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Messages - PunkNoodle

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256
News and Announcements / Re: Happy New Year Promotion
« on: December 28, 2018, 10:15:08 am »
Well deserved for a hardworking man... and strong-willed dog trainer ;)

257
Off Topic / Re: IRC fun logs
« on: December 26, 2018, 05:29:20 pm »
The dramatic story of Luckshya and his dog :'(

Code: [Select]
[14:58:11] [Discord] Luckshya: doggie
[14:58:15] [VU_T]Doggie: yes
[14:58:19] [Discord] Luckshya: reproduce
[14:58:22] [VU]PunkNoodle: lol
[14:58:30] [ADMIN CHAT] - [SS]Bhai: Luck?
[14:58:42] [VU]PunkNoodle: reproduce *lenny*

Code: [Select]
[15:20:43] [Discord] Luckshya: ok cool doggie
[15:20:43] [Discord] Luckshya: do it once again

Code: [Select]
[15:20:43] [Discord] Luckshya: doggie
[15:20:43] [Discord] Luckshya: suicide
[15:20:43] [VU_T]Doggie: yes
[15:20:43] IBEE_19*PL: hhhhhh
[15:20:43] >> [VU_T]Doggie commited suicide.

258
Accepted Applications / Re: Application - Valeria
« on: December 24, 2018, 07:55:53 am »
Changed to No: dared to ask me for a gift after I already gave her a T :thumbsdown: >:(
If someone can't get it, we're just kidding between friends... Merry Christmas!

259
Accepted Applications / Re: Application - Valeria
« on: December 23, 2018, 09:45:06 pm »
Trainee for my bestie, but Val no more ragequits, mkai? O0

260
VC:MP General / Re: Issue
« on: December 22, 2018, 09:10:43 pm »
You need to check if you have any proxy folders that get loaded instead of the default folder. I don't remember where they should be exactly but have a look in AppData, Roaming or Local somewhere in one of those folders you might find a game folder containing part of the game files.

261
Accepted Applications / Re: Application - Zatch
« on: December 22, 2018, 03:38:23 am »
Pasito pasito, rookie-rookiecito! 8) EEEEEEEEEEEEEEE

262
Suggestions / Re: [PORTAL] Suggestions & Review
« on: December 20, 2018, 10:52:10 am »
Please be quiet guys, or as morphine knows my words translate to SHUT THE FUCK UP!!! >:( >:( >:(

263
General Chat / Re: Unban From Forum
« on: December 17, 2018, 07:45:24 pm »
Probably limited because of "Gas Monkey Garage" i can say it without even checking it. :\
It might be that as you say, member groups are a bit fucked. But I also think Silent has been banned for a certain period of time in the past. That might also be the cause

264
General Chat / Re: Unban From Forum
« on: December 17, 2018, 06:24:00 pm »
Which part you can't access, and how do you you know that? Please be more specific also if you have a link of what it's off limits for you, do post it.

265
General Chat / Christmas forum theme
« on: December 17, 2018, 03:13:45 pm »
Please bring it back :-[

266
Suggestions / Re: The Lag Hour
« on: December 16, 2018, 04:55:02 pm »
I think GangstaRas has overall moved a well pondered good point. I don't agree with everything still mostly because as I said it's the measure of an hour which could be placed at the end or even after the event as Thomas said. I also see the point of advertising as Thomas again mentioned, you offer a bite of what they could have "if...". The part where I disagree is linking the stricter measures directly with the growth of the audience attending the event. I think it's more likely a resulting factor from several causes, even just by hearsay, the word spread further and I also think that VC:MP is still growing despite old players might say otherwise. But I'm digressing here.

@Klaus your last post it's not wrong, nothing to object there. The part where I disagreed is defining this game "competitive", I feel it defies any sort of logic. Despite we try our best to improve the event from every side, the game itself can never be considered competitive. There are too many variables that form a steep hurdle for some and lower for others while playing. In a way we're even saying the same thing just in different terms.

Opposite to what you wrote in your last post, I meant to say that most of our community is composed by laggers (according to the pings, the fps, and the way the sync is affected by the two) so 300ms as a ping limit it's still too high VC:MP-wise to define this competitive in my opinion. And with such a high limit, players are still getting kicked the whole time. That makes it not competitive and unrealistic as if we were to play truly by skills the limit and the audience would be restricted massively. Again I mentioned the ping as it's not solely their fault. We all know that as you said.

But anyway, I don't feel like insisting too much. If Ras doesn't see this as a good idea and doesn't favour it, so be it. I'm also tired and not particularly motivated so I'll drop it here. Lock this topic and make it vanish before hoards of people add to the discussion when it's public.

267
Suggestions / Re: The Lag Hour
« on: December 16, 2018, 01:50:10 am »
Definite no from me. This event is meant to be a competitive event, not some sandbox mess around.
Competitive where people are constantly getting kicked? Competitive with 300ms ping limit? Competitive where the whole community (80% laggers) is playing? Come on man give me a break. Competitive it's supposed to be an event where only a small of elite of players are playing, the cream of the cream, not this melting pot of fps and ping exploiters...

268
Off Topic / Re: FREE GAMUS O'ER 'ERE!!11
« on: December 14, 2018, 05:36:32 pm »
Not sure how long it is free for, but you can keep it forever

https://www.epicgames.com/store/en-US/product/subnautica/home

269
Suggestions / The Lag Hour
« on: December 09, 2018, 10:30:45 pm »
I made this suggestion last year but I wasn't taken seriously, so I'll try again this year:

I propose to legitimate an hour where both fps and ping limits are removed, or loosened, in order to allow that chunk of older PCs' users to get a chance to play in the event. In my opinion it should be an hour where having laggers joining won't affect the game balance and the score too much, thus I propose it to be exactly the last hour of the event where usually the fate is already drawn.

270
Questions / Questions about the gamemode
« on: December 09, 2018, 10:17:09 pm »
I'm asking these questions because I'm curious but if it's going to be a spoiler than feel free to not reply to some particular questions.

1. Are we going to have multiple spawn points or is it going to be a fixed spawn for each team?

2. In regards to the vehicles, what do we intend with default spawn location?
2b. Are vehicles going to spawn automatically after purchase or will they be summoned by the player?
2c. Are the vehicles limited to one per team or is there any limit in regards to how many can be spawned at once?
2d. Can vehicles be accessed by anybody outside of the player who spawned it, or even by enemy players?
2e. How many seats is each vehicle mentioned going to have? (spoiler?)

3. Do we have an option to pass cash to another teammate?

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