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Quote from: Xyu on December 06, 2017, 07:11:24 pmWhy there's no limit of players at the moment of time in Biker's Gangs? That's because you want to win by outnumbered amount of players in VU's gang, right?Yes, I believe having the biggest team increases our chances of winning. Though, I'm sure you can pack a lot of guys from your [XTM]-slave-streltsy army.However, this can be countered by packing more Quality instead of Quantity. A big team will suffer from the Causalities disadvantages. A smaller team would not reach 200 deaths every hour. This feature has been added so that smaller teams stand a chance in terms of points even if they are outnumbered.Quote from: aXXo on November 22, 2017, 12:48:31 amCasualtiesThe number of deaths in your team per hour is called Casualties.This count is reset to 0 after every hour.If casualties increases above 200, your gang suffers certain disadvantages.Disadvantage: The number of points gained by bases is halved.Disadvantage: The cash generated by bases is halved.Disadvantage: The cash generated by kills is halved.Disadvantage: No spree bonuses are granted.The numbers above can be changed, so I'm open to suggestions.
Why there's no limit of players at the moment of time in Biker's Gangs? That's because you want to win by outnumbered amount of players in VU's gang, right?
CasualtiesThe number of deaths in your team per hour is called Casualties.This count is reset to 0 after every hour.If casualties increases above 200, your gang suffers certain disadvantages.Disadvantage: The number of points gained by bases is halved.Disadvantage: The cash generated by bases is halved.Disadvantage: The cash generated by kills is halved.Disadvantage: No spree bonuses are granted.