1
VC:MP General / Sniper behavior in VC:MP (and more)
« on: June 15, 2017, 06:49:37 am »
I'm going to keep this short and sweet: in the next feature release of VC:MP (0.4.5) I plan on changing the behavior of the laser scoped sniper rifle so that it no longer shoots through walls, and instead is only able to shoot through glass. This should make it a fairer weapon to play against while also neutering blatant wallhacking with it.
The only reason I'm bringing this up well in advance is because it builds on top of a number of other combat changes, like slide glitching patches, that keep gameplay more consistent. I'm also aware that this removes some flexibility from the combat system — glitching has been a way of adding variety to multiplayer combat when the game's regular combat system is rigid and lacking in some features.
That said, here are some questions for everyone:
The reason I'm asking this here and not the VC:MP forum is because this is a hub for all sorts of people used to deathmatch, while the official forum is not DM-centric.
The only reason I'm bringing this up well in advance is because it builds on top of a number of other combat changes, like slide glitching patches, that keep gameplay more consistent. I'm also aware that this removes some flexibility from the combat system — glitching has been a way of adding variety to multiplayer combat when the game's regular combat system is rigid and lacking in some features.
That said, here are some questions for everyone:
- Are you satisfied with the current deathmatch experience? What are the upsides, if any?
- What are your concerns about the current state of deathmatch?
- What would you want to see added to the combat system, if anything?
The reason I'm asking this here and not the VC:MP forum is because this is a hub for all sorts of people used to deathmatch, while the official forum is not DM-centric.