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Messages - Gulk

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1
VC:MP General / Re: Exposing GerZ's ultimate lies
« on: January 06, 2024, 01:10:22 am »
Another hacker in VCMP damn thats a rare thing *sarcasm* I really had my suspicions when they admitted to using one of the most desperate cheater procedures in online gaming which is replacing actual system32 .dll files to bypass server filters and use "dgvoodoo" and who knows what else in any server regardless of them allowing it or not. Just knowing about this procedure speaks volumes.

2
VC:MP General / Re: Idea to save VC:MP
« on: August 02, 2020, 12:02:35 pm »

3
Suggestions / Re: Return of the Stubby
« on: June 12, 2020, 07:46:17 am »
it has a bug, if you hold still and shoot.... it pauses and the animation plays without a second shot. you need to fix that by keeping the reductions of those numbers identical.

https://easyupload.io/cmmc9m

4
Off Topic / Re: MTA VC tips for VC-MP
« on: January 20, 2020, 02:13:03 am »
good post 75X  O0

5
Player Discussion / Re: Who would win in a duel
« on: December 11, 2019, 06:04:10 pm »
Flamesay

R*dilla vs Zaraza

6
VC:MP General / Re: Sniper behavior in VC:MP (and more)
« on: July 11, 2017, 06:20:23 pm »
1. An option for tweaking the speed the player stands up after falling on his back/stomach (forward/backward) after being knocked down by a vehicle, explosion or shotgun would be very welcome by a lot of people. Ever since the transition from 0.3 to 0.4 the animation has been too long. (it changes the gameplay from a chance of survival to garunteed death) Maybe to simplify it just an option between both 0.3 and 0.4 "get up" times/anims.

2. An option to disable headshots (Because I love beating down HP, not instant kills) and I think without headshots the game is more fun. (Call me a noob at headshots if you want, but I came from the MTAVC era where headshots didnt exist and those days were great battles with the only instakill being an up close stubby or grenade or carkill)

What do you all think?

7
General Board / Re: Online Stats
« on: August 14, 2011, 05:52:42 pm »
Nice  :thumbsup:

8
General Board / Re: Congratulations Red Team
« on: August 14, 2011, 05:51:47 pm »
RED TEAM ARE THE CHAMPIONSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

9
Suggestions Board / New bases (public voting)
« on: August 14, 2011, 05:50:07 pm »
I got no lag from any vehicles, and im using very high polygon models, but yeah some of the ideas sound good...

How about let the public vote on choosing bases next time?


10
Diplomacy Board / Re: Red Team
« on: August 11, 2011, 05:10:22 pm »
our strategy is spam  :angel:

11
Music / Re: Music
« on: August 09, 2011, 03:59:47 am »
Nubz,



12
Applications Board / Re: Application - ULK.Gu1k <Level 7>
« on: July 30, 2011, 06:04:32 pm »
thanks guys

13
General Board / Re: Trash Talk
« on: July 30, 2011, 03:03:33 am »
Thread =

gj :thumbsup:

14
Applications Board / Application - ULK.Gu1k <Level 7>
« on: July 29, 2011, 04:17:36 pm »
Name: Aaron / ULK.Gu1k

Country/Timezone: Ireland / UTC/GMT +1 hour

Past Experience: XE Manager, UMS Admin. Ultra pro haxer beta tetser!!?!?!?!
I want to admin this time around because I'll be playing the full 24 hours  :thumbsup:

15
General Board / Re: Trash Talk
« on: July 29, 2011, 03:55:12 pm »
fuck all blue fags you all have AIDS!!!!!!!! LAGGERS

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