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Messages - NewK

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1
Server Discussion / Re: Capture the Flag
« on: September 22, 2021, 05:13:33 pm »


The CTF6 public beta is now live, come and join the fun and give the new player abilities a try!

What's new?

Player abilities/skills

 Abilities are small perks/effects that you can apply either to yourself or others for a few seconds. There's 3 types of abilities:
  • SELF -  Abilities that affect the player only such as the immunity abilities, silencer and so on
  • INFANTRY -  Abilities that allow a player to place bombs, mines, gears etc., and anything else self-serving around your personal weaponry
  • TEAM - Any ability that serves your team such as the healing the regeneration of health and ammo


You can see a list of abilities here

You can only have 3 skills equipped at the same time, but you can choose which ones to equip at any point.

New hotkeys:
  • F3 --> Opens skill store ( you can buy and equip skills in this window)
  • Q --> Uses skill equipped in slot1
  • 2 --> Uses skill equipped in slot2
  • E --> Uses skill equipped in slot3
To change default hotkeys:
  • /key1 <keyID> (changes slot1 hotkey)
  • /key2 <keyID> (changes slot2 hotkey)
  • /key3 <keyID> (changes slot3 hotkey)
To get <keyID>:
  • Run  /recordkey and press the key you want to use
  • You will then see the <keyID> on the chat, which you can use with the /key1,2,3 commands
You can watch a tutorial on how to do this 
Currency:

CTF now has currency, AKA, Points. You can spend these points on player skills/abilities.
Each one costs 100 points. You can earn points, the exact same way you earn points for your team during a round:
  • 1 kill = 1 point
  • 1 Flag = 15 points
  • 5 player killing spree = +1 point for each kill +5 points for the last kill (10 points total)
  • (NEW) 1 kill while holding the flag = +2 points
  • (NEW) Ending someone's spree = +5 points

Points cannot be transfered nor abilitites can be sold

Ranks

Players now have ranks. All players will start with Rank 0. For each 100 points you earn, you will rank up, so everytime you rank up, that means you can buy a new ability.

As a way to kickstart your progress, 50 points have been given to all registered players, you only need 50 more points and you'll be able to buy your first ability!

2
VC:MP General / Re: Idea to save VC:MP
« on: August 02, 2020, 09:44:01 pm »
I don't think there's anything we can discuss about. My 0.4.7 comment was made because the public beta was supposed to be IIRC the last step before a public release, but the beta 'failed' and since then Stormeus has disappeared and a year has passed already. I know the beta team is not dead, I know AdTec is working on the mod but to pretend the situation is more green than grim is a mistake in my opinion.
Depends on which situation you're refering to. The beta team situation is certainly more green than dim. If you're talking about player count, there's been a drop as stated before but as I said, this was probably caused by no public updates which is expected due to 2 lead devs missing, and also due to the fact that VCMP forums were down for nearly 2 months early this year. But yea we had worse than this for sure.

Personally I believe that development-wise we might be in the worst point of VC-MP "history" so far. You can correct me on this but I don't think that in the last 5 years (and 7 years, not sure about 10 years) there has been a period with the main two developers missing and no big progress being made public for over a year, just like the situation is now.
The status of VCMP development right now is "Active". Which is the best we can ask for when 2 of the lead devs are missing. We've had that before during 0.3 days but that probably was more than 7 years ago. Progress will of course be slower but it's progress nontheless. Also back when stormeus was active, he was only active during the summer. He just got alot of stuff done since he's a lead dev. Right now there's been progress since the start of the year. Another thing that people that keep asking for new devs don't seem to realize is that any new dev that inherits a big project such as VCMP will have long period of accommodation with the codebase and will obviously not be able to progress as faster as lead dev. AdTec has done an amazing job so far, introducing new features aswell as fixing alot of game breaking bugs in rel007 and rel006 too, so I wouldn't call "Active" development to be "in the worst point of VC-MP "history".

3
VC:MP General / Re: Idea to save VC:MP
« on: August 02, 2020, 12:49:01 pm »

NewK comes here and tells us how 10 years ago people also used to say VCMP was dying and to back it up with proof. Well, there's the proof. We are at an all-time low.
There's certainly highs and lows, right now we're at a low for sure, not trying to deny that. That low can also be explained by the fact that there werent any new(public)  summer releases. Usually every summer there are new updates coming out but that hasn't happened this year, so there's not as much interest.
Also we're nowhere near an all-time low, we've had way worse than this.

You guys can "believe" NewK's words but the truth is that 0.4.7 was supposed to come out one year ago and the fact that nothing has ever been publicly said or announced about it since then should make you think.
Not sure what you're trying to imply here. What exactly did you wanted to be said publicly about it? Since the last public beta, it was said publicly rel007 was being worked on. Which is still true to this date. Development was on hold for a while last year but this is no longer the case.

Sure, you might have had 27 or 99 private releases. You might have had plans to promote the mod. Ok? But the average player has seen nothing of it and it doesn't look like they will.
I never made the point that its good for the average player that there were alot of private builds being tested and there was a plan to promote the mod. The reason I said that was simply to show that the beta team, is not infact inactive and silent as people think, that has nothing to do with this discussion of Charley's points, you can consider it offtopic. It was simply talked about because morphine brought it up.



To be clear here, I'm not against better promotion of VCMP since that's obviously a good thing. I just don't think appointing community admins/mods on VCMP forums is the way to go about it. Because as I said, people are already using VCMP forums to promote their servers/events (sometimes even server updates are posted there). So the only thing that would change is that they would have a rank now.

4
VC:MP General / Re: Idea to save VC:MP
« on: August 01, 2020, 02:02:25 pm »
But now, we actually do have data, and as Morphine pointed out, it doesn't look good. When you have 30 players in EAD, they're 95% players who have been on the mod for 3+ years already. The truth is, we're not getting enough new blood.
There's certainly highs and lows, right now we're at a low for sure, not trying to deny that. That low can also be explained by the fact that there werent any new(public)  summer releases. Usually every summer there are new updates coming out but that hasn't happened this year, so there's not as much interest.
If by graveyard you mean inactive, I have to disagree

For an official forum for a community as vocal as this one, the VC:MP forum is incredibly inactive. To deny it is to be willfully blind. There are scripters dropping stuff there from time to time, and beta testers occasionally contributing to and locking threads, but other than that there's essentially nothing of any value, meaning or interest.

It's mostly people just asking for the same old script support, or posting topics that should be elsewhere.
Have VCMP forums ever been anything other than that though? As far as I can remember thats what VCMPs forums have always been. Dont get me wrong I'm not saying thats what they have to be, but I just don't see how having community managers will make them anything more. Especially since as I said, server/event staff already use the VCMP forum much the way you described.

When you give someone a title, a responsibility, a formal legitimacy, they are much more likely to actually do shit.
In my experience this is true, but only when you appoint people that are trying to "prove themselves", if you're going to appoint people that are already well established/achieved respected community members, I dont think they will have as much enthusiasm as you're expecting.

I refer you to my product developers analogy. Beta testers are not hired for community management.
You say that, but usually when it comes to beta testers being "hired", they're suggested by other existing beta testers who are in fact members of the community.

P.s. Newk, the only reason I didn't include you in my list of suggested peeps is cos I thought you were inactive lol. I would have put you in 'Community Admins'.
No worries, no offense taken  :)



also - (one of) two reasons why the average VC:MP player does not care about beta testers anymore:
  • they are inactive
  • they are silent and as 'current community administrators', don't give the average VC:MP player the consolidation in faith they need for them to rest assured that VC:MP is still alive and kicking
Sorry to be so blunt morph but if you actually believe that, you have no idea what you're talking about. I'm specifically refering to the part about beta testers being inactive and silent. As I said in my previous post:
And if you say say the beta testers are all inactive then you really dont use the VCMP forum at all. Because last year there were about 6 or 7 new beta testers that were recruited (myself included) and they're the ones who have been moderating the forum for the past year and testing private vcmp builds.
The new beta testers that were recruited as still very much active and communicating with the community. You think we're inactive? Here's a list of things that only happened because of the beta team:

  • The fact the VCMP forum is even up right now is because we (beta testers) have been constantly talking to AdTec so he could reach VRocker to see what was happening with the server. There was even a point in time where work started being done to host a copy of the forums elsewhere because we couldn't reach VRocker.
  • The fact that newcomers (people with outdated clients downloaded from moddb) can even join any server right now without replacing the updater link with thijn's mirror is because when maxorator was around we kept nagging him day after day after day for him to to point his domain to AdTec's mirror.
  • The fact that this last VW ran so smoothly and without memory leaks was because long before that, we (who are supposedly silent btw) made the effort of reaching out to various people of the community (Luckshya, Xmair..) who helped reproduce the memory leak. We then made scripts based on their information to create a reproducible scenario which was then sent to AdTec who fixed the memory leak.
  • The fact that after the last public rel007 beta there have been 21 new private builds that have been tested by the beta team

The (current) beta team is much more invested than you think.

5
VC:MP General / Re: Idea to save VC:MP
« on: July 31, 2020, 01:15:38 pm »
"VCMP is dying"

I strongly disagree with the premise that "VCMP is dying". This is just something everyone likes to say once in a while because they're no longer as interested in VCMP as they once were. A pattern I've been noticing over the years goes a little something like this:

Player A player loses interest in VCMP. Causes? Pick from the list:
- Banned from popular server
- Kicked from a clan
- Involved in some other VCMP drama that had a bad outcome to his side

Player A now starts claiming "VCMP is dead" due to their discontent with how things went while he was an active player/member of the community, but not because of an actual playercount drop ( Because who cares about actually backing up your statements with data, right?). And this is the most common pattern I notice about people who say vcmp is dead. There's also one other cause but which doesn't seem to happen as often, which is when a player moves on to different games, leaving the VCMP community but somehow still has enough information to claim vcmp is dead, even tho he's no longer here to see it.

The reason why I dont believe vcmp is dying is simple. I've been hearing this same thing ever since I started playing.  Every single year since I joined this community in late 2007's people have been saying "VCMP is dying" and every single year some new VCMP event hits record breaking numbers, even this year with VCDC and VW hitting 80+ players. There was no event back in the day who was even close to these numbers. This alone goes to prove that the people who say VCMP is dying are obviously just discontent with things in the community or due to some of the causes mentioned above and dont actually know if VCMP is dying.



Now, with that being said, I'm not dismissing any of the problems pointed out, but as Charley said there really is no point  in discussing stuff you can't change. So I'm just going to focus on the other ones.

VCMP Forums

Take a look at the official VC:MP forum. This is the first point of contact for anyone new to the mod. It is a graveyard. It's a boring, semi-forgotten wasteland of half-literate randomers. I put it to you that this is the main problem.
If by graveyard you mean inactive, I have to disagree. There's alot of cool new client side libraries being released there (sometimes weekly), perhaps this is not noticeable for people who are not into server development or people who dont even use the VCMP forums, but I assure you there's alot of interesting stuff going on in that section of the forum. Now if you say the forum is "boring" I guess that debatable, because boring is relative. For server developers I guess its not that boring, but for the general player or newcomer it may seem to be a bit boring indeed.

Your suggestion about community leaders is already happening I believe, just in a different way. Whenever there's a VCMP event people usually post on VCMP forums about it. I think its best to let this be handled by each server staff and event staff than to appoint people with empty titles and ranks to do something that they're already doing. I always like to avoid more ranks/positions since that further splits up the community, not to mention the drama that comes with it ( ex: why is player A leader, he did _BAD_THING_ why not me instead, I did _GOOD_THING_). Another thing is that what you call community mods/admins already exist, in the shape of beta testers. All beta testers are forum moderators. Many of which belong to different clans. VCMP devs themselves dont really do much when it comes to moderating the forum. All of that is usually done by the beta testers. And if you say say the beta testers are all inactive then you really dont use the VCMP forum at all. Because last year there about 6 or 7 new beta testers that were recruited (myself included) and they're the ones who have been moderating the forum for the past year and testing private vcmp builds. There's alot of stuff that happens behind doors that people dont see, when it comes to moderating the forum and testing new builds, detecting bugs/testing bugfixes/creating reproduceable bug scenarios, etc...

About contacting storm or maxo, you won't able to reach them for the time being. Maxo was around a few months ago and after many conversations we were able to convince him to give control to AdTec of a few more VCMP resources, to avoid the forum/update server/masterlist dying everytime maxo or storm are MIA. Things like the client update server and some other stuff are now accessible to AdTec since seems to be more reliable (being always around and whatnot), Which is why we were able to get the forum back up (with some help from VRocker aswell) and also restore some dead links on the forum but not all unfortunately, like the wiki and a few other links are still down since only storm and maxo are the only ones with access to that sort of stuff, that is another thing which AdTec should have access to aswell as moddb too.

Promotion

We (beta team) actually had a way to promote VCMP after rel007 was released but since that was pushed back because of some game breaking bugs that was held off aswell. There's been alot of testing going on, as I said theres alot stuff that happens behind closed doors that people really dont see so they just default to "VCMP is dead". The beta testers are active (when it comes to testing and moderating the forums). Not every single one of them of course, but enough to make a difference.

6
Birthday Board / Re: Newk Birthday
« on: March 26, 2020, 10:09:31 pm »
thanks fellas

7
Birthday Board / Re: NewK Birthday
« on: March 28, 2019, 10:56:06 am »
Thanks  :)

8
Birthday Board / Re: Newk
« on: March 26, 2018, 12:44:15 am »
Thanks  :)

9
VC:MP General / Re: CTF staff / Do not cross
« on: March 10, 2018, 04:24:24 pm »
I am trying to say that Zkq has been working for staff, yes, but didn't send them the aimlock until I reported him. Don't you understand ?
And what I'm saying is that since he was working with EC since 2017 he was most likely to send them the aimlock too, but since you reported him, he had to send them the aimlock right away. The facebook pictures of him saying he had to send them the aimlock because just because you reported him might aswell just be lies to gain thorax's trust, and the picture I posted above proves this.

10
VC:MP General / Re: CTF staff / Do not cross
« on: March 09, 2018, 07:03:03 pm »
Literally just replied above:
zkq was working with EC in 2017 before being reported and before aimlock.

11
VC:MP General / Re: CTF staff / Do not cross
« on: March 09, 2018, 06:30:45 pm »
What Thorax means is that the whole aimlock thing was a setup to get ALL aimock users banned
That makes no sense. I told you already zkq was working with EC in 2017 before being reported and before aimlock. Why can't you understand this? And those pictures you posted once again can be explained by what I already said:
From the point I found out that he was working with EC since 2017, all the stuff he said to thorax after might aswell be lies just to gain his trust and this proves it
I don't know how else to explain this to you in words that you can understand.

12
VC:MP General / Re: CTF staff / Do not cross
« on: March 09, 2018, 12:28:27 pm »
You keep posting that picture yet you ignore this one. Can you read?
From the point I found out that he was working with EC since 2017, all the stuff he said to thorax after might aswell be lies just to gain his trust and this proves it
All I"m saying is that you ban someone for such logs you should ban everyone, no matter who it is.
I ban them if they don't show valid counter-proof in their  defense and once again you keep ignoring all the counter proof posted so far namely, THIS .
he did nothing else but go off-topic. Did he talk on topic EVER in this post? Yes or not?
Because he already said everything on this topic and also on the other 3 topics you posted on CTF forums. 1 month and 5 topics later and you still don't understand.

13
VC:MP General / Re: CTF staff / Do not cross
« on: March 08, 2018, 07:50:18 pm »
I just told you that I can't tell you about it because it would put those player investigations at risk and literally the next thing you ask me is:
who?
Did you even read what I said at all?  When I said you couldn't understand basic english I was just messing around, but it really is true isn't it? Good god, it's like talking to a brick wall.

Wanna ban a player? go on, do it and let him show his defense. Why do you need a double agent to do that when you can do it itself?
That's stupid. Everyone's innocent until proven guilty, not guilty until proven innocent. What you're suggesting would be as if the police went around arresting everyone with no proof and only release them if they prove they're innocent. Makes no sense.

You do know that everyone uses mousefix, even zkqjkys himself
Provide proof of this. If you do, he'll be banned just like the other "illegal" mousefix users.

What happen with Zkq in this picture? How do you explain it?
From the point I found out that he was working with EC since 2017, all the stuff he said to thorax after might aswell be lies just to gain his trust and this proves it.

Quote
"So the whole thing was setup from being"
Quote
"You give some bullshit trust just to get the aimlock to staff"
I know you struggle to understand basic english but make an effort here.

14
VC:MP General / Re: CTF staff / Do not cross
« on: March 07, 2018, 10:23:31 pm »
As I already told you many many times, I found proof that he was already working for EC, last year, to uncover the illegal mousefixes and to investigate some players that you don't even know about. This was before aimlock and before him being reported. This was not the proof that he sent to me, this was the one I found myself. And no, I'm not going to share that proof with you either, otherwise I'd be putting the investigations of said players at risk.

15
VC:MP General / Re: CTF staff / Do not cross
« on: March 07, 2018, 01:59:12 pm »
It proves he was working with EC to leak the aimlock to them. He's also been working with an EC admin long before aimlock existed to uncover some of the mousefix cheats.

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