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Messages - Hanney

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1
Diplomacy and Registration / Re: Declare your Allegiance
« on: December 27, 2019, 06:28:37 pm »
Hanney in Blue team representing Scotland


2
VC:MP General / Re: Sniper behavior in VC:MP (and more)
« on: June 25, 2017, 08:58:32 am »
Quick suggestion whilst coming across this topic:

There is a few particular "flinch" animations which happens in 1v1's where one player bumps into another (often by their player models both intersecting for a moment) and the other player gets stuck in a kind of "stumble" animation which then blocks them from moving for a second.

Many times in the past in 0.4 duels get ended really simply because one player ends up getting stuck in the spot because of the above leaving the other player open to take a free shot.

If possible remove those flinch animations (If anyone knows what i'm talking about).

Pretty sure one of them is  "35 - HIT_back - 58" but don't remember the rest.

3
Best movie ever!!!!!

The suspense through the movie was so jaw dropping I was clinging to the edge of my seat throughout. Where is the IMDB page for this? it needs more exposure!!!

Damn... that cliffhanger ending after the extreme car crash... there better be a part 2! I MUST know what happens next.

4
Clan War Stuff / Re: Zegro's Python Cup
« on: June 17, 2011, 09:04:41 pm »
I've added you on STEAM Club so next time your online we can play if you want.  ;)

5
General Board / Re: Logo Competition
« on: June 14, 2011, 09:48:18 pm »
Good, looks a bit bare compared to the previous one now though but I still like it.  :police:

7
General Board / Re: Logo Competition
« on: June 14, 2011, 04:15:50 pm »
Anty's and Axxos I like the best so far. :)

Anty only thing I can say though is that the background looks like New York or someplace where as it's supposed to be Miami obviously.  ;D

8
Diplomacy Board / Re: Non-Gang Members
« on: June 10, 2011, 11:20:16 pm »
Hanney
Blue

9
Diplomacy Board / Re: Join Blue!
« on: June 10, 2011, 08:12:29 pm »
I'll join blue with the rest of the laggers

10
Events / Re: Storyteller
« on: January 27, 2010, 05:38:21 pm »
then juan woke up and realised it was just a dream...

11
Events / Re: Storyteller
« on: January 27, 2010, 09:14:20 am »
... then all of the DU nabs had a party...

12
Applications / Re: VCDC Fighter Applications
« on: January 20, 2010, 09:00:36 am »
Come on ...Alan... !

13
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 06, 2009, 08:24:12 pm »
I agree strongly with your first point head that makes alot of sense. Though as this is all speculation I guess I will never make my mind up. It's just my whole past with thinking GaLL has mods then HaLL saying GaLL sent him mods in the first place I don't know why he would say that. I quite enjoy this topic at the same time with all the speculation beyond the techincal side towards vc-mp it was interesting. I think there's enough different views from people to decide on what to do. It might just be possible then that the others were using a technique was caused desync. Though like I said HaLL saying GaLL sent him a mod was just a brick wall for me to believe anything else. As for GaLL though that doesn't mean I still don't think he doesn't mod. Please someone make a decision and kill the topic once and for all!  :'(


14
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 06, 2009, 01:30:01 pm »
Yeah, he said reduced range not extended. If you reduce the range it will only look reduced on your screen however if you were to still fire at other players as normal it would still act as normal.

As for teh punching. That happens because the punching isn't properly synced. In 0.1d there was a similiar problem where you could shoot an opponent with a shotgun and they would fall down on your screen and slide around for awhile meaning lots of there shots weren't seen. This made fights last much longer.

Though they fixed this in 0.3 and made the game check to see if that player had actually fell before it played the animation.

15
News and Information / Re: Bye Ajeet, HaLL and Kushh*
« on: November 06, 2009, 12:55:16 am »
Well about the glitch with the quick change as soon as your shot is fired which makes the stubby sound this is it.

http://www.xfire.com/video/1818a0/

Some ghost shots in the video but there not done intentionally happens if I miss time my switch and jump to early.

Also yet again the audios fucked up by xfire. Dunno why it's doing it but I swear i wasn't listening to some music there that sounds like me thumping my head repeatedly off my desk while a dying cat is used as bagpipes.

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