if ( cmd == "wep" )
{
if ( !text ) ClientMessage( "[#ea4335]-> Error: [#fbbc05]Type /wep <Wep1> <Wep2> <Wep3> <Wep4> <Wep5> <Wep6>...", player,0,0,0 );
else
{
local weps = split( text, " " ),ID, wepsset = null;
for( local i = 0; i < weps.len(); i++ )
{
( IsNum( weps[ i ] ) ) ? ID = weps[ i ].tointeger() : ID = GetWeaponID( weps[ i ] );
if ( ID >= 33 ) ClientMessage( "[#ea4335]-> Error: [#c0c0c0]Invalid Weapon ID/Name.", player,0,0,0 );
else
{
player.SetWeapon( ID, 99999 );
ClientMessage( "-> [#daff00]Weapon(S) " + GetWeaponName( ID ) + " Successfully Recieved.",player,255,0,102);
if (wepsset == null) wepsset = " "+ ID;
else wepsset += (" " + ID);
}
}
if (wepsset) SpawnwepPlayer[ player.ID ] = wepsset;
}
}