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Messages - Gohan

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31
Group Stage (ENDED) / Re: Group Results
« on: July 30, 2020, 01:11:36 am »
Player: [Ka]Castagna
Opponent: _kelvin
Group ID: J
Results: 5 - 1 / 2 - 5 / 5 - 3
Winner: [Ka]Castagna
Screenshots (for proof):

Comments (if any): Unlucky match for kelvin due to jitter warnings which gave the advantage to castagna to lead the sets.
Admin who watched: =SS=Niko / [SS]Deko. / [Ka]Castagna, _kelvin

Challonge updated.

32
Group Stage (ENDED) / Re: Group Results
« on: July 28, 2020, 10:09:18 pm »
Player: [RT]Martyrdom
Opponent: [EK]Razor
Group ID: N
Results: 5-2,5-2,5-2.
Winner: [RT]Martyrdom
Screenshots (for proof): -
Comments (if any): 1st set and the 3rd one, goes to [RT]Martyrdom due to his opponent reached the 3/3 warning of jitter.
Admin who watched: [SS]Deko.

Submitted on challonge.

33
Group Stage (ENDED) / Re: Group Results
« on: July 27, 2020, 09:59:08 pm »
Player: [SS]Deko.
Opponent: [SD]Mixer.*
Group ID: J
Results: 5-4, 5-4, 4-5
Winner: [SS]Deko.
Screenshots (for proof): -
Comments (if any): Deko have won the second set due to jitter problem of Mixer.
Admin who watched: _kelvin, [SS]Deko.

Submitted on challonge.

34
Information and News / Re: Contacting VCDC Referees
« on: July 26, 2020, 11:57:30 pm »
Nickname: [SS]Deko.
Position: Referee
Timezone (GMT +/-): -3
Location: Argentina
Alternate Nickname: (if any) dekO^
Discord ID: dekO^#0271
Any other Contact Information:-

35
General Discussion, Betting and FAQs / Re: Arena Advertisement
« on: July 17, 2020, 05:55:00 pm »

36
Referee Applications [Closed] / Application - [SS]Deko.
« on: July 13, 2020, 09:57:46 pm »
Ingame nick: [SS]Deko.
Discord nick: Deko.
Past experience: LW Adminstrator, SkyWars Adminstrator, EAD Moderator, VCDC S5 Referee.

37
Fighter Registrations / Application - Gohan
« on: July 12, 2020, 06:06:36 pm »
Nickname: [SS]Deko. (with dot)
Average Ping in any European server: 250-280
Location: Argentina
Timezone (GMT +/-): GMT -3

38
News and Announcements / Re: VU 4 - 2 RT
« on: June 01, 2020, 05:12:06 pm »
Congratulations! Good game.

39
General Discussions / Re: VW9: Trash talk.
« on: May 11, 2020, 08:15:11 pm »
MAAAAN totally agree, the first 10 times you died it was like:
1st time:
 :o oh when you spawn it sounds.
2nd time:
 :D it's kinda good.
3rd time:
 ;D i want to know the name, sounds goood.
4rd time:
 O0 IM GANGSTARAS!
5th time:
 ??? aight this may be annoying in the next deaths.
6th time;
:-\ i hate it.
7th time:
it begins being annoying.
8th time:
i dont wanna die anymore.
9th time:
... *start exploding cars after spawning to make the noise of it overpass the music*
10th time:
... *start exploding cars after spawning to make the noise of it overpass the music*


If you Panlantic Sindicate members saw me exploding cars, now you know the reason

40
Information and FAQs / Re: Webstats
« on: May 10, 2020, 02:57:06 pm »
Really nice!

41
General Discussions / Re: VW9: Trash talk.
« on: May 10, 2020, 12:51:43 am »

42
General Discussions / Re: Thank you people.
« on: May 10, 2020, 12:24:03 am »
Well played Portland.
Also congratulations Panlantic Syndicate, well deserved!

43
Suggestions / Re: Return of the Stubby
« on: May 04, 2020, 12:33:39 am »
It's not exactly what stubby used to be but it's always good for old vcmp 1v1ers to see Stubby shotgun recovering its old power for 24 hours.
Totally. Though after thinking and seeing what other players think, it seems particularly not a good idea to use this feature on the upcoming event, with a relatively new generation of players not fully acquianted with. However, I agree on Juan that this new feature makes the old 0.3zers recall how much fun and dynamic was glitching with stubby in the past (despite the fact that it's not exactly as it was). This might be improved and introduced, if not in Vice-War 9, in future events, servers and gamemodes.

Agree with both of you, but as I said, it's totally broken in 0.4. The animation of the stubby doesn't even finish, like 70% of the anim and the shoot already hit the enemy. It's not an excuse of usage of it, it's just that players who probably doesn't play fast enough like old times, will cry every single moment that such a faster player which can you easy hit 10 shoots per 2 seconds and kills him.

PD:
I'm probably will be the one who cries :D

44
General Chat / Re: Vice War IX: Lost In Liberty Trailer
« on: May 04, 2020, 12:22:21 am »
Nice work!

Pd: go active windows bro!

45
Suggestions / Re: Return of the Stubby
« on: April 29, 2020, 07:33:15 pm »
It's broken.

It's not worth it take an spas in this case, all of the checkpoints or atleast 3 of them are in closed places, close roads, where you can spam crouch while shooting timing those "ghost" shots. I've been testing it and it's annoying, you can actually shot like 10 bullets in 2.3 secs.

PD: the animation while crouching doesn't even finish and the shots already came out of the stubby.

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