Hi Everyone,
King of the Hill is releasing a new patch today. The version has been bumped to KotH v2.1.
I would like to thank Luckshya for continuous hard work with adding new content and optimising the current scripts.
Also, GangstaRas and PunkNoodle who have delivered some amazing custom content to the server.
The changes are listed below. Please use
our discord to discuss or clarify any questions you have. The scripts have not been thoroughly tested. If you find a bug, please report it to me.
Heckler & Koch PSG1 Sniper RifleThe Ranger class still remains the most used class in the server due to the M4 rifle. However, the concern was that it's unlockable reward was not as good as other classes. We never saw a Sniper player influencing the match.
We have added a new weapon, which replaces the Laserscope Sniper Rifle. It is slightly superior in every way. Cheers K/D whores! Now please at least shoot the people in zone from miles away.
Damage: 50
Clip Size: 10
Slightly superior fire rate and reload speed.
Credits: Alexgazz93 on GTAGarageTrivia: This rifle features in the Scarface movie, which heavily influenced the 80s and GTA Vice City.
Vehicle Cloning SystemKotH has some chill bases that are dictated by vehicles. TDM fanatics hate these, but these bases make us unique from every other TDM server.
There was a problem with these bases, that the teams would run out of vehicles on spawn. So, we could not allow too many players in those rounds.
This has been fixed with the Vehicle Cloning System. Now the Spawns come with a Pickup. On stepping on the pickups, a new vehicle is created for the player. Hence, the bases now support unlimited players and vehicles.
New SkinsThe Taxi Skin has been removed, since it has different hitboxes than the rest and hence makes it harder to hit. We have added 3 new custom skins for both red and blue teams.
Team BalancerA team Balancer has been re-introduced to rectify the constant balance problem in the server.
This works as a classic balancer - When a team has more players, it forces you to spawn as the outnumbered team.
However, we also check how long you have been playing in that team. If you have been carrying reds for an hour, your team will stay red. The team balancer will only target players who joined the red team later.
ShuffleAdmins still have access to Shuffle teams or switch players in between rounds. The Shuffle has been improved by keeping a track of player levels. High skilled experienced players(high levels) will be put in separate teams when shuffle is used. This will attempt to evenly distribute the teams according to skill level of players.
DiscordOur community is totally based on this Discord server, so we have been trying to improve user experience here. There is an ongoing change to improve channels, categories, emojis etc.
- Echo Kill Logs format has been improved.
- Reduced the number of non-critical alerts and messages in server echo.
- Added a good looking !stats command for players.
- Admins can now use server commands from Discord.
Miscellaneous Balance FixesThe feedback from the community is important to us. We listen, or at least try.
- Changed the Blue color to a lighter shade.
- RPG ammo has been increased to 5.
- Medikit is now deployed with RMB.
- Medikit ammo has been reduced to 1, however 1 medikit is as powerful as 3.
- The above change should help with lag caused by GUI.
- Adjusted vehicle respawn timers, that should help reduce vehicle stream lag.
- Skyscrapers and Hunter Dogfight bases have been overhauled.
- The bases which everyone love have been granted larger player limits.
- Improved the balance in Pharmacy Backyard Brawl
- Improved the balance in Printworks Money Grub