April 27, 2024, 06:21:52 pm

Author Topic: Call to action: Cyberpunk VC:MP map  (Read 707 times)

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Charley

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Call to action: Cyberpunk VC:MP map
« on: July 03, 2020, 05:27:37 am »
Are there any good mappers here?

If so, please, please, please make a cyberpunk style custom map we can play on.

Is it even possible? I don't really know how flexible VC:MP is in terms of lighting.

Maybe it could be an opensource project, or one with a central coordinator and a few people helping out?

My suggestion: start with just an alleyway, maybe use one of the alleys behind the hotel in Vice Beach.

Reference videos:







« Last Edit: July 03, 2020, 05:32:21 am by Charley »
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mairee

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Re: Call to action: Cyberpunk VC:MP map
« Reply #1 on: July 03, 2020, 06:06:49 am »
That sounds like a lot of work :x
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Re: Call to action: Cyberpunk VC:MP map
« Reply #2 on: July 03, 2020, 06:45:07 am »
That sounds like a lot of work :x
get rekt
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ElvenKing

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Re: Call to action: Cyberpunk VC:MP map
« Reply #3 on: July 03, 2020, 09:30:37 am »
That sounds like a lot of work :x
It's easy for you! :thumbsup:
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Re: Call to action: Cyberpunk VC:MP map
« Reply #4 on: July 03, 2020, 02:10:38 pm »
actually discussed this with the big man last year (yes somebody please lick my balls because I'm ahead of time as always)





in conclusion - never did waste much time on it, but it definitely seems like a very worthy idea
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krystianoo

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Re: Call to action: Cyberpunk VC:MP map
« Reply #5 on: July 03, 2020, 02:22:09 pm »
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ripmemes

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Re: Call to action: Cyberpunk VC:MP map
« Reply #6 on: July 03, 2020, 06:06:46 pm »
-misunderstanding-
« Last Edit: July 03, 2020, 09:20:55 pm by ripmemes »
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mairee

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Re: Call to action: Cyberpunk VC:MP map
« Reply #7 on: July 03, 2020, 08:08:11 pm »
2dfx vcmp support when?

if you want to see those neons from miles away, you need 2dfx, you can do it in singelplayer, but in multiplayer you get banned for 2 months reason hack detected with no chance to get unban  :D :D :D hhhh ripp

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VCMP supports 2DFX.
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ripmemes

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Re: Call to action: Cyberpunk VC:MP map
« Reply #8 on: July 04, 2020, 01:45:10 am »
2dfx vcmp support when?

if you want to see those neons from miles away, you need 2dfx, you can do it in singelplayer, but in multiplayer you get banned for 2 months reason hack detected with no chance to get unban  :D :D :D hhhh ripp

@ghiless
VCMP supports 2DFX.
I'm talking about the mod. it requires some sort of asi loader.
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mairee

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Re: Call to action: Cyberpunk VC:MP map
« Reply #9 on: July 04, 2020, 07:12:46 am »
2dfx vcmp support when?

if you want to see those neons from miles away, you need 2dfx, you can do it in singelplayer, but in multiplayer you get banned for 2 months reason hack detected with no chance to get unban  :D :D :D hhhh ripp

@ghiless
VCMP supports 2DFX.
I'm talking about the mod. it requires some sort of asi loader.
Afaik you can increase the max draw distance using a custom timecyc, I haven't really tried this but I'm pretty sure this works.
So yes, this is most likely completely possible.
« Last Edit: July 04, 2020, 07:34:16 am by Xmair »
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Zatch

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Re: Call to action: Cyberpunk VC:MP map
« Reply #10 on: July 04, 2020, 07:19:38 am »
Sound a lot of work to make it but ofc it would be worth totally. As a fan of aesthetic and retro stuff, I totally agree the idea.
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krystianoo

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Re: Call to action: Cyberpunk VC:MP map
« Reply #11 on: July 04, 2020, 09:30:09 am »
Before the map:

Are there any good mappers here?

If so, please, please, please make a cyberpunk style custom map we can play on.

Sound a lot of work to make it but ofc it would be worth totally. As a fan of aesthetic and retro stuff, I totally agree the idea.

After the map:
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ripmemes

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Re: Call to action: Cyberpunk VC:MP map
« Reply #12 on: July 04, 2020, 12:53:35 pm »
2dfx vcmp support when?

if you want to see those neons from miles away, you need 2dfx, you can do it in singelplayer, but in multiplayer you get banned for 2 months reason hack detected with no chance to get unban  :D :D :D hhhh ripp

@ghiless
VCMP supports 2DFX.
I'm talking about the mod. it requires some sort of asi loader.
Afaik you can increase the max draw distance using a custom timecyc, I haven't really tried this but I'm pretty sure this works.
So yes, this is most likely completely possible.
I don't think any custom timecycle will render it like this:




I really don't know, if there are such timecycles that make it look this beautiful and shiny, ( and make lights appear at night, which is the main objective for this topic )

then 2dfx mod is useless.
nevertheless, I look forward to seeing your attempt to recreate this mod's features by a custom mvl timecycle.
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