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Farewell Board / Re: Retiring
« on: December 24, 2019, 12:38:04 pm »wait you took this decision because yesterday I just release some comments against your work? I mean I just throw some words against the map of vicewar even krystanoo also put the same point that what I said. you also replied their a line "Members of staff shouldn't be complaining in all fairness(With a fake smile). this happening cause of this issue or which thing make your mind to do this?
I'm really sorry if you took my words too much deeply ofc, I am nothing and how I can make a question on your work. but that was just a suggestion about map. if that was the reason so please I apologize for that. you are good with your work. every year we enjoyed a lot the VC:MP events cause of you guys. I just want to say work on it and keep bright the VU name.
No no no, nothing of the sort, that's playful. I'm just legit tired either way, plus life is catching up to me. Most of my work is done in the summer break for example, I won't have that luxury anymore as I'll be completely absent every summer now for the next 4 or so years, leaving my only break to be the 3 weeks I get in Christmas, cant do much out of that at all.
Vice War 8's development was its own mental stress though, by far the worst stress I've ever gone through organizing an event sake of scripting first, then features second. Not everytime availability lines up, not everytime people see the vision or deem whats important to you important to them, not everytime people do their work properly and you have to go over it, and everytime a bug will present itself where for some you have to chase devs in order to fix...so ensuring the stability and safety of it all takes a huge toll that I'm not willing to go through once more.
My comment though does have frustration at its root. There are a lot of times I test bugs alone cuz nobody else will, and whilst I may have a staff of 30 people, 80% of the time if I don't do something personally, it never gets done, so I end up doing a lot more work than I should, all for the sake of seeing the project through. That takes its toll.
The beta yesterday for example, I had really wanted to finish something simple as tuning the vehicles handling to present how better it is to drive on the map, but no vehicle changes were pushed cuz I couldn't manage. I had already found the settings to tune, and the values needed, just need to be placed in an XML, anyone can write that up but alas it boils down to me. The bases looking empty like no cover, that is not my wish, I simply cannot manage. You give the work to someone else and you have a deadline, nothing happens, so you forced to take it up yourself. You ask for skins and say they're never found or dealt with, so the options of having more than one skin doesnt come cuz its too much for me to go look for that....etc etc...That leads to an unpolished product overall, too dependent on one or a few persons. Thats what development role looks like.
So the community sees a final product, an end result, but dont see the stress it put you through to even get to wherever it ends. Every server in VC:MP that depends on a team goes through this, Vice War aint special. It burns us all out and my time has come.