Vice Underdogs

Archive => Vice City Clan Tournement => Archived Events => General Discussion => Topic started by: Charley on July 11, 2010, 09:38:24 am

Title: How VCCT works.
Post by: Charley on July 11, 2010, 09:38:24 am
How matches are fought
Matches will be in an attack/defend style. 1 team attacks, 1 team defends. Each team picks their own base if agreed upon, but otherwise random bases will happen with each random base being played two times (one with 'Team A' attacking and one with them defending)

First stage
There will be 4 groups of 3 teams. Each team plays each other team  with 7 rounds. The score for each match will be recorded. Once all teams have played each other, the team with the lowest points in each group will be out of the tournament and the others will progress to the finals.

Finals
The remaining 8 teams are split into 4 different brackets, who fight each other in a knockout fashion. They will play 10 rounds of a/d, and an arena if a 5-5 tie happens. The winners from the quater-finals go through to the semi-finals and fight in the same way.

Entrants
Clans may enter up to 3 teams into VCCT (Eg VU1 team and VU2 team). Each team must consist of 4 players and 2 or more designated substitutes. If a player cannot make their clan war, a substitute from their team can be used. Both players and substitutes may only belong to 1 team. Substitutes must be agreed upon when the clans sign up. Teams must designate team leaders, these will coordinate their team and represent them.
Clans can use pools of substitutes between teams, but once a player plays for a team, they may play for no other.

Classes
Teams have the choice of a few classes to fight with:

if both teams agree, molotovs and rockets can be disabled (as with the older style of A/D), but otherwise they will be enabled

Rules

Title: Re: How VCCT works.
Post by: Ashay on July 15, 2010, 02:40:01 am
Minimum how much players we shall have.?

:)
Title: Re: How VCCT works.
Post by: Mehulmaddy on July 15, 2010, 07:18:47 am
What if we want to choose only 2-3 weapons amongst a particular category of weapon range , which has 5-6 weps

For example Machine Gunner -  weapon set is katana, python, shotgun, mp5 and m60


too many weps becomes inconvinient :/

Title: Re: How VCCT works.
Post by: Ryne on July 15, 2010, 07:21:28 am
why there is no molies charley?
Title: Re: How VCCT works.
Post by: HaLLoWeen on July 15, 2010, 07:39:26 am
why there is no molies charley?
HaLL lolled hard at this..
Bcoz Sk8 is addicted to Mol.  :P
Title: Re: How VCCT works.
Post by: Foxtrot on July 15, 2010, 08:11:38 am
The demolition should have nades or mollies. The player can choose.
Title: Re: How VCCT works.
Post by: Zegro on July 15, 2010, 05:56:05 pm
The demolition should have nades or mollies. The player can choose.

I can do that, but only thru admin, no part of the script to do that properly
Title: Re: How VCCT works.
Post by: CoLa_z0r on July 16, 2010, 02:47:22 am
OMG NO BAZOOKA
Title: Re: How VCCT works.
Post by: Ryne on July 16, 2010, 03:02:01 am
lol wats BAZOOKA  ??? ??? ??? ??? ???
Title: Re: How VCCT works.
Post by: Crossfire|OutlawZ on July 16, 2010, 11:27:34 am
<-----=====:::::<333 Rockeeet!