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Topics - sseebbyy

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1
Welcome to Vice War IV.
Your registered nickname is [EAF]Lherekov
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2
Scripting Support / Do you have Morphine's Fix Pack ?
« on: January 20, 2014, 01:53:23 pm »
I wanted to add the link of the Morphine's Fix Pack on my topic about my Fix Pack, but the link of download is not working anymore...

http://vu.vrocker-hosting.co.uk/index.php?topic=3090.0

http://vcmp.liberty-unleashed.co.uk/forum/index.php?topic=1865.0

If anybody has the file, please upload it and give me a link for download, so I will host it on my solidfiles account. :)

-Thank you !

3
Script Showroom / Infinite Shoot ( shoot until your ammo is over )
« on: August 05, 2013, 06:47:57 am »



When I was testing the First-Person Aim ~loosing weapon fixed~ I found a way to reload a weapon without wasting time with the animation.



I think its not that useful, but its an interesting thing that I want to share with you. :P
I will not develop this snippet, do it by yourself. (commands, variables, etc)


Here is a video



Credits
Seby (me)



and here is the code:
(we will use a timer for this script)
Code: [Select]
function onServerStart()
{
        NewTimer( "InfiniteShoot", 2000, 0);
}

Code: [Select]
unction InfiniteShoot( )
{
local plr,wep;
for( local i = 0; i < GetMaxPlayers(); i++) {
        plr = FindPlayer(i);
        if(!plr) continue;
else {
wep = plr.Weapon;
if(wep > 11) plr.SetWeapon(wep,0);
}
}
}

4
Script Showroom / First-Person Aim ~loosing weapon fixed~
« on: August 04, 2013, 11:24:20 am »
            



You remember that time when you are in a fight and want ~by a mistake~ to aim with the m4/rugger/m60 and you were lost your weapon from hand, and were needed to run and search your weapon in the inventory again ?

Now, you do not have to search for it (and maybe loosing the fight) anymore, 'cause I found a simple way that fix it !



Here is a video



Bugs
If you are raping it, will set your weapon to Fist.
If you are keeping the aim button down, it will set your weapon to Fist.



Credits
Seby (me)



Here is the code:
Code: [Select]
function onPlayerKeyStateChange( player, key, down )
if(key == KEY_ONFOOT_AIM)
{
local wep = player.Weapon;
if(wep == 26 || wep == 27 || wep == 32) player.SetWeapon(wep, 1);
}
}

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