Vice Underdogs

Archive => Vice City Clan Tournament 2011 => Archived Events => General Discussion => Topic started by: morphine on March 24, 2012, 07:47:13 pm

Title: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 24, 2012, 07:47:13 pm
The United Legion of Killers (ULK)
versus
The Miami Killers

Final Score:
ULK 6: 2 MK

Participants:
ULK ---------------- MK
ZegroNewK
SephirothantY_ARMY
OlvidoFaF
KingKongWildRose
Hanney7azz
j.kingTobi
VenkatTheLastHope

So it all went quite well, we started right on time (:D) and managed to get this match by very quick. A good thing about that match was that stormeus had finished his logging script just in time so I could take a look at who might possibly have cheated during the match and to my surprise - no one did, from either side. :P

A few core moments to remember would be Bishop tearing the shit out of whoever the victims were in the lobby with his heliblades, the VCPD fighting scene where KingKong (was it?) owned 3-4 MKs at once, Phil's place where Hanney went into action,
Quote
I don't know who PewK is but his ping makes me want to PewK
Pole Position where Zegro sniped the living hell out of MK's base and basically all the bases I did not mention. Each round had something epic about it. At the end, X_94 had woken up from his daydream and he realized MK was losing so he ragequit in style by exclaiming "THIS IS NOT HAPPENING!!!!!!!!!!!!" and we all (ULK) had a good laugh about it with DJ UJIbu4 and radio station manager [OFF]Tom playing us some fine rock tracks afterwards on TS. If anyone would like to add anything, please be my guest.

Great, great match. The finals will be public so everyone will be able to join and cheer for their favorite team! which i'm sure is neither for any of you :D
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Ajeet on March 24, 2012, 07:53:16 pm
good game guys..

well played MKs
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Midiox on March 24, 2012, 07:57:10 pm
Good Luck VU and ULK in the final
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Sephiroth on March 24, 2012, 08:14:37 pm
good game MK, thanks for a friendly and flame-free match  :thumbsup:
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Nadeem on March 25, 2012, 03:47:00 am
Oh Good ULK's and MK's
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Ajeet on March 25, 2012, 06:12:42 am
(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi1236.photobucket.com%2Falbums%2Fff457%2FNekoHikaru%2FAnimals%2Ftumblr_lxufc3zc3X1r2h9bro4_250.gif&hash=3006a3f36c6da500615840ce32a06fbf49995be8)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: 1n5aN1aC on March 25, 2012, 07:45:33 am
Congratz ,ULk  :)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 25, 2012, 04:27:44 pm
Updated the first post!
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 25, 2012, 04:47:49 pm
Well, there was some stuff I was not expecting from ULK, imo we shouldn't have lost the way we lost but that doesn't matter now. Congrats ULK. Looking forward to see the Finals, btw you should mute everybody in the finals with the exception of the players who are going to play or else the chatbox is going to be flooded with so many people talking.

Also TheLastHope did not play.

PS: 90% of what X_94 says always has tons of exclamation marks, that doesn't mean he's mad, the people who know him know about this well so don't take it too serious.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 25, 2012, 04:59:42 pm
Yeah we didn't take it serious either, hence why we laughed at it. If there is anything you'd like to say, please do so. No one is restricting you from writing here.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 25, 2012, 05:02:48 pm
Yeah we didn't take it serious either, hence why we laughed at it. If there is anything you'd like to say, please do so. No one is restricting you from writing here.
Nah, I don't wish to say anything, not for now anyway. But make sure you don't forget:
you should mute everybody in the finals with the exception of the players who are going to play or else the chatbox is going to be flooded with so many people talking.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Sephiroth on March 25, 2012, 05:33:38 pm
Well, there was some stuff I was not expecting from ULK, imo we shouldn't have lost the way we lost but that doesn't matter now.


What we did at pole position was called a wallglitch, and it was completely allowed. You should have more game awareness or at least expect everything when you're playing with veterans like us (not trying to have an ego here).

Either way you guys played well and I hope you learned a new trick from that match ;p
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: FaF on March 25, 2012, 06:58:03 pm
What we did at pole position was called a wallglitch, and it was completely allowed. You should have more game awareness or at least expect everything when you're playing with veterans like us (not trying to have an ego here).

Yes sure why not...lets let everyone know what that...which you actually called "wallglitch" is and ruin the A/d and stuff related to it forever :)

lets just stop getting better at fighting skills and exploit as much bugs as we can and put a tag of pros on us  :)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 25, 2012, 07:09:45 pm
Well, there was some stuff I was not expecting from ULK, imo we shouldn't have lost the way we lost but that doesn't matter now.


What we did at pole position was called a wallglitch, and it was completely allowed. You should have more game awareness or at least expect everything when you're playing with veterans like us (not trying to have an ego here).

Either way you guys played well and I hope you learned a new trick from that match ;p
ehh, don't worry you don't need to teach me, do you think I didn't really knew what you guys did? I know very well what happened and it wasn't only on the pole position base, the ony thing I said was that I didn't expect it, I never said that ULK broke any rule or anything, and yea you're just being egotistical like usual, and I'm sorry to say but I don't consider you as a veteran or anything close to that, I do acknolage some ULK as experienced veterans but not really you sorry.

To the people who don't know what we're talking about, I'll post some explanations later about what bug was used, and yes I know it's allowed even though it shouldn't be.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Crossfire|OutlawZ on March 25, 2012, 07:15:27 pm
Finally a vcct dats gon b complete
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 25, 2012, 07:27:01 pm
Well if it was allowed then I see no problem there myself in it being used but please do tell me as soon as possible what it was / why you did not like it.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: FaF on March 25, 2012, 07:50:31 pm
Well if it was allowed then I see no problem there myself in it being used but please do tell me as soon as possible what it was / why you did not like it.
I dont know if it comes or would come under allowed things or not (in my personal opinion, if you guys allow it...it will ruin fun and what you call a qualty clanwar)...a video showing that is coming soon, so you will get what actually it was and why we didnt like it...well no one would like it imo...
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Sephiroth on March 25, 2012, 08:14:14 pm
lol faf wallglitching has always been a part of A/D you guys are just the first to bitch about it.

also Newk I didn't say I was a veteran player.
 I am however without a doubt a veteran A/D player and one of the pioneers of it in VCMP
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: X_94 on March 25, 2012, 08:33:28 pm
At the end, X_94 had woken up from his daydream and he realized MK was losing so he ragequit in style by exclaiming "THIS IS NOT HAPPENING!!!!!!!!!!!!" and we all (ULK) had a good laugh about it with DJ UJIbu4 and radio station manager [OFF]Tom playing us some fine rock tracks afterwards on TS. If anyone would like to add anything, please be my guest.

that only demonstrates how sexless you are guys, btw GL
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 25, 2012, 08:36:54 pm
sexless? What's that got to do with anything?  ??? You guys must clearly be misunderstanding me here.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: X_94 on March 25, 2012, 09:05:44 pm
jk..., and as i said GL, morphine i am like this always...  ::)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Klaus on March 25, 2012, 09:08:17 pm
I suspect someone bugged through Kens office and sniped people in the pole club hehe.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Sephiroth on March 25, 2012, 09:09:00 pm
I suspect someone bugged through Kens office and sniped people in the pole club hehe.

Bingo.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Crossfire|OutlawZ on March 25, 2012, 10:24:45 pm
I suspect someone bugged through Kens office and sniped people in the pole club hehe.
NSS
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 25, 2012, 11:30:30 pm
Err, I don't think you're getting the point here seph. We're not talking about wallglitch, we're talking about the Ghost City bug, where you go into an interior with a loading screen and find a way to leave that interior without using the loading screen, which causes the city not to render some parts of the map which is just the same as having wall hacks plus you are able to shoot trough solid objects, like walls, buildings and cars with a sniper. The sniper can already shoot trought some solid objects without the need of this bug, but with this bug you can see between the walls. You're saying your sniper used ken's office to wallglitch and shoot us, that's quite possible but it' also possible doing it even better with the ghost city bug specially since most of the times we always died by Headshots. And I'm pretty damn sure this bug was used on other bases like Phill's Place and the beach resort. Because on both of those bases I was behind Solid objects and suddently I'm killed with an headshot from a sniper with 1 single shot and the same happened to Tazz who was just beside me. That's just too much coincidence, having headshots every round with tons of solid objects in the way, so you guys surely used the ghost city bug. If there's someone who's still not getting what I mean by "Ghost City" bug, here's a few examples:

This one was at pole position and it's the perspective of the sniper:
http://www.xfire.com/video/55d2f0/

And this is what happens inside(this vid is not correspondent to the previous one, it was from another test we did on that base, but it's essentially the same, it's just so people can see from that point of view)
http://www.xfire.com/video/55d2c9/

-------------------------------------------------------
Another example on Phill's Place where I was in the Ghost City bug already and climbed on a pile of garbage and shot faf trough a solid object:
http://www.youtube.com/watch?v=NMcNJ8HcxU8

Here is FaF's point of view:
http://www.xfire.com/video/55d2ca/

Now, I'm not complaining about what happened, ULK did nothing against the rules there was no rule that forbid the usage of this bug, I'm not writing this as a complaint, I'm writing it as suggestion to the next VCCT or next event to Disallow the usage of this bug, because vcmp is turning into a competition of who knows how to exploit bugs and glitches better, which makes it pretty useless for clans to practice their teamwork and to teach their trainees while someone else can just use the ghost city bug and kill everyone with a sniper.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: FaF on March 26, 2012, 12:14:31 am

Now, I'm not complaining about what happened, ULK did nothing against the rules there was no rule that forbid the usage of this bug, I'm not writing this as a complaint, I'm writing it as suggestion to the next VCCT or next event to Disallow the usage of this bug, because vcmp is turning into a competition of who knows how to exploit bugs and glitches better, which makes it pretty useless for clans to practice their teamwork and to teach their trainees while someone else can just use the ghost city bug and kill everyone with a sniper.
That's exactly what I wish to say...I don't know if you guys will take this into consideration or not but I really feel you will as in past also... noobish things like ingrams/ colt slide has been banned from zervers n events as it's too lame and annoying.... and so are the bugs mentioned above....

Lastly I would just say... id prefer to play a bug free game... or the one where these type of bugs aren't exploited which give sole advantage to the exploiter..... 


@Sephiroth: I don't have any problem with pure wall glitch since both parties have same advantage... but this was something way different
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: buda on March 26, 2012, 12:39:03 am
imo that shouldnt be allowed on the finals, not fair at all.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: X_94 on March 26, 2012, 01:41:35 am
imo that shouldnt be allowed on the finals, not fair at all.
nah, this VCCT should finish like it started, you guys should take that rule to the next one, in this one that seems unfair to ppl like us in this case :)

lets just stop getting better at fighting skills and exploit as much bugs as we can and put a tag of pros on us  :)

^^
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Sephiroth on March 26, 2012, 02:20:58 am
vcmp is turning into a competition of who knows how to exploit bugs and glitches better
I completely agree, it is a shame.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Crossfire|OutlawZ on March 26, 2012, 05:23:34 am
vcmp is turning into a competition of who knows how to exploit bugs and glitches better
I completely agree, it is a shame.
honestly i thought the same
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: FaF on March 26, 2012, 07:05:52 am
imo that shouldnt be allowed on the finals, not fair at all.
No....let everything be same until this VCCT...in later events we can ban these type of bugs...
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 26, 2012, 08:14:15 am
I consider pure wallglitching the same as ghost-citying since it's the same kind of exploitation of an 8 year old game engine to one's own advantage. You do something which no one was ever supposed to do in Vice City.  Come to think of it, no - Vice City Multiplayer. In Vice City, half these bugs wouldn't even work (theory, haven't tested and don't want to) but who's to blame VC-MP? It's been like this for what, 5 years now and this shit has only got to everyone's attention now, which is also good in a way I guess to avoid rumbles like these in the next tournament (if there is going to be one).

NewK, it's all good that you've done 4 videos showing how this stuff is done but I'm a bit disappointed to say that yes, it hasn't been disallowed and I quite frankly did not expect for it to be used either. However, you gave in some very good points about this glitch which indeed does steal the purpose of "team-work" given that you have no visible target to team-work on in the first place. We're all aware now of a potential nest of enemies near that base so it'll be quite easier next time.

About disallowing it for the finals, no. I'm a bit sick of my last-minute edits since I've done them too much already. I might, however, force the blips on for the finals if it really is this unfair, which it really sounds like to me now. It's up to you to explore such places around the bases of the A-D world, that's all I can possibly say.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: FaF on March 26, 2012, 08:48:52 am
I consider pure wallglitching the same as ghost-citying since it's the same kind of exploitation of an 8 year old game engine to one's own advantage.

You are getting it wrong here...i would like to give an example of that airport jetty base...all defenders are in...people wall glitch on that base...the attacker can shoot inside using pure wall glitch and the defender can shoot outside using same..thats what i call a fair use of bug, if use of bugs is allowed.....

Now here we have no blips...all defenders in...attackers clearly dont have idea abt the position of defenders....now someone uses this ghost city bug....he can see everyone inside and their positions....not just that....if he has sniper rifle...he can kill people too inside...but defenders cant really do same to him...

its like theres no use of using the obstacles on bases to hide urself...since someone using this ghost city bug can see your position anyway and moreover just shoot through most of things ( not all )....so how the heck would we defend when someone can just shoot us anyway and we cant do shit to him...


Dont you think thats pretty much different and lot more unfair than pure wall glitching?


The best thing would be to ban use of map related bugs like ghost city bug, getting stuck under or between outer n inner walls of some interior so you can shoot others but they cant shoot you...

I and most of people wish for a bug free game....if we cant get bugs out of game...we can just ban their use...that would save the originality of game and would make it more enjoyable for both the teams or all the players and also will improve competition in terms of skills and strategy

Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 26, 2012, 04:44:31 pm
Well, I don't know if there's going to be a VCCT3 or which event will follow this one, but if these next events allow the usage of this bug, count MK out, because there's absolutely no point in training while we can just choose a random nab who just started playing vcmp, give him a sniper and tell him to use the Ghost city bug. Our team members refused to play again like this and I do agree with them aswell.
 
This is the exact same thing as using wall hacks + you can shoot trough solid objects, it completely defeats the purpose of covering behind objects, it's the same thing as fighting in the middle of the beach, no buildings,no solid objects, no nothing. Just put the checkpoint in the middle of the beach and let's play TDM. It suprises me how the Slide bug is disallowed and this is allowed.

About the finals, I believe nothing should be changed, the Finals should have the exact same conditions as the other vcct matches, it's only fair. Blips Disabled and same rules.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 26, 2012, 07:33:10 pm
It's settled then. Thanks for not threatening to DDoS us, guys. :)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 26, 2012, 07:42:36 pm
Geez where did you even got that from? lol, that's more like Kevinsito's thing....
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on March 26, 2012, 09:16:27 pm
Heh my point.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: buda on March 26, 2012, 10:15:41 pm
okay we all know how to do that it now anyways, it'll be quite ez to get the nublet
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Charley on March 30, 2012, 08:58:23 am
Woah that's a seriously lame bug. Have we had confirmation from ULK that they used it?

If so I'm just disappointed, there's no fun in winning like that.

I absolutely think it should be prohibited in the next match. If it had been known before the last match it would have been prohibited then, why let it slide again?

Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Crossfire|OutlawZ on March 30, 2012, 09:41:49 am
Woah that's a seriously lame bug. Have we had confirmation from ULK that they used it?

If so I'm just disappointed, there's no fun in winning like that.

I absolutely think it should be prohibited in the next match. If it had been known before the last match it would have been prohibited then, why let it slide again?


but this is just the only match left, prohibiting just for this last match sounds lame.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Charley on March 30, 2012, 01:24:59 pm
but this is just the only match left, prohibiting just for this last match sounds lame.

We can't go back in time and prohibit in the last matches though.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: ferrari32 on March 30, 2012, 04:05:50 pm
I suspect someone bugged through Kens office and sniped people in the pole club hehe.
I wonder where that was used so you could know about it... ::)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Zegro on March 30, 2012, 04:52:07 pm

yeah, to confirm I did worldghost and headshot 3 of you through the wall.


sure the glitch is 'lame', but it is no less lame than any of the other glitches that either only a minority knows, opponents do not know, or the list of glitches I use when I play A/D

you're trying to quantify this glitch as worse than other glitches that are not banned, which simply shouldn't be the case. This glitch is not an abusal of something that will get me a guaranteed kill, nor give me a significant advantage.

The only advantage from using this strategy over using any other strategy is it forces enemies to defend outside of the base, and makes walls and obstacles invisible but still solid to you, a disadvantage.


you're saying this bug should not be allowed, but this person is still very easy to kill and the glitch is very easy to avoid...it's a very close minded way of thinking about things, especially when other glitches that are allowed (ie: wallglitching as the glitch, not the whole world-ghosting and wallglitching thing) are often harder to avoid and yet allowed.

I pride myself in having good knowledge of the game, and the glitches and features that the game has to offer...banning this glitch would not be getting rid of an unfair advantage (especially now the glitch is known, it's not that much of an advantage at all), but gimping those who spend time looking around the game by banning the fruits of their labour.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on March 30, 2012, 06:00:17 pm
Am I missing something here? Are you seriously saying this isn't a great advantage? This is absolutely the same as Wall-hacks I don't know how to make myself clearer than that, wall-hacks and using this bug is absolutely the same. Plus, if you have a sniper, then it's pretty much the same as fighting on the beach since the sniper can shoot trough those "solid" objects/walls.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: FaF on March 31, 2012, 09:43:05 am
Not just that.... it also reveals the position of players defending since you can see them through walls...which makes the fun behind no blips quite useless...so u already know where defenders are placed....isn't it so cool guys I'll just abuse this bug like in every base and then snipe 1or2 of you hiding behind obstacles and then when you guys are outnumbered, we would just storm in, n why 1or2 ill just take out your whole team like that, cool enough isnt it?



And yea zegro.... so is this game just about using bugs and glitches now and fight for who knows them better?  And glitches and bugs are not features of game but loopholes........
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Sephiroth on March 31, 2012, 10:19:38 am
I might, however, force the blips on

please god no
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: X_94 on April 01, 2012, 02:44:13 am
Plus, if you have a sniper, then it's pretty much the same as fighting on the beach since the sniper can shoot trough those "solid" objects/walls.

nah, it's worse, because in the beach we know where the opponents are and in this case we didn't know :P

also,

but this is just the only match left, prohibiting just for this last match sounds lame.

We can't go back in time and prohibit in the last matches though.

trololololol, this vcct should finish like it started i think is just justice, also i think more people is agree with me right?
or also repeat this match or the whole event without this glitch :P (i think the last one is impossible :D)
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: NewK on April 01, 2012, 03:33:58 am
trololololol, this vcct should finish like it started i think is just justice, also i think more people is agree with me right?
or also repeat this match or the whole event without this glitch :P (i think the last one is impossible :D)
No, it makes no sense repeating this match because there wasn't any rule against that bug. But yea, I think the last match should have the same conditions, sure I understand it's not fair but it wasn't fair for us either. Also, let me suggest once again for everyone who is not going to compete, to be muted on this last match or else this is going to be a spamfest.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: morphine on April 01, 2012, 11:52:40 am
That I'll do.
Title: Re: ULK vs MK [Semi Finals ] - 6 : 2
Post by: Rodrigo on April 01, 2012, 07:22:47 pm
lol  :D