Vice Underdogs

Discussion => VC:MP General => Topic started by: ripmemes on September 03, 2020, 09:27:42 am

Title: Petition to allow game-improving mods. ( mod support )
Post by: ripmemes on September 03, 2020, 09:27:42 am
in SAMP you can have silentpatch, project2dfx, SkyGFX and asi loader installed without any problem.

Imagine how VC:MP can benefit from such mods. first person mod for immersion in RPG servers, project2dfx for those who have beastly PCs and want to enjoy sightseeing the entire map from one end to the other, silent patch to fix some pesky bugs, skygfx for those who want new visuals and re-live the ps2 experience.
Ultimate ASI loader for beautiful Neon packs and other aesthetics that don't work with Vice city's vanilla limits


the advantages of such act outweigh its cons ( hackers still slip through, so that's no excuse, it is admins responsibility to catch them and it's no plausible to be this conservative because why the fuck are you a fucking admin and you don't want to be arsed to oversee your own fucking server

Look at SAMP, have your experience been ruined by a hacker? maybe once, but was it too much you got sick of playing? definitely no, and it's way more populated, way more loved and appreciated )

This is a petition, if you're with us, reply with "+1", if you're not, tell us your reasons
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: GoRcEE on September 03, 2020, 12:51:07 pm
The game is not growing because of less features as well, some players are making their servers more visual and different, but players are competing against each others. No one is literally playing for fun.

Won't disagree more with panzer, he has got facts right here. Keep your views out of the way about him being annoying and toxic, understand what he is trying to convey. We have got a lot of DM servers, what about looking for something different? If the games like Fall Guys can achieve success in release of 2020, I don't think reviving a game where every old veteran say they return because its fun not going to gain players.
Mods should be allowed.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: JuaN. on September 03, 2020, 01:54:59 pm
An open bar for cheaters? No, thanks.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: lol55 on September 03, 2020, 05:42:06 pm
An open bar for cheaters? No, thanks.
Agree.
Big No
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: Gohan on September 03, 2020, 05:50:32 pm
I'll have to join ON again, hell no.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: TrapHole. on September 03, 2020, 06:27:10 pm
well is easy to hide
.asi files since i did it when i was a guy which used some tools. like y axis.
and now all make cheats with .exe so its more easy only one guy can block all shits like it and is hotdogcat
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: aXXo on September 03, 2020, 06:28:44 pm
First person mods don't really add much, since the immersion is only visible to the player himself. We have had players using them in 0.3z and early days of 0.4

It isn't a game changing benefit that is worth to open the flood gates for hackers.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: ripmemes on September 03, 2020, 08:33:25 pm
Quote
First person mods...
you only focused on a single mod that you don't like,
I assume you're not into roleplay so there's that.

I have a solution, how about manually adding each mod into a whitelist, with a specific name and specific file size.
that if anyone wanted to hide a hack behind a popular mod's name, he'll fail because it is near impossible it will match the same file size.
and keep the same .asi ban you guys are posing.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: WiLsOn on September 03, 2020, 09:46:24 pm
No too risky.


well is easy to hide
.asi files since i did it when i was a guy which used some tools. like y axis.
and now all make cheats with .exe so its more easy only one guy can block all shits like it and is hotdogcat
(https://thumbs.gfycat.com/AnguishedMediumKronosaurus-size_restricted.gif)
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: TrapHole. on September 03, 2020, 09:57:49 pm
wilson you know how use hack in vcmp? put script in the gtavc.exe with it done.
easy way so in vcmp always will exist hacks for idiots who wast the time creating it like spitfire firecum kewun.
that guys need be globally banned and the problem will end
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: Eazym4 on September 03, 2020, 10:00:42 pm
VCMP gameplay is already so shitty due to these laggers i don’t want these mods to fuck it up more. And to the people saying ban hackers everytime they hack but sorry to say some retards change their uid on every join and its not possible for admins to invest all their time in to this stuff so it really has more problems than things to gain so NO
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: TrapHole. on September 03, 2020, 10:53:52 pm
VCMP gameplay is already so shitty due to these laggers i don’t want these mods to fuck it up more. And to the people saying ban hackers everytime they hack but sorry to say some retards change their uid on every join and its not possible for admins to invest all their time in to this stuff so it really has more problems than things to gain so NO
i'm with you!
we in all servers can make any system like rtv and accept account per account  so the problem will be solved
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: mairee on September 04, 2020, 02:23:51 am
This has been discussed on the VCMP forum countless times if I remember correctly, the developers refused to add mod support again (at that time). Have a read here (https://forum.vc-mp.org/?topic=1234.0).

Quote from: Stormeus
The answer to this ASI nonsense is no. Regardless of how many good ASIs you may link, I have zero faith in the community as a whole to responsibly use something so powerful, especially considering how absolutely no one seems to remember the confusion caused by widescreen fixes, trainers and F1 in 0.3, and that's what it comes down to.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: ripmemes on September 04, 2020, 09:30:39 am
Quote
VCMP gameplay is already so shitty due to these laggers i don’t want these mods to fuck it up more.
how would those mods fuck the game up, they're aesthetic. They have no impact on gameplay whatsoever.

Quote
ASI nonsense
I see stormeus is a man of stupendous taste, Shame.
I think he barely has interest for the game anymore

Quote
I have zero faith in the community as a whole to responsibly use something so powerful
what confusion will those few mods will make?
Quite literally stormeus had widescreen fix planned to be built in VCMP so it's feasible to fix those "confusions".
and there are only two confusions, one with the first person mod iirc and the other with the widescreen fix, which i think both can be built in just like widescreen is planned to be the next update.

you say hackers, hackers today use .exe files so almost no difference. Every year, every month there will be a new hack released, and a youtube video about it aswell, hacks appear, its creators are actively working on new effective ones due to the hatred they root to this community, there are still hackers, joining the game every single day. but you're still so reluctant, so convinced that allowing .asi would change everything.
and what about my suggestion that nobody cared to reply to? :

Quote
I have a solution, how about manually adding each mod into a whitelist, with a specific name and specific file size.
that if anyone wanted to hide a hack behind a popular mod's name, he'll fail because it is near impossible it will match the same file size.
and keep the same .asi ban you guys are posing.

in SAMP, they code entire scripts that detect weird behavior in pawn, which I see VC:MP's greatest minds fail to deliver in much more refined languages like java and c++, so what about the whitelist solution?

I understand you're trying to keep the game as competitive as possible, but do keep in mind that anyone who'd come back to play this game in 2020 or even play it the first time in their lives, they definitely won't play it in its vanilla state, it's old, it aged like a fine milk, first thing they do is google up some good mods that improve the visual of the game, and there is a shitton of videos about that, shitton of guides in gtaforums and also shitton of people who install these mods, finish the game, and want more, many of them would think of multiplayer but to their disappointment. they'll get banned.
you're the ones who are into DM, that won't bother you, just think of everyone else who wants to enjoy other aspects of this game. I see it selfish to deprive people of these mods due to mere assumptions that it will fuck up the gameplay or increase hackers, both of which are wrong and are refutable.

you want more players, then try more solutions, it's time you change something, because your casual A/D parties are getting more dull and boring. it's about time VCMP will die.
 
this is my last post on this matter,
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: SMD on September 04, 2020, 02:49:22 pm
it's about time VCMP will die.

Every year or every month someone comes here and says the same word since years but its still alive.
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: GoRcEE on September 04, 2020, 03:01:28 pm
it's about time VCMP will die.

Every year or every month someone comes here and says the same word since years but its still alive.

You call it alive? Okayy
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: GangstaRas on September 04, 2020, 08:38:34 pm
The good suffer due to the bad apples, an unfortunate reality of this mod.

I get where you're coming from and think you do have a point, but opening the floodgates carelessly isn't the answer. So, what can really be done?

UID checks are almost worthless now, how to stop a ban evader? Some linkage of the in-game account to another platform we can manage with a bit more freedom, forums accounts. It was a private suggestion, and if I'm recalling correctly only RTV aggressively implemented it to control hackers coming in. Something like that however, wasn't done very intuitively. It's a system that sacrifices some compliancy of the newcomers, they'll easily get confused and lost and that's not what you want. How to circumvent this? Instead of having persons manually flying out of game to copy this link from chat that they don't even know how to potentially, setup the GUI to be able to make a forum account right then and there in-game, your forum, your server, simple 1-2-3 I'd think.

With the burden of dealing with hackers taken away from VC:MP's capabilities itself, you would have the freedom to keep them out a lot easier I would presume. More forum attacks now, yes, but I'd assume the freedom to prevent damage against such is more than that VC:MP has to offer in preventing the same correct?

So that's keeping them out.....permabans are gonna be real fun then  8). Jokes aside, next comes the actual detection. From what I'm told, hackers are exploiting the fact that VC:MP developers can't legally dig too far into source code to create a PunkBuster of sorts then to easily end this topic of conversation. Something of that sort if it makes sense. Either way, what can you do? Just keep being creative with how to detect certain things. Every single hack has an endpoint, and that endpoint is what action the player carries out, so you just have to watch that to the best of the script's ability.

Best case scenario, servers implement this forum account integration to rid ban evaders and detection systems are robust enough to bust hackers, congratulations the server overtime becomes "hacker-free" more or less, now you actually need to focus on making more creative servers. Giving that ASI loading capability back to the players is still not the best move, but the implementations of some well needed features was a good start. Problem is developers aren't active enough to carry it through.

There are some other little things that I've suggested to be implemented like the fact that the scripts can't load objects with any form of physics applied to them, physics I want to use to create destructive environments and make the experience in-game that much more unique and immersive. It's something readily available to creatively do right now, just not implemented yet. That aside, other things can be done with what we have now to appease to the other genres of games possible through this mod, but widespread knowledge is needed as the knowledgeable may not be interested in your fresh ideas. So the servers we call boring, can we actually make one?
Title: Re: Petition to allow game-improving mods. ( mod support )
Post by: klein. on September 04, 2020, 08:59:43 pm
(https://i.ibb.co/s1xH57t/71eq34i2nj221.jpg)