Vice Underdogs

Archive => Vice War Summer 2011 => Archived Events => General Board => Topic started by: Charley on August 03, 2011, 01:07:57 pm

Title: New Points system
Post by: Charley on August 03, 2011, 01:07:57 pm
We've implemented a new points system whereby the bonuses are worked out by the average of the two players distance from the respective base, instead of just the killed player's distance.

It works like this:

KillerDist = //GetDistance(BasePos,Killer.Pos)
KilledDist = //GetDistance(BasePos,Killed.Pos)
Dist = (KillerDist + KilledDist )/2

Bonus boundaries (if Dist...):

Offensive
<10m - 4 points
<50m - 3 points
<125m - 2 points

Defensive
<5m - 4 points
<30m - 3 points
<200m - 2 points
Title: Re: New Points system
Post by: aXXo on August 03, 2011, 03:55:12 pm
KillerDist = //GetDistance(BasePos,Killer.Pos)
KilledDist = //GetDistance(BasePos,Killed.Pos)
Dist = (KillerDist + KilledDist )/2

Bonus boundaries (if Dist...):

Jea! Im sure everyone understood it  :D