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« on: March 26, 2020, 07:31:11 pm »
This is most likely to be the kind of post that makes me log-in and put my two cents, especially at the time during quarentine.
To clear up a little bit: VC:MP was and is an unnofficial mod, there aren't or weren't companies like R* behind the development and constant moderation. There wasn't money behind or such any type of interests. Just a few GTA amateur lovers and eventually programmers, decided to get into the adventure by their own. And since that moment, a community takes the lead of it by contributing through playing, and essentially bringing servers and gamemodes to feed the options. As well as the same people that created the mod, all the servers were conceptually created (gamemode) and codded (scripts) and served to the community (independently hosted & paid from their pockets) to just play by a click and brought to reallity some of the many legendary servers that existed.
This is a community unnofficial mod standing by the pass of the time and modernity as it can. Comparisons with Fortnite, Apex, CS:GO won't never ever fit in the same box as VC:MP. Not even speaking about those are modern games, but the main reason is that those games were created and moderated by companies. There are other type of interests, and the money that game companies invest are proportional to their popularity & playercount.
The difference I point out is clear and huge. That's not a reason in my opinion, every unnofficial mod from certain official game start as a community project from the day zero. Fortnite or CS:GO players don't suffer ping issues or "unfair" advantages over laggers: yes, that's the role from their companies, because they can. Because they have the budget the project size and the team to set up match-making sessions in "South-American" "North-American" "European" or "Asian" and so on servers. And to speak the truth, there are a few official multiplayer games that just the half of match-making options I listed there just to cut the budget a bit...
So if we expect match-making sessions to have equality, let me tell you something: you have been playing the wrong game for a long time. This has always been like that. Along the time I'm in touch with this mod I have seen mostly European Servers due to the fact that a big number of game-servers and players started it from there. There were American servers as well but a few and they didn't do well.
Yes, you can judge maybe the fact that you don't find many location-based servers variety but that are pure facts too: there isn't a significant demand of (for example) American players to have a official server hub version from there. And like I mentioned before, the hosting expenses are still covered by the same people like you could be, but with dedication and a touch of nostalic I personally feel.
You can't just be that demanding if you have my points in mind, except if you are willing to invest in more server hosts in Asia or America. The ethos of a community are contributions in the first place, everyone could have easily claimed the same thing way before after getting raged by ping issues. This is old story and it is just about having the dimensions of what VC:MP really is.