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Topics - Knucis

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31
News and Announcements / [VCCT] VU1 versus ULK3 (TLK)
« on: August 22, 2010, 04:58:17 pm »
We lost 11 - 0. Nothing else to explain?

Well I am very DISSAPOINTED with Sandisk, the leader that organized this clan-war wasnt even here, and almost none of the VU1 team, only Thijn.

My team, had to play. Me, Veteran and Desfire. Plus we werent expecting to participate in a clan-war that fast, so we didnt even train. This is all your fault Sandisk, I hope you understand. Now I hope YOUR team will be there next time.

Well good game TLKs (tho you lagged like shit lol, made thijn ragequit)!

Bai Knucis

32
Away Board / 1 Week holidays!
« on: July 30, 2010, 07:21:55 pm »
Yeah, I'll be off for a week, be back monday!!

Oh, and if we have a clan-war and I'm not here, TheKing will be the leader, and desfire should enter.

Well cya in 1 week!

33
Away Board / Weekend Camping!!
« on: July 16, 2010, 07:28:07 pm »
Yeah I'll camp this weekend.

I'll play PaintBall (w00t), I'll try to stubby fight with it and C Glitch :) lol, but yeah.

Then I'll be in a wave pool all day long :)


Well, cya sunday/monday

34
Off Topic / Knucis History in VC:MP [LONG TEXT ALERT :D]
« on: July 07, 2010, 09:39:28 pm »
I took this Idea from CoLa_Sky (hope you dont mind :> http://forum.du-clan.co.uk/index.php?topic=261.0)

You can make yours too, I would be glad to hear your history!! :D


The dawn of the noob

I started playing VC:MP, hm, 3 years ago, July? Not quite sure, but give or take. I first played at XE|European (with the nick Knucis), the first thing I said was: "Anyone talks portuguese?", (lol yeah I couldn't speak english that well, still can't but oh well) than I met AXTIC. He was an awesome guy, I couldnt win him at fighting (our fights were with spaz :P not stubby). He knew Dark_Killer, and he introduced him to me, but we didn't talk that much. The time has passed and me and AXTIC created PBK, Portuguese Brazillian Killers :D. Registered on VC:MP's forum and started my noob scripts copypasting. A new era begins :D




Scripting Issues

Hehe, I created PBK's server, but with no scripts, I WAS LIKE WTF I MEEENSS!! I R PRO MI NEEDZ BAN!! And I went to teh forum, to search some scripts, found gus, and managed to put it working. And yey! But I saw WSV and I wanted it. I posted 1034829354834753845 posts on the forum saying: "MI GUD, MENS HELP, SCRIPT NOT WORKING MENS!". Then 5 days later, someone, appeared, from the distant winds (weee poems!!), WINDLORD, who joined my channel (wtf how did he find my channel?), and said, type !recon, I did, and puff. It worked rofl! I was like: "MENS U GOD MENS, U ROCKS MENS!!!!!!!!!!!!!!!!!!!!!!!!!111one", I translated WSV into Portuguese and I thought I was the script boss!! (After Windlord)




Roleplaying at GameSparks

4 months has passed I guess? And then I saw in the browser: "GameSparks RPG" I was liek: "RPG? MENS WUTS RPG!!!oneone!" And I saw a guy called Chezor (I called him Cheezie) which explained everything to me. And I started roleplaying'n'shit. But a guy, named "[NL](NL).NL_NL*Thijn*NL_NL.(NL)[NL] loool, was playing and was talking chinese with Chezor. But then I realized he was talking about something with $'s and elseifs. And then I saw that he was talking about mIRC, but I wasnt that impressed so I went into XE. That guy appeared there and when he died he was like: "MAN XIIIIIIIIIIIIITEEEEEEEEEEER. NOOOB. ROOFER. SPAZZER. KICK HIM" (Talking with other guys, not me) Then I goto him (Yeaah, someone teached me how to use commands, not sure who tho), and started battle him, but he killed me in 4 secs. And I ragequited or smt. [Hehehe loved Thijn's old temper]
Applied to GameSparks RPG, was an Admin, and met Thijn alot. He gave me his msn, and I was begging him for scripts :> He teached me some, he helped me alot. And met Dark_Killer too, he used to roleplay there alot.



Getting into the community


1 year as passed, the other summer has reached (I guess not sure Thijn) When me and Thijn became friends, I proposed him for us to create a server, he was like: "BUT I R HAZ GAMESPARKS", but I told him a jumping server, for us to play and shit, he told me that it's called Stunting. He showed me his stunt videos, were kewl.
Then the other 2 days he had almost a complete stunt script, I was like WTF MENS. And "The Ultimate Stunt Server" or "GameSparks Ultimate Stunt Server" was born. Yey. Lots of people joined the server, it was pretty cool! And met lots and lots of people. But it was gone some time later.



Bye bye PBK

Thijn told me about something that a guy called N0W4R and another one (which I didn't knew at that time) was creating a clan with him. Called Roofers are Noobs or something. (:P LOL) He gave the link and it was nice. But I thought a little. PBK was inactive, I was the only one playing, so I quit PBK and applied into ArS, Anti Roofers, Anti Spazzers. I was accepted and became ArSt (Trainee), and met Charleyutton, (I called him Cutton, he said to me to call him Charley, he didnt like Cutton, hehe still remember) he tought me everything about DM and shit, I loved it. He promoted me to ArS, and I was teh happiest man in world :D!!!!!!oneshiftone!11!!
ArS became popular, but then N0W4R dissapeared, so did Thijn. Me, aXXo and Charley were the only ones active back then. Charleyutton closed ArS. I was liek. WTTTTFFFF!!!!!!
I talked to him alot, about niet mens, ArS mens. He told me: "Hmm, lots of people wants a clan back." We talked and Vice Underdogs had borned!!!



Vice Underdogs

Charley created the clan, I was in (as Member Management :DDD!!!!!!!!!!!) aXXo joined, Kontrium joined, and lots of other people joined, including Thijn (He was back :D!!) and N0W4R. Vice Underdogs were on of the biggest clans!! 20 members we had. aXXo created VCDC with Charleyutton, and we were the famous VCDC hosters. We were strong back then.



A new multiplayer

Jack_Bauer, told me about a new multiplayer mod, called VCO, I didn't care alot tho. But he made me join, and I did. I saw it, and saw custom maps, checkpoints, awesome scripting habilities I was in love. I became VC-O Beta tester. But then, a little bit later I saw that Charley had left! He had to go. I wasn't happy. No1 was imo. Almost everybody in the clan had gone. TheKing was gone too so did Itachi. Thijn and I were the ONLY active (me semi-active) in the clan. I started playing VCO alot more, and scripting in VCO. I was forgetting VC:MP.


Inactive times!

This year I barely was active at VC:MP. I joined once and while, cuz Thijn made me, or Charley made me (intruder alert :>). VCO was becoming dead, so was VC:MP (but VCO ALOT MORE). Cheaters had became enourmous at VC:MP, and I didn't want to play.


We're back

This year summer has started, and guess who's back? CHARLEY. I started to be alot more active, so does almost everybody. We created SVM. And VU was getting bigger again. WE REACHED 22 members.
And here am I, writing this huge enourmous, big, super, duper text at Textpad, so I can save it :)



35
News and Announcements / [FRIENDLY CLAN-WAR] DU vs VU (WON)
« on: July 04, 2010, 02:27:21 pm »
I am proudly to announce that we, Vice Underdogs, won against Double-U.

It was a nice game overall, but charley and thijn had to leave.. and we just had: Me, Foxtrot and bobek. (Sandisk joined lat0rs)

We lost the 2 first rounds, we had to use Squida.

Then, sandisk joined, and we won the other 3.

Alot of thanks to all, but alittle more to Sandisk. He has gave us lots of good plans, and made us work alot in team-work.

GG VUs AND DUs

(Video comming soon)

36
News and Announcements / And we reached 20 members!!! (AGAIN!!:D)
« on: July 01, 2010, 04:37:49 pm »
W00t, We are back babies!! WE ARE BACK!!!

Gratz [VU]!

37
Off Topic / Garry's mod
« on: June 27, 2010, 06:47:30 pm »
Garry's mod discussion topic

What is Garry's mod?
It's a sandbox game (Half life 2 modification, but works standalone). You can do everything, and I mean EVERYTHING you want. You can build from a car to a huge spaceship, from a house to a base. And best of them all, you can play online!! (yeaaah). It even has its own scripting feature, LUA (HECK YAH), where you can create SNPC (Scripted NPCS), SWEPS (Scripted Weapons), STOOLS (Scripted tools), Gamemode and lots of other stuff.

Screenshots
Ragdoll posing:

Your own car!:

C.Utton Tron 3000 (by knucis looool):

Dark_Killer's work (LOL):

Knucis war car:

A random zombie:


Video:
COMMING SOOOOOOOON


So yeah, Thijn, Dark and are having lots of fun atm!! So why don't you join us?
Download it loool, pm me if you want teh link to dload (torrent)

38
Off Topic / [FUN GAME] Who do you think they are?
« on: June 25, 2010, 10:04:14 pm »
Yeah it's a small game, everyone can participate. And it is this simple: Give a name for those little menz (VC:MP's guys)




So yeah let me start

LIST:
 - 1: [DU]Dark_Killer
 - 2: [VU]Charleyutton
 - 3: [VU]Thijn
 - 4: [DU]Desert_Eagle
 - 5: [VU]TheKing (Dead :P)
 - 6: [DU]CoLa_Sky (cuz that man is fat!!! :D)
 - 7: [VU]GangstaRaz

39
General Chat / Vice Underdogs on XFire
« on: June 15, 2010, 06:43:41 pm »
Thijn and I created Vice Underdogs in XFire, it would be cool if all the VUs/VU_Rs/VU_Ts were there.

Clicky

40
Off Topic / The Idiots of Vice City (Small video!)
« on: February 16, 2010, 06:13:55 pm »
Yo what's up guys? I thought of this today.. and I guess it would be cool to have on for Vice City no? Since there are some for GTA IV and SA. Why not VC? Well this is just a small example of what I've made so far

So check it out here, oh and subscribe/comment  

The Idiots of Vice City
Link: Clicky ::)

The Idiots of Vice City 2
Link: Clicky ::)

41
General Chat / Happy new year/Birthday VU
« on: January 01, 2010, 05:29:43 pm »
Vice Underdogs clan is now one year old! Happy Birthday VU! What about a party? ^^

42
Off Topic / Extraterrestial Life
« on: November 14, 2009, 03:15:11 pm »
Hey guys,

I have a topic that I would like to talk about with u guys.
Wut do u guys think about Extraterrestial life? Imo they exist. If Universe is infinite, then why doesnt any planet has life? It exists foh sure!
Some UFO Videos clearly said by NASA that they are UFOs [I highly recomend u guys to see it]



Imo, they already know about our existence in earth. So they are "spying" us not to find aliens or something. Everytime anything is launched to space [in earth] we see brighty things flying around us! Thats just, so.. unbelieveble!

Post ur opinion. And please check the vids

43
Guides / [VU]Cutton's Stubby Fighting Guide v1.00
« on: November 14, 2009, 01:12:30 pm »
2020 Edit by Charley - this guide was made for fighting in VC:MP 0.3z, not R2, not 0.4. However, there is still some useful/relevant stuff in there. I guess the biggest change worth noting is that what is called 'fast shot' below became universally known as 'ghost shot', and the term 'fast shot' came to be associated with the new, shorter switching time between stubby and other weapons that was introduced in 0.3zR2. Also, it's worth noting that in 0.4, ghost shots are still possible, but they're not as effective or reliable.

Charley asked me to post this, so here it is:

Edit:- VUs go here to see up to date guide(s)

Cuttons Guide to Stubby Fighting
 
Prologue
Ok so it was a rainy day, an hour before work and I had nothing to do so I decided to write this. This is guide will address basic technique, and a most different types of shots. I am not going to go very deeply into the technical side of why these shots work, I will just outline the principles behind them.
 
I will be referering to 2 different types of lag in my description of some shots.
One is Latency lag, represented by ping. You could write pages on the full effects of latency, but the basic priniciple is this: People with higher pings, have more latency lag. This can appear on others screens in a couple of ways. One is warping, not being able to see fluid movement. Another is the effect that other players will see what the player with high ping does, a short time after the player does it. It is generally accepted that people with a higher ping have advantage in fighting against low ping players. I will not go any deeper into this, but I will refer to it a couple of times within the guide. Press F5 ingame to see a list of players names, with their pings.
 
The other type of lag I will refer to is FPS lag. FPS stands for Frames Per Second. The standard FPS for VCMP is 30, set by the frame limiter that should always be on. However whilst it is not possible to excede this rate (without turning FL off) some players dip below it. If you can imagine opening and closing your eyes twice a second, you will see some things, but miss others. Imagine your game is opening and closings its eyes 30 times a second, this provides a smooth enough image so that all things are seen. However if someone's game is only 'opening its eyes' 20 times a second, there will be some things that are missed by that player. EG) They might miss you shoot. There are many things that can contribute to FPS lag. Here are a few:
  • Insufficient graphics card
  • Insufficient processor
  • Running background programs (Eg Virus Scan)
There are some other things that affect FPS, but they are the main causes.
 
Basics
Right lets start with the very basics, before you even touch the keyboard you should get your controls configured in the appropriate way. Here is an image describing what is regarded by most as the best method:

Credit goes to ULK.HeAD for that image. One thing he did leave out though, is that crouch should be 'c'. Also you should use your mouse wheel to change weapon.
To set your controls press the esc key, go to options, controller options, redefine controls and there you go.

Also before you start you should also go ino mouse settings and set the mouse sensitivity to maximum. This makes certain shots that I will talk about later possible and makes aiming a lot easier. You will need to do this step every time you open vcmp, because it sets it back to default every time the program is closed.
 
Basic Technique
Good aim is essential to any technique. In general you get better aim after practise, but one thing that you must know is not to shoot directly at player if theyre moving. Because of latency lag, you must shoot in front of your opponent. IE, not where they are, but where you think they are going to go. This is easiest when your opponent is jumping, always shoot where you think they will land. And when they run, shoot where you think they will be in a couple of split seconds. This is called Lead Aiming. For people with lower pings, you don't need to shoot as far in front, but the higher the ping, the further in front you need to shoot. Also take into account your ping, this also effects lead aim in the same way.
 
The first thing to learn, is to shoot then jump after your shot. The jump will break the shoot animation, meaning you don't have to wait until it has finished before you can move. Try shooting, then jumping, then shooting, then jumping. It is not hard to master. You should try to vary the direction in which you jump, so that you do not become predictable.
 
Once you have mastered the jump technique, you can move on to the jump and run technique. This one requires a bit more practise. You shoot, jump then switch to a weapon you can sprint with (Eg Pistol or uzi) then run with shift. You should try to run after every jump, when you run you are a lot harder to hit then when you jump.

Once you have mastered that, you should work on your running technique. A good one to try first of all is to zig zag quickly, so tap A and D in fairly quick succession. This will make you harder to predict. I tend to run at the player, instead of around because this means their aim has to be more accurate. (The closer you are the less spread their bullets will have). After some practising you should develop your own style of running, everyone's is different and it will change depending on who you fight. One thing you should never do however, is just run in a circle around your opponent. This makes it very easy to predict where you will next be.
 
So the basic technique is: Shoot, jump, switch (more on the timing of the switch later), run. Then start the cycle again.
 
Different Shots
There are many different shots, and there are surely some that haven't been discovered yet, but here are most of them.

Stick shots
Stick shots are shots used to combat FPS laggers. If you don't understand what FPS lag is, read the prologue. This is where you shoot the oponent, but instead of jumping away quickly, or moving after the shot, you hold still for a second or two. This gives their game the chance to 'see' your shot. Using my analogy earlier where usually if you close your eyes and get shot, you don't 'see' it and so don't notice then you open your eyes to see your opponent jumping away, you just think theyre jumping. With this method you close your eyes, you don't see you've been shot but then you open them again and see someone has shot at you thus you fall down.
 
Sweep and Snap-to shots
A sweep shot is where you shoot, then follow your opponent with your aim, whilst you are shooting. This should be fast, but steady. Also sweep shots should sweep across your opponent, and so often finishing in front of them on the ground or in the air. This shot is especially good against high pingers, because they will pick up the shot often at the time when you hit the ground, but it will be aimed straight at them due to the delay, meaning a knock down.

A snap-to shot is where you begin to shoot, then quickly turn to your opponent. This is useful against all kinds of players, as long as you attribute it with the right technique. (Ie lead aiming, or stick shots)
 
These two shots are often referred to collectively as 'Turn shots'.
 
Fast shot
This is where you jump, before you see bullets coming out of your gun, or any sound. This will still play the animation in your opponents screen, whilst giving you less time in the shot. The advantage of this is that you can move away from your shot quicker. The disadvantage being that it makes stick shots impossible, and turn (sweep, snap-to) shots very hard. I believe this is also called by some a 'ghost shot.' But I first heard it defined as a fast shot, so I'll stick to that.
 
Silent Switch shot
This is where you switch weapon and jump, the instant that bullets come out of your gun. If done correctly, you should hear the sound of the gun you have switched to instead of the sound of the stubby. If you switch to fist, you shouldn't hear any sound at all hense the name 'Silent' shot.
 
Fast shoot, long jump technique [This is a complex technique]
I decided to call this a technique instead of a shot, because there is quite a few elements involved in it. This technique is still being looked into by a few of us and only a select few can carry it out effectively at this moment in time. If mastered though, I can see it becoming the standard technique in VCMP.
First I'll describe what you do step by step:
  • Hold fire whilst you're sprinting.
  • When you shoot, keep hold of fire but let go of shift (sprint button)
  • Then, as soon as the shot animation has started, roll your mouse back onto your sprint weapon.
  • Hold down shift again
  • Jump before any bullets come out.
You should see yourself jump a bit further than usual if done correctly, and some players may say that you slide a bit before your jump. (It is thought that this effect is changed by ping ratios)

When practised a lot, you should be able to carry out the steps way before you shoot. The effect of this being that you can 'leave behind' your shot. The advantage of this is that your speed is greatly increased, and that you can fire shots at a more rapid pace. Holding fire before you switch onto stubby enables you to 'fast draw' meaning that your stubby shot animation starts faster than it would usually. This means you have less time to carry out the steps, but if done correctly increases your speed even further. Myself and ULK.HeAD are still experimenting with this technique, and the effects the FPS lag has on it. The technique he thinks is best for dealing with FPS laggers, is to fire a lot of threat shots (you now have the power to do this, as you can move away from them quickly) to antagonise your opponent into jumping unexpectantly, then nail a stick shot on them when they land. This technique is effected by pings, and it seems to work best with low ping vs mid-range ping (ie 100-200). It is thought that GaLL uses part of this technique (he inspired us to find it) so if you want a masterclass on it, go and watch him. It is also thought that ULK.Prontera has mastered this technique. Another thing we have noticed whilst using it, is that it only works effectively at mid-long range. If you get up close and personal with someone, it is hard to get an aim on then due to the fast nature of the shot (Turn shots are hard). As I said work is stil being done on this technique, but it's worth trying out to see if you can find anything hew about it in the mean time.
 
Crouch Glitching
If you crouch whilst using a stubby, you will notice that you have rapid fire. Perhaps around twice the rate of fire. This in itself isnt that useful when fighting experienced players, but there are a couple of methods using crouch that are deadly.
The two methods are very similar, but look very different.

The first is to crouch, shoot, then change weapon, then run. If you get good at this you can shoot then move off almost instantly.

The second is to shoot, then crouch, change weapon quickly, then run. If carried out properly, you and your oponent will not see the crouch at all. On your screen you will shoot, then run off. On their screen you will shoot then slide away with your stubby bullets in front of you (hard to explain).

You can use the second technique on the fly, if you shoot, then do the c-glitch, then jump after a step or two, it will just appear as if you slide before you jump. Only experienced players will pick up on this (or players who read this :p)

Crouch Glitching is generally frowned upon by most servers, in Littlewhiteys it can result in a ban. In XE it results in a kick, and if used constantly against everyone can result in further punishment (ie tempban). Servers will not mind however, if you agree with your oponent to have a 'glitch fight' or if you're just showing them or w/e. It is like an unwritten law, it is allowed as long as you don't use it against players who don't want you to. This will probably stay the same forever in LWs but XE is more open to considering it's allowance.

You will hear Crouch glitching referred to as a number of things including 'c-bug' 'c-glitch' 'deagle bug' or just a 'glitch.'
 
Epilogue
 
I hope this guide will help some newbies to the game, and perhaps some people who regard themselves as experienced players. I have almost certainly left out some things (some on purpose) so if you spot anything you think should be added, or that needs to be changed, post below.
 
Feel free to post links to this guide wherever you like, but please don't copy sections without leaving credit as I did put quite a lot of effort into this. (especially the fast shoot, long jump technique) also massive thanks to ULK.HeAD for helping hugely with that.

One hour wasted, now time to go to work.
 
Charley

44
Off Topic / Show ur desktop
« on: October 08, 2009, 09:21:01 pm »
Its a simple topic, just need to post ur desktop :P

Here's mine:big image lol

45
General Chat / Clan war with DU [Score]
« on: August 29, 2009, 05:51:06 pm »
I would like to announce, sadly, that we lost our base against Double U.

Many player didnt show up, including N0W4R our co-leader and GangstaRas. We had to get a helper, Koops. But he left at the middle of the clan war.

First round:
DU| 1 - 0 |VU

Second round:
DU| 1 - 0 |VU

Players:

Vice Underdogs:
 - Knucis [m60]
 - Olvido

 - Thijn
 - Itachi [spaz]
 - Frank [koops, left on the middle]

Double U
 - Darfy
 - TheOnly
 - Desert_EAgle
 - Rohit
 - Ranulfo
 - Alucard

To DU I would like to say: It was a awesome game :D and i wish u guys best luck and congratz.
To Vus: Dont be sad, we will get more Places, and we will win DU sometime :)

Cya,
Knucis

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