KotH best. Actually, me and GangstaRas planned everything in the mode by looking at the good things and bad things in CTF, TDW, RTV and EAD.
- Player Count: Supports interesting and balanced 1v1, 2v2, 3v3.... 20v20 bases of all sizes. Bases play according to server player count. It's easier to start parties here.
- Comeback Mechanics: Team losing 240-0 can still get their shit together and come back with one good push.
- Shit and Funny Bases: Boat action, Sea Sparrows, Hunters, Drive Bys that drops the skill gap in VCMP and is fun for casual newbies.
- Combat Fluency: No stopping or pressing keys to capture the objective. Capture zone in full combat with unrestricted movement.
- Dynamic TDM Intensity: The respawn delay (editable for each base individually) allows us to control the intensity of DM. Slowing the chaos in big crowd, or pacing up the action in less players.