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March 28, 2024, 09:22:32 am

Author Topic: Charley's Attack/Defend Script  (Read 19575 times)

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Charley

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Re: Charley's Attack/Defend Script
« Reply #15 on: February 27, 2012, 05:12:20 pm »
Thanks Knucis, updated download link.
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Midiox

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Re: Charley's Attack/Defend Script
« Reply #16 on: February 28, 2012, 09:22:48 pm »
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Re: Charley's Attack/Defend Script
« Reply #17 on: March 01, 2012, 02:43:39 pm »
theres a bug with set 4 if you choose it you keep the m4 from set 0 and also have the m60
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Quote from: Tical
All I know is you're a polack glitcher. Why are you pretending to be not a polack glitcher? Admin probably saw marcell the polack glitcher fucking around with RPG at close range, he did the right thing and banned you before you could polack glitch. Not actually being a polack glitcher could probably help

morphine

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Re: Charley's Attack/Defend Script
« Reply #18 on: March 02, 2012, 06:38:12 pm »
Charley please check the command "end". It kills the server when you use it during a round.
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Charley

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Re: Charley's Attack/Defend Script
« Reply #19 on: March 02, 2012, 07:47:50 pm »
Remove line 387 as a temporary fix. I'll add a permanent one when people can connect to my server again, which should hopefully be tomorrow.
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Gudio

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Re: Charley's Attack/Defend Script
« Reply #20 on: March 11, 2012, 01:40:17 pm »
onScriptLoad last line:

Code: [Select]
local player;
for ( local i = 0; i <= GetMaxPlayers(); i++ )
{
player = FindPlayer( i );
if ( player ) pinfo[i] = PlayerInfo();
}

Funny fix. I heard you had problems with reloading scripts.

If you want to hide enemies, put it in onPlayerSpawn:

Code: [Select]
local plr;
for ( local i = 0; i <= GetMaxPlayers(); i++ )
{
plr = FindPlayer( i );
if ( plr )
{
if ( plr.Team != player.Team )
{
player.RemoveLocalMarker( plr );
plr.RemoveLocalMarker( player );
}
}
}

If I find free time, I'll optimize these scripts a bit.
« Last Edit: March 11, 2012, 03:11:05 pm by Gudio »
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kevinsito

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Re: Charley's Attack/Defend Script
« Reply #21 on: March 16, 2012, 12:33:01 am »
Mind if I provide a mirror download link?
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Charley

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Re: Charley's Attack/Defend Script
« Reply #22 on: March 16, 2012, 11:36:13 am »
Go ahead, you'll have to keep an eye out though as I'm hoping to release a revised edition soon(ish). Probably around the first week of April.
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Sora_Blue

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Re: Charley's Attack/Defend Script
« Reply #23 on: March 17, 2012, 05:37:24 pm »
dont forget about set 4 its still giving a m4 with the m60
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Quote from: Tical
All I know is you're a polack glitcher. Why are you pretending to be not a polack glitcher? Admin probably saw marcell the polack glitcher fucking around with RPG at close range, he did the right thing and banned you before you could polack glitch. Not actually being a polack glitcher could probably help

kevinsito

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Re: Charley's Attack/Defend Script
« Reply #24 on: March 21, 2012, 05:00:11 am »
Well I can wait until the "final" version of the script.
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No Thijn,i bought a cd for windows 7 Tiny Edition earlier.

FaF

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Re: Charley's Attack/Defend Script
« Reply #25 on: March 21, 2012, 02:08:35 pm »
Just saw this thread, so thought of posting bugs we encountered as we also use the same script on our training server

1. It happens at time that it doesnt let you choose a set and says already many players with that set, or at times suppose if i do !set 1 and then !set 2 then i have weapons of both sets...

2. I guess when we put someone in set selection, there isnt any loading bar.

3. starting random bases instead of specific ones made some players crash everytime.

4. The vehicles dont respawn after round has ended, the still remain at their last position where they were left.

5. sometimes the checkpoint timer increases to infinity in negative form (-1,-2,-3 and so on) to solve this we just get out of pickup and get back in.


these are the core ones that i remember...i might post more later if i recall any...


but yea since it was made in a hurry so thats quite expected so yea I would like to thank charley for the script and putting it up for download as we atleast have some playable script other then having nothing...
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Charley

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Re: Charley's Attack/Defend Script
« Reply #26 on: March 21, 2012, 06:53:30 pm »
Hmm I'll try and release a little update asap

Edit- I've edited the download link with an updated version.

It should have fixed all the mentioned bugs. There is still no loading bar in setchoice though.
« Last Edit: March 21, 2012, 07:43:01 pm by Cutton »
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FinchDon

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Re: Charley's Attack/Defend Script
« Reply #27 on: July 27, 2015, 06:45:37 am »
Haha Nice Work Charley

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stormeus

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Re: Charley's Attack/Defend Script
« Reply #28 on: July 27, 2015, 08:47:53 am »
Haha Nice Work Charley

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This thread is three years old and the script was written for 0.3 anyway.
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<krystianoo> stormeus do good job
<krystianoo> with recent update
<krystianoo> if not agree; jeb yourself in head
<Avenger> yesterday you said death to stormeus
<karan> double standard krystianoo
<karan> he called him fake prophet too
<krystianoo> sure fake prophet
<krystianoo> but with recent updates real

FinchDon

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Re: Charley's Attack/Defend Script
« Reply #29 on: July 27, 2015, 09:10:51 am »
i will convert it please any link?
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