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Messages - ulkaki

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1
Denied Applications / Re: Application - Neji
« on: August 29, 2013, 07:41:02 pm »
VU_R for sure.

2
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 08:37:56 pm »
I'm also tired of writing essays, so I will keep it as concise as possible.

Both teams engaged in what some of you are calling "spawnkilling."

Moreover, there's a fine difference between spawn camping (or camping at the spawn site) and spawn killing. From what I saw, most people were just attacking the spawn bases (so airport or stadium) and players were still able to run and defend themselves before they actually got (spawn) killed.

I have been administrating XE for 6 years and those are the rules we have been enforcing. That is the definition we use for "spawnkilling." I believe LW or EA or any other server I know also understand spawnkilling the same way. Especially in LW's downtown spawnwars, as long as the players are able to move first after they spawn, it is not considered spawnkilling; it's just spawn site camping.

3
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 02:59:59 pm »
We Will do out best in VW4 Don't worry

"We" makes no sense, since in VW4, the teams would be different again. If you didn't know, ULK was initially supposed to be in the Red team.

4
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 02:51:11 pm »
Thats Why Team Blue Is Leading Us With 1000 Score. 3/4 Players Are Cannot Make 4000/5000 Kills , You Guys Were about 35 And we were just 3/4.
To those of you who think that the Red team was outnumbered:

Number of red players: 97
Number of blue players: 81
Fact 1: Red team actually had more participants.

Sum of red players' playtime: 6 days, 21 hours, 48 minutes, 4 seconds
Sum of blue players' playtime: 6 days, 18 hours, 29 minutes, 25 seconds
Fact 2: Not only that, Red team also had more playtime overall.



But the Blue team still won because...

Average kills per person on red: 22.5
Average kills per person on blue: 38.7
1. Players on the blue team killed more.

Average deaths per person on red: 35.6
Average deaths per person on blue: 30.1
2. Players on the blue team died less.

Top 5 Players by Kills
  • TLKr.EthaN - 294
  • [EAF]Marcell - 233
  • [VU]Veteran - 184
  • [OFF]Tom - 179
  • ULK.aki* - 171

Top 5 Ratios with Kills > 75
  • [EAF]Klaus - 10.0
  • [OFF]Tom - 4.972
  • TLKr.EthaN - 3.542
  • [EAF]Marcell - 3.329
  • UJIbU4 - 2.804
3. The asskickers were all on the Blue team.

Average kill/death ratio for red: 0.213
Average kill/death ratio for blue: 0.929
4. Our kill-to-death ratio was significantly higher. 0.929 vs. 0.213



Conclusion
This proves my point about the Blue team having better teamwork and organization. The Red team had some great players, but was clearly lacking in the teamplay and strategy department.

5
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 10:59:55 am »
Ok Aki if The Blues are the Pro then why they are scaring for next match... ?
Well Superkiller it will be very hard for them to play one more match again they struggled very hard for this event so i think so we should do something in next event

1) I never said Blues were pro. I'm saying that Blues had superior organization and commitment. NewK was essentially a one-man-gang. If he had Anty and Dead_Man, he would've been far better (probably impossible to kill). But then, NewK is a microcosm of the entire Red team - that is, the Red team had many "pro" players but lacked organization and commitment.
Long story short, Bllue's victory isn't because the Blue team had better players ... but because the Blue team had much better planning, commitment, and organization.


2) We can't play another match again in the near future because of lack of preparation time. (I don't know about you, but yes, we had to prepare quite a lot.) We would be happy to see you all at Vice War 4, perhaps at least half a year from now. If you want another match next week, that is close to impossible, because even with three weeks advance notice, our preparation was quite rushed. If you didn't know, many of us have jobs from Monday to Friday, and we have numerous commitments even outside of our job. It's very difficult for any of us to dedicate an entire weekend to playing a 24 hour long event.

6
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 10:40:54 am »
Yes, Blue team didn't win by a couple kills, or even 100 kills, or 2-300 kills. Blue won by over 1000 kills.

Any excuse (or reasoning) no matter how valid it is, wouldn't have affected the game by more than a thousand kills.

It was a clear and decisive victory for Blues. Of course, the scores could have been different, and things could have been more fun for everyone (I know I had plenty of fun), but the match result - that is, who won and who lost - wouldn't have changed at all.

For all I know, I expected Blue to win from the start, even before the event began. ULK's huge army of seasoned veterans (some even stayed online for the full 24 hours - with coffee breaks of course), EAF's strong performance, plus the "Russians" and their fantastic team play simply made the Blue team unbeatable. Not to mention, there was a clear lack of organization on the Red's side; many of it wasn't even Red's fault though. All ULKs were on Mumble, I also assume all EAFs were on Mumble/Teamspeak, and I know for sure that the Russians talk to each other too. Such communication is crucial, especially considering that radar is off. I seriously doubt that the few MKs, VUs, NYBs, TZs, etc. on the red team were communicating to each other on Mumble/TS. (Please correct me if I'm wrong.) A few organized gangs is most certainly better than many disorganized gangs.

And trust me, I saw Bruce's screenshot. Everyone should take another look. The blue team was essentially made up of 90% ULKs (8-10 of us) in that one and I'm really proud of my clan mates considering that many of us were so committed that we ended up staying awake for the full 24 hours. I'd say NewK was the only one on the Red team who had a similar level of dedication.

Or take a look at Tom's screenshot. When ULKs were taking a break, Tom, Xyu, and Uji were essentially singlehandedly fighting against the Red team. Those 3 performed so spectacularly that by the time ULKs rejoined, they had brought the score lead from 300 to 600. (Not to mention how outnumbered they were!)

And EAFs. Most of the time, they stuck together or focused on a single base. Even when they did split up and helped ULKs, they worked with us like our own clanmates.

Long story short, Bllue's victory isn't because the Blue team had better players, or because of something unfair one side did, but because the Blue team had much better planning, commitment, and organization. Stormeus, if you've logged everyone's join history, and how much time they spent ingame, I'm sure you'll find that the Blue team actually had very few players (fewer than Red) who each stayed a very long time ingame. The level of commitment shown by the players on the Blue team was simply unmatched.

7
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 07:10:49 am »
Nadeem, when I left, it was 3 am. I think I deserved some rest. Thank you very much.

8
Quote
[5:45pm] ViceWar3: Red 2974 - 4042 Blue
[5:46pm] ViceWar1: Base #1: Viceport Shipping Docks owned by Team Blue.
[5:46pm] ViceWar2: Base #2: VAJ Finance owned by Team Blue.
[5:46pm] ViceWar3: Base #3: Little Havana Alleyway owned by Team Blue.
[5:46pm] ViceWar1: Base #4: The Moist Palm Hotel owned by Team Blue.


Congratulations everyone!


@Red Team:

Thank you for the great sportsmanship, camaraderie, and energy you guys displayed in the match. Your unyielding perseverance throughout the entire 24 hours is truly commendable. Great job to VU in particular for picking up the slack, and playing with us until the very end. Although, MVP definitely goes to NewK for his immense enthusiasm and significant contribution to the Red team's kill count.

@Blue Team:

We did it guys! Thanks to ULKs who stayed up all 24 hours with me. Thanks to EAF for putting on a great show and defending those bases with us. And to our fellow "Russians," you guys seriously kicked ass tonight and thanks for pulling us through when some of us needed a break. And thanks to everyone else for fighting alongside us and sharing the fun.


@Vice War Staff:
On behalf of everyone, thanks for the great time and for bringing back some fun to the community. I don't regret one bit staying awake for the past 24 hours and doing absolutely nothing other than playing and cheering for our teammates. Aside from the minor server issues, you guys really did an amazing job planning for and organizing the event.  :thumbsup:

9
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 12:35:45 am »
@Stormeus:

By the way, I assume non-participants were also able to vote in this poll?

For the sake of fairness, this poll should be divided into two separate polls.

One poll should be in the Red's private board, and the other in Blue's private board.

Alternatively, we can do a weighted poll. The same number of Reds and Blues should be allowed to vote. If a blue member has only voted 10 times, then a random sample of 10 votes should be counted from the Red team.

If not, the results of the current poll will lead to tremendous statistical bias.

10
Suggestions / Re: Restart ViceWar in a week
« on: August 04, 2013, 12:11:38 am »
Final score: 4040 Blue - 2973 Red


Even if Red team had better planning, more players, or anything - even if server didn't crash so often, even if Blue team played in a way that Red team deems "fair" etc etc...

Even if...

There is no denying that Blue would have won anyway. 1067 kills lead - A clear and decisive victory for the Blue team.

Congratulations Blue, and good game Red!

11
Suggestions / Re: Restart ViceWar in a week
« on: August 03, 2013, 11:59:45 pm »
Thats Why Team Blue Is Leading Us With 1000 Score. 3/4 Players Are Cannot Make 4000/5000 Kills , You Guys Were about 35 And we were just 3/4.






I call this lack of preparation and commitment. ULK/EAF have been gathering members for the past 3 weeks. We had 10-15 ULKs ingame or at least on Mumble throughout the event. EAF also brought in around 5-10 active members who played as a great team. Not to mention, the "Russians" were essentially wiping out the server, despite being outnumbered.

VU did a a great job too in the Red team. Unfortunately though, all the other gangs and clanless players... I shall restrain myself from commenting.

Now can someone please lock this topic please before we get too off topic.

12
Suggestions / Re: Restart ViceWar in a week
« on: August 03, 2013, 06:33:52 pm »
Apologies for drawing everyone's attention again on the same point.

I hope that the following echoes the sentiments of everyone here, regardless of blue/red.

Many of us have to either work or study Monday-Fridays. Giving up an entire 24 hours is almost the equivalent of giving up the entire weekend. I also know that many people on the blue team (based on what I hear on Mumble) have been playing until the morning (U.S. time - but that is irrelevant since the event is a full 24 hours) and yes, we're all grumpy, sleep-deprived, and the only thing to get us going is a cocktail of caffeine, sugar, and various substances I shall not specify.

And not to mention, the weeks - that is around 20 days - of planning and preparing for this event.

@Stormeus, I hate to put the spotlight on you, but please consider the circumstances with complete objectivity. This is an issue, that has actually very little to do with the current scores, or the fact that blue is winning by 600 kills, or the poll results (didn't see the point of poll here fyi), etc. It is a matter of whether or not everyone's efforts here (red or blue) are acknowledged and legitimized.

13
Suggestions / Re: Restart ViceWar in a week
« on: August 03, 2013, 06:07:14 pm »
No shit. Blue won. Post results/webstats etc.
We fought for our deserved victory and now bunch of players from loser team is going to steal this victory by this poll.

Next time do your server/script better.

I also agree with Tom.

But, I would like to think that I am speaking on behalf of everyone (regardless of whether you're a part of Red/Blue)

With all due respect, redoing the event would completely undermine our effort and time spent on this event. We've invested weeks planning for this event, rounding up members of our teams (including inactive, old members), and pushing off our commitments for this weekend. I can't speak for everyone, but I know that for at least some of you, sparing this weekend for Vice War was not easy. In pragmatic terms, the opportunity cost of preparing for and participating in this event has already been enormously high; and yet we've tried our best to garner enthusiasm for/during the event, despite the minor server crashes (which occurred for no more than 1-2 hours out of the entirety of 24 hours.). We've trained hard, we've played hard  - and we've made quite a few sacrifices for this event.

The only way I would agree with this is to extend the event - i.e. pause the event and keep the current scores, and then continue the event for another round of 24 hours sometime in the near future.

Or, as Kessu has suggested, we could play again for fun that is, and for pure fun, without any pressure for either team to count points.

14
Diplomacy / Re: ULK - Team Blue
« on: August 02, 2013, 08:52:28 am »
Ingame Nickname (With clan tag): TLK.Kingdom
Ping on XE: 350-500

Pending

Hey, do we have a verdict on Kingdom's application?

15
Admin Applications / [Accepted] Application - ULK.aki*
« on: August 02, 2013, 08:51:34 am »
Name: ULK.aki*

Country/Timezone: GMT -8:00

Past Experience: XE admin

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