a player even as sky-city set player's weapon damage to 0 when he is in bank. :P btw Can i get VCA beta version?
Title: Re: VCA Module
Post by: Dr.Shawn on July 27, 2013, 02:11:23 pm
Great and good to see this news
Date: 27/01/2013 - 05:30 AM
Change: Actor can now attack player.
In old times when i was noob i thought to suggest to Sky-city to make Bots to protect the bank there is a bug in bank from where we can shoot and damage a player even as sky-city set player's weapon damage to 0 when he is in bank. :P btw Can i get VCA beta version?
no u cant  :-*
Title: Re: VCA Module
Post by: Zeke on July 27, 2013, 02:48:03 pm
VCA is still not available to the public, although I recall Murdock making a public beta test while I was still absent.
If you have missed the public beta, it is your loss.
Title: Re: VCA Module
Post by: ferrari32 on July 27, 2013, 03:01:36 pm
VCA is still not available to the public, although I recall Murdock making a public beta test while I was still absent.
If you have missed the public beta, it is your loss.
And that nob didn't tell me!
Title: Re: VCA Module
Post by: MaDKilleR on July 27, 2013, 03:33:54 pm
u nobos, atleast arrange a public beta testing.
Title: Re: VCA Module
Post by: X_94 on July 27, 2013, 06:38:44 pm
Hey guys, if you would like to rejoin us just poke me up  :)

Okay, i'm ready to rejoin the VCA beta team son...
Title: Re: VCA Module
Post by: Dr.Shawn on June 07, 2014, 10:15:30 am
here I bump the topic!
VCA is still alive and going good ;D
Recent Experiment -
https://www.youtube.com/watch?v=XgJ1hiVkS3s

Dropping a Bomb From a Helicopter
Title: Re: VCA Module
Post by: RobinX on June 07, 2014, 11:35:32 am
Great!
Title: Re: VCA Module
Post by: Milko on June 13, 2014, 10:07:44 am
Not that it will ever be released tho...
Title: Re: VCA Module
Post by: Dr.Shawn on June 14, 2014, 02:47:01 pm
Not that it will ever be released tho...
Keep calm Drink Beep
maybe we are close enough to do that  ::)
Title: Re: VCA Module
Post by: Benedani on May 08, 2016, 06:06:09 pm
Its been 2 years since the last post, still no news, not released... is it still being worked on?
Title: Re: VCA Module
Post by: Thijn on May 08, 2016, 06:31:53 pm
Probably not. 0.4 doesn't allow asi mods.
Title: Re: VCA Module
Post by: stormeus on May 08, 2016, 08:47:22 pm
Probably not. 0.4 doesn't allow asi mods.

Also that a lot of the fixes from VCA ended up in 0.4 and subsequent updates, aside from NPCs.
Title: Re: VCA Module
Post by: Benedani on May 09, 2016, 03:44:48 pm
so it would be an asi mod?
how about the features that dont really have to do with the client, like you can add custom objects and stuff, and of course NPCs!
Title: Re: VCA Module
Post by: Thijn on May 09, 2016, 08:19:35 pm
How would they not have anything to do with the client? You have to adjust the client in order for extra features you have on the server to work. You can't just change the server and expect the client to know how to handle that stuff, that's not how this works :P

Custom objects are already in 0.4, and NPC have a low-priority on the dev's todo-list. I personally don't really see the point in them anyways.
Title: Re: VCA Module
Post by: Benedani on June 02, 2016, 05:53:55 pm
The NPCs can really bring reality into the game