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Author Topic: Starfish Island Conquest  (Read 1871 times)

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Thijn

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Starfish Island Conquest
« on: August 03, 2011, 02:18:05 pm »
Miami-Dade made another awesome server, Starfish Island Conquest.

A quote from their Forum

Starfish Island Conquest is a new game-mode that the Project Apollo/Miami Dade team has produced which is designed to encourage more regular players and more team/clan playing skills. We have taken the descion to run this server in the hope of gaining an active and friendly player base.

The idea of the game is to hold the most capture points possible in Starfish Island (currently there are two) for as long as you can, each team will be trying to stop the opposition from doing this. The round will end once one team has run out of 'respawn tickets'. Holding capture points prevents these from depleting as quickly as the other team so good team work is vital.

Players are also able to earn EXP (Experience) points for themselves, these will lead to better weapons, more ammo and body armour upgrades (known as loadout), so far we have 50 levels and you will unlock items right up until Level 50.


IP: project-apollo.co.uk:5192 (85.17.189.153:5192)
Get your ass ingame, and have fun ;D
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SaM

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Re: Starfish Island Conquest
« Reply #1 on: August 03, 2011, 02:56:46 pm »
I'll check it :)
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Zeke

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Re: Starfish Island Conquest
« Reply #2 on: August 03, 2011, 03:46:41 pm »
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light

Knucis

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Re: Starfish Island Conquest
« Reply #3 on: August 03, 2011, 04:09:54 pm »
Awesome!
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aXXo

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Re: Starfish Island Conquest
« Reply #4 on: August 03, 2011, 04:28:18 pm »
The Battlefiield 1942 system? :D
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Mac

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Re: Starfish Island Conquest
« Reply #5 on: August 03, 2011, 11:44:10 pm »
Cannot rate own posts


UlrichZuko

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Re: Starfish Island Conquest
« Reply #6 on: August 04, 2011, 03:47:20 am »
Sounds like a good game mode.
Excellent scripting work to the team!
I'll play :D
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SaM

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Re: Starfish Island Conquest
« Reply #7 on: August 04, 2011, 08:38:48 am »
cool server
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Zeke

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Re: Starfish Island Conquest
« Reply #8 on: August 04, 2011, 12:07:24 pm »
This is Squirrel script wright?
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light

Crossfire|OutlawZ

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Re: Starfish Island Conquest
« Reply #9 on: August 04, 2011, 01:18:44 pm »

ferrari32

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Re: Starfish Island Conquest
« Reply #10 on: August 04, 2011, 01:33:38 pm »
The Battlefiield 1942 system? :D
At least say battlefield 2  ;)
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aXXo

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Re: Starfish Island Conquest
« Reply #11 on: August 04, 2011, 02:12:27 pm »
The Battlefiield 1942 system? :D
At least say battlefield 2  ;)
couldnt run it on a calculator
So ive played only 1942 :)
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kyber7

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Re: Starfish Island Conquest
« Reply #12 on: August 05, 2011, 05:43:24 pm »
Something like in Team Fortress 2?
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NicoArin

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Re: Starfish Island Conquest
« Reply #13 on: August 05, 2011, 08:35:30 pm »
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