Chainsaw's damage output can be manipulated via FPS adjusting, same goes to the animation bugs.
There's no relation of FPS with damage, lol, it's just that it's easy to chainsaw a 30 fps guy or below that because their movement speed is less, just like yesterday in EAD, Siezer's fps went to 20 or less, it was easy for aXXo to kill him even when siezer was sprinting and aXXo was jogging,lol, in short, 60FPS players are privileged
No.
Chainsaw will kill you faster on 60 FPS because there's more collisions with player (?) than on 30.
But Stormeus can explain it better.
Yeah I know it, I am saying what is, Chainsaw user get killed first if he's having limited fps, I've observed it myself, and that bug anim happens in both cases, no matter if it's 30 or 60 fps, in our screens, it looks like the opponent got knocked and for like 2-3 seconds, his gun anim get blocked and most of the time he get killed.. Chainsaw sync is somewhat wrong or it's whole VC:MP, same happens with punch anim because..