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Messages - Ajeet

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61
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 07, 2009, 08:51:45 am »
  ajeet saying certain mods are not possible is a totally invalid arguement. as admin on XE, I have seen the full gamut of mods, including and not limited to weapon.dat damage mods, as well as animation/speed cheats allowing players to run/slide at several different speeds, sometimes while firing a spas or minigun.

there is a difference between hacks and mods.. i said except some texture mods.. mods do work in vcmp but speed/run slide and animation skip all is in only one hack tool i have used that tool lot a time when i used to be a hacker contact me personally for the details .... its a hack too not the mod.. mod is when u modify your game... i tried editing some mods in vcmp but it always display checksum_fail  on connecting the server... so hack tools are different and mods are different... dude i have some experience too...about modding coz i used to edit games earlier..

62
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 06, 2009, 11:17:57 am »
This mod reduces the shotgun range which makes it's user harder to hit.

really ... ok i will give u a modified weapons.dat file with stubby range more than that of shotgun ... try using it in vcmp.. it will only display more range on our screen neither it will have any effect on opposite player nor the opponets would be able to see such long range.. trust me when i was hacker i tried this thing but. it dosent works .... guys vcmp has been made very cleaverly by baksan go ask him no modded files will work here except some texture files....

63
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 06, 2009, 07:26:32 am »
ye thanks cola for reminding me of that point can u explain hanney why it happens what cola said ....?? no because player is punched on ouur screen and is lying on our screen and sliding but his own screen the player might be shooting at that time... i use this stratergy when someone uses shotgun... can u explain why so happens??? lolz its vcmp bugs nothing else and btw why i am banned from LW ?? is it for the same reason??? -.-

i would also like to say that noone has described about pawan... we both use same PC but his style is still same but mine is different... its only the matter of style not mods.....

64
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 06, 2009, 04:41:27 am »
I swear i wasn't listening to some music

i swear i am not using any mods....and hanney ..... sometimes on my screen some people use m60 while sliding so it might be because of lag or some warping ... thats all

65
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 05, 2009, 12:31:36 pm »
hmm I've seen that from certain players and have done it myself. hanney is one of the players. lol...

shows itself in weapon shot sounds that do not match their weapon. gun fires, and you hear the sound of the weapon they switch to. stubby shot with python sound, stubby shot with mp5 sound, and sgb's silent stubby shot (fist switch)

ye i hear same sounds while shooting ... i use same tactic..

66
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 05, 2009, 12:23:44 pm »
lemme corret u thijn ... lemme tell u how to do it ... shoot a stubby shot and immidiately rotate ur mouse scroll before jump.. when u jump it wil automatically change ur weapon ... thats all... no crouching is requiered in this
even hanney attempts this... u will sometimes hear the sound of python or colt or uzi in a stubby shot with this and i have heard it many times while fighting hanney.. and using this technique makes ur player look like shooting and sliding just to other player but not on one's own screen .... if its a glitch i am reaydy to change my style to my previous style..

67
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 04, 2009, 03:03:56 pm »
purely wrong hapenning in front of me.... never expected this from hanney and he is not god in vcmp whatever he says is not the truth..

68
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 04, 2009, 08:19:20 am »
to all of u lemme explain .... if u want u can try editing the weapons.dat file and have a bet it wont work in vcmp.... and its a kind of style that we are using if u wanna know i am here to explain how to play like that .... even i was shocked to see my video that my player looked like that but trust me its noting weapons.dat editing its just style which i can explain u how to do......

69
All Done/Denied Challenges / challenging TLK.OLO for # 16
« on: October 24, 2009, 06:00:39 am »
Challenge:TLK.olo #16
Ingame name of the challenger: TLK.AJeeT
Timezone of challenger: GMT+5
Preferred date and time of match: whenevr we meet

70
All Done/Denied Challenges / Re: Challenging TLK.Ajeet for spot # 17
« on: October 20, 2009, 07:28:32 am »
hmm if u are active in next comind 2 days i will fight ya or else i will have to challenge olo

71
All Done/Denied Challenges / challenging [VU]Gangstaras for spot #19
« on: October 15, 2009, 05:10:48 pm »
Ingame Name of the Challenger: TLK.AjeeT
TimeZone of Challenger: GMT+5:30
Preferred Date and Time of Match: Tomorrow

72
All Done/Denied Challenges / Re: challenging [MK]Don for spot#20
« on: October 15, 2009, 02:03:20 pm »
Delete it.
Ajeet will fight tobi. Thanks.
edited :)

73
All Done/Denied Challenges / challenging [DS]Tobi for spot#20
« on: October 15, 2009, 01:45:36 pm »
Ingame Name of the Challenger: TLK.Ajeet
TimeZone of Challenger: GMT+5:30
Preferred Date and Time of Match: Tomorrow

74
Applications / Re: Fighter Applications
« on: October 07, 2009, 03:01:52 pm »
Nickname: TLK.AJeeT
Timezone: GMT +5
Ping in XE/LWs: 250

Denied


added, according to the new ping limit

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