login
April 27, 2024, 06:33:59 am

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ripmemes

Pages: 1 [2] 3 4 ... 75
16
VC:MP General / Re: Upcoming VC:MP Events Prediction
« on: September 21, 2020, 12:59:47 pm »
1- n-word pass for all pakistanis  :D ( no racism intended ):



2- jah monopoly of VC:MP servers

3- hunting comeback. ( signs of VC:MP apocalypse )

17
General Discussion, Betting and FAQs / Re: Retiring from event
« on: September 16, 2020, 01:16:20 pm »
get well soon.

18
VC:MP General / Re: VCMP Racing Tournament
« on: September 07, 2020, 09:58:10 am »
Quote
also @ripmemes, I pity on you for wasting your time on forums, writing paragraphs and shit while you can do something productive if you replace the time you waste writing and arguing on the forums with huge ass paragraphs whom most of the guys ignore at the first place. (definitely offending tho.)

you won't stop me doing what's good for VC:MP, I spend my time as I please and I care about VC:MP. that's what I consider "productive".

you won't stop me from expressing myself, based on the assumptions that I'm not doing anything productive, veterans write entire guides, code entire servers and you're here to humiliate me because I've written a 5 lines paragraph where I share my ideas.

pathetic.


19
VC:MP General / Re: VCMP Racing Tournament
« on: September 06, 2020, 07:36:57 pm »
Quote
VCMP staff
lol, they dead.

20
VC:MP General / Re: VCMP Racing Tournament
« on: September 06, 2020, 12:27:11 pm »
gangstaras once said he's developing one, but there are no news yet.

you may collaborate with him.

21
VC:MP General / Re: Petition to allow game-improving mods. ( mod support )
« on: September 04, 2020, 09:30:39 am »
Quote
VCMP gameplay is already so shitty due to these laggers i don’t want these mods to fuck it up more.
how would those mods fuck the game up, they're aesthetic. They have no impact on gameplay whatsoever.

Quote
ASI nonsense
I see stormeus is a man of stupendous taste, Shame.
I think he barely has interest for the game anymore

Quote
I have zero faith in the community as a whole to responsibly use something so powerful
what confusion will those few mods will make?
Quite literally stormeus had widescreen fix planned to be built in VCMP so it's feasible to fix those "confusions".
and there are only two confusions, one with the first person mod iirc and the other with the widescreen fix, which i think both can be built in just like widescreen is planned to be the next update.

you say hackers, hackers today use .exe files so almost no difference. Every year, every month there will be a new hack released, and a youtube video about it aswell, hacks appear, its creators are actively working on new effective ones due to the hatred they root to this community, there are still hackers, joining the game every single day. but you're still so reluctant, so convinced that allowing .asi would change everything.
and what about my suggestion that nobody cared to reply to? :

Quote
I have a solution, how about manually adding each mod into a whitelist, with a specific name and specific file size.
that if anyone wanted to hide a hack behind a popular mod's name, he'll fail because it is near impossible it will match the same file size.
and keep the same .asi ban you guys are posing.

in SAMP, they code entire scripts that detect weird behavior in pawn, which I see VC:MP's greatest minds fail to deliver in much more refined languages like java and c++, so what about the whitelist solution?

I understand you're trying to keep the game as competitive as possible, but do keep in mind that anyone who'd come back to play this game in 2020 or even play it the first time in their lives, they definitely won't play it in its vanilla state, it's old, it aged like a fine milk, first thing they do is google up some good mods that improve the visual of the game, and there is a shitton of videos about that, shitton of guides in gtaforums and also shitton of people who install these mods, finish the game, and want more, many of them would think of multiplayer but to their disappointment. they'll get banned.
you're the ones who are into DM, that won't bother you, just think of everyone else who wants to enjoy other aspects of this game. I see it selfish to deprive people of these mods due to mere assumptions that it will fuck up the gameplay or increase hackers, both of which are wrong and are refutable.

you want more players, then try more solutions, it's time you change something, because your casual A/D parties are getting more dull and boring. it's about time VCMP will die.
 
this is my last post on this matter,

22
VC:MP General / Re: Petition to allow game-improving mods. ( mod support )
« on: September 03, 2020, 08:33:25 pm »
Quote
First person mods...
you only focused on a single mod that you don't like,
I assume you're not into roleplay so there's that.

I have a solution, how about manually adding each mod into a whitelist, with a specific name and specific file size.
that if anyone wanted to hide a hack behind a popular mod's name, he'll fail because it is near impossible it will match the same file size.
and keep the same .asi ban you guys are posing.

23
VC:MP General / Petition to allow game-improving mods. ( mod support )
« on: September 03, 2020, 09:27:42 am »
in SAMP you can have silentpatch, project2dfx, SkyGFX and asi loader installed without any problem.

Imagine how VC:MP can benefit from such mods. first person mod for immersion in RPG servers, project2dfx for those who have beastly PCs and want to enjoy sightseeing the entire map from one end to the other, silent patch to fix some pesky bugs, skygfx for those who want new visuals and re-live the ps2 experience.
Ultimate ASI loader for beautiful Neon packs and other aesthetics that don't work with Vice city's vanilla limits


the advantages of such act outweigh its cons ( hackers still slip through, so that's no excuse, it is admins responsibility to catch them and it's no plausible to be this conservative because why the fuck are you a fucking admin and you don't want to be arsed to oversee your own fucking server

Look at SAMP, have your experience been ruined by a hacker? maybe once, but was it too much you got sick of playing? definitely no, and it's way more populated, way more loved and appreciated )

This is a petition, if you're with us, reply with "+1", if you're not, tell us your reasons

24
VC:MP General / Re: Idea to save VC:MP
« on: September 01, 2020, 04:34:21 pm »
Quote
Making newbie friendly servers that don't focus solely on DM? Yeah, you're making me laugh at this point. A lot of people have tried making servers like that and they gain little to no player count, EG-MGM was a great example of a multi gamemode server which featured non-DM gamemodes. It gained a bit of player count when EC was down and suddenly a player came into the server and yelled out "guys EC is back", in a second all of the players left. Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.

I invite you to "teach" us on how to write a better anti cheat detection system when we are using whatever VC:MP provides to it's full potential and it's failing miserably because evading VC:MP bans is something that a toddler would do with ease.
what the heck is EG - MGM ?
I doubt it was a freeroam server, player count has nothing to do with gamemode but with the server design and its uniqueness, which I assume EGMGM has failed to achieve.

Quote
Please tell me how many games permit the use of hacks and how it isn't common sense that hacking and evading basic stuff like deaths would be allowed in a multiplayer server. That is nothing but a lame excuse.
prolly because a big majority of gta players simply don't care. they do whatever the fuck they want in sp, why not do the same in a multiplayer freeroam servers where hacks are allowed ( only freeroam, other gamemodes it's prohibited to use that, and if you ask if I'm insane, then you better check SAMP's most famous servers.

certain things like silent patch and limit adjusters will get you a ban, why's that? you guys are being so fucking protective, conservative, and inconsistent you're killing fun instead of actually taking care of hackers.

Quote
Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.
1- argonath's a light rp, its activities are Cops and robbers dm based + trying to roleplay you'll find out it's like DM but with a roleplay cover where the outcome of a roleplay situation you create will always end you up either in jail or dm'ing with cops ( cops take the game too seriously ) the playercount rises when smuggle is ready but dwindles when smuggle is over.
2-VKs is DM with side activities that nobody fucking plays them but to get unlocks.
3-VCCNR is about grinding by DM.

so whatever do you suggest? all we have are either a/d clones, ( empire a/d, evolution a/d, capture the flag ) or tdm clones ( european city, extreme addicts, lw's server, VCCNr ).

in every community you find certain cliques of people, each one that cherish one element of the game, the racing element, the stunting element, the rpg element, the sandbox element etc... which can all be found in a well designed freeroam cross-gamemode server

but VCMP nowadays is a single clique's monopoly, a group of friends who administrate many if not all the servers on the platform and those people are into one aspect of the game and are trying to enforce it on people, certain newbies join a typical tdm server, drive excitingly around a gun battle between the DM guys and they get gunned down, it is fun at first but it gets boring because there is nothing but DM, those who like fighting will eventually gain skills but those who hate combat will leave never to come back.

+ those group of friends will consider every outsider as... outsider. they don't help him and will act hostile towards him, grief him until he toughs it out or leave.

a freeroam global server, new VCMP update, plus proper advertising ( inviting players through SAMP and other gta mp forums ) and revival of VC:MP forums, with less cancerous hostility in clans ( clan leaders oversee their recruits' behavior ) is the ultimate solution.





25
VC:MP General / Re: Idea to save VC:MP
« on: September 01, 2020, 11:06:33 am »
Staff don't need to be strict all the time they should some kind actions sometimes.
Punishments are meant to be harsh or people don't understand the lesson at all, talking from experience.
just like how hunting, bninin or sheep have learned their lessons.

I think you should decrease ban times ( 100 players banned permanently by ganstaras alone like wtf ), improve anti cheat detection, and make more newbie friendly servers that don't focus on DM.

Newbies don't understand that they are not allowed to play with hacks, they don't understand that death evasion is disallowed and certainly VCMP is bugged enough connection wise that a newbie would unintentionally get himself banned by a misunderstanding.

if you want different outcome, try different solutions, ...






26
Player Discussion / Re: International VC:MP
« on: August 29, 2020, 05:51:35 pm »
bro why angery i no mean insult.

i luv you bro smd  :-* :-*

28
Player Discussion / Re: International VC:MP
« on: August 29, 2020, 09:34:58 am »
lmaooo



29
VC:MP General / Re: Retirement from VCMP
« on: August 26, 2020, 03:16:27 pm »
Quote
Anyway you wont be leaving VC:MP forever you will come back eventually, like everyone who has played this game does.

no I don't think so



30
VC:MP General / Re: Idea to save VC:MP
« on: August 23, 2020, 06:56:38 pm »
Quote
1st, Bullying and group rivalry is one of the worst parts of this mod. Though it contributes a great part in keeping this mod alive. Since most of the people here also agree with bullying and how a newcomer is treated badly. Very few people happen to be friendly and willing to help a newcomer. Newbies takes the undercover skin and then a group of medic ambush and kill them all for making a spree of 50 then making it a forum signature for a little piece of attention. Newcomer? Don't know, don't care. Another problem is that, group rivalry which breaks its extent. What group rivalry are supposed to be? Let's consider its a game, make clan war, and after it's done. It's the end, perhaps you could challenge later the same team for a rematch. And this is how it was supposed to be. Not an everlasting rivalry that is not only in-game but every part of their life whether social or real. A newcomer starts his second day and then few guys are grouping against him "Oh yeah you took this skin yesterday and went against us. Prepare for the ultimate repa". And this is how the toxicity grows. It turns the newcomer into a toxic player. And this cycle goes on. Well everyone has their own way of behaving so I will not talk much about it. Admins are left with no choices but to watch.

there should be huge freeroam servers filled of players who want to chill and mess with others and newcomers can have godmode, and when they get the hang of fighting they can join other gamemodes like DM and TDM.

you should look at UIF server ( SAMP ) see how it works and learn from it.




Pages: 1 [2] 3 4 ... 75