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Topics - Charley

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16
News and Announcements / New policy on PL-VU membership
« on: February 10, 2020, 02:19:12 am »
New policy on PL-VU membership

We are thrilled to see the growth of Pakistani Legends as a formidable force in VC:MP, it is a community and team in which several people have found a home, and found people they can fight with together. They are encouraging teamplay and community in a way that increases the competition in VC:MP, which is a good thing.

We have a long-standing policy of not allowing our members to affiliate with any other clans, gangs or teams in VC:MP besides VU. In light of the consolidation of PL as a team, we took a vote to decide whether we would allow VU-PL joint membership. We have decided that PL now possesses the key characteristics of a clan, or gang, and therefore there will be no VU-PL joint membership allowed from this point onwards.

What does this mean? In VC:MP and the VC:MP community:
  • VU members may not identify as PL, whether by tag or in conversation.
  • VU members may not play in PL teams in team events
  • VU members may not participate in private PL events

Those members who already identify as PL may choose to leave VU, or cease their PL affiliation. Those who wish to apply to join VU, we ask you to be honest about your affiliations, and recognise that you may not be both VU and PL at the same time.

Once again, we're happy to see the growth of another team in VC:MP, we enjoyed our recent clan war against you and are looking forward to the next one.

17
News and Announcements / Servers of the Year Awards
« on: February 02, 2020, 01:34:08 am »
We are happy to announce that we have started hosting Servers of the Year awards.

Xmair had the idea that, while server forums often have 'clan of the year' awards, the people behind good servers often don't get any recognition. We are righting this wrong by allowing the community to vote on their favourite servers.

Currently voting is open for the 2019 awards. Head over here for more info, and to get voting.

18
Server Discussion / LWs Etiquette
« on: January 29, 2020, 03:14:37 pm »
This discussion has been going on for as long as I've played VC:MP, but I'd like to get people's insights on it these days.

Whenever I play LWs, I see people complaining about '1v1' in downtown, and I also see 'friends' or 'allied clans' not shooting each other, despite the fact that they're on a different team.

I used to do this back in 2008, but by 2009 my attitude shifted completely, and I started thinking fuck it, it's a team game, if you're not on my team then you're going down. People say 'But we're friends!' and I say 'Yeah, and in VC:MP, friends kill each other.'

I want to fight the most experienced players, and the whole point of clans is for us to work as a team to overwhelm the others. Otherwise, in my eyes, we might as well hang up our tags. If you wanna 1v1, make a friend and go to a server where you can teleport.

What do you think?

19
Guides / A Guide to Making a Clan v1.00
« on: January 26, 2020, 04:11:48 pm »
Hello all!

After this post I had several people contact me for advice on setting up or managing a clan. I'm going to throw a bunch of general advice into this topic, and then for a couple of people will follow up with specific advice. If you're a new or existing clan leader, please feel free to drop me a line! If I have time, and you are polite, I will happily provide a bit of advice.

So here it goes. The step by step plan to creating a clan in VC:MP.

If you'd like to repost this elsewhere, please feel free, but also please credit the author (me) and link to this original topic.

Step 1: Choose an identity

This might sound simple, but it isn't, it's huge, complicated, and might take months or even years to get right. It's not just choosing a clan name, it's choosing the purpose for its existence, one that sets you and your clan apart from all the others.

  • 1a. Choose some values. What are you for, what are you against? What's the ethos at the centre of your dream? If you're struggling on this, you can try to think what you would like the clan to look like in 2 years, when it's full of members. How will they behave? What do you want people to think about the clan? How does it reflect your personal approach to VC:MP?

    My first attempt at opening a clan, the only true value I had articulated was active leadership. At the time, VC:MP was virtually dead as the masterlist had been down for 6 months or so, but even before that, the leadership of the dominant clans (KFJ, DnA, MK) were inactive. When new, energetic players joined, their enthusiasm was wasted, because they simply weren't being led by anyone.

    It turns out, this value alone wasn't enough. The clan failed. After that, I tried again, with a player named Bugsy, and that failed too, because essentially I'd made no adjustment to the values. The third time, I opened up a clan with a guy called N0W4R, with new values. We were united in one thing: we were avid LW players, and we hated roofers, and spazzers. We thought they were weak, cowardly, and disrupted the more pure version of gameplay (an opinion I didn't hold for long). Suddenly, we had an identity. We had a reason to exist. We wanted active leadership, and we wanted to fight the roofers and spazzers.

    This worked for a while, but the values weren't flexible, weren't scalable, and NOW4R was not a reliable co-leader. I decided to close the clan, but a good number of people asked me not to. Knucis, aXXo and I thought about it carefully for a while, and eventually I decided we could reopen if we choose a new identity, one that reflects more closely what I wanted the clan to be in the future.

    We were the underdogs, we were fighting against the mainstream clans at the time. And we were against elitism, we would accept anyone if they pledged activity and a will to improve. Back then, getting into a clan was almost impossible. The barriers for entry were incredibly high, and KFJ and DnA even closed their applications at some point, becoming invite-only. Fuck that, we decided to create two training ranks, so that we could help newbies. We wouldn't rely on old talent, we would create new talent.

    Our values were set: strong, active, large, open, helpful, friendly.

    You have to choose yours. What are you opposing in VC:MP? What are you proposing in VC:MP? How can reality for players be a little different, if they joined you and not another clan?

  • 1b. Choose a name. Think very carefully about this. It should follow from your values. Why did I choose Vice Underdogs? Simple. We were playing Vice City, and at that time, we were very much the underdogs, disrupting the status quo. We're not underdogs any more, but it doesn't matter, the name is a nice reference to a point in our history.

    Think carefully about how the tag is going to look. VU looks fucking cool. ArS looked cool. My first attempt, TaB, not so cool. I don't even remember the name of my second attempt, but the tag looked shitty. You want a tag that people want to wear. If you're going to have training ranks, think carefully how they're going to look too.

    Remember: your name is going to inform your visual identity going forward. It's going to be on forum boards, it will appear in memes, it will be discussed on discord. Think carefully.

  • 1c. Choose a visual identity. What are your forums going to look like? What's your logo gonna be? What colour are your players going to play as mostly? What characters represent who you and your clan are? This is very important. It is about building your brand, making it look professional and coherent.

    Think back to your values. Maybe you're going to look for a fierce aesthetic, or a warm one, or a minimalist, modernist one.

    Why did we choose pink? Because it's playful, it doesn't take itself seriously. We were never a clan that wanted to say 'Fuck you, we're better than you.' We've always been a clan that says 'Let's just have some fun, keep things on the lighter side, and be able to laugh at ourselves.' We were not concerned with looking macho. Some people liked this, some people didn't, but at the end of the day it reflected our values. It also set us apart from our new competitors in 2009, ULK, who had a completely black forum, and had the 'fuck you' attitude to match it.

    What will your signatures look like? Do you want them to be personalised for each member? Do you want there to be consistency? My advice would be to build a coherent visual identity across all of your members' signatures. It can even be a selling point for your clan - you join, you get one of those kickass signatures.

    Consider making a custom HUD. Then all screenshots from your members are gonna have your logo on it.


Step 2: Hierarchy and administration


How will tasks be shared, and how will clan members participate in decision-making? Clan members want and need strong leadership in the beginning, but they also need some way of contributing, to feel a bit of ownership over their clan. This is a difficult balance to pull off, and most clan leaders are unsuccessful in doing it.

  • 2a. Lead from your values. Your decisions as a clan leader need to be in line with the values you decided in Step 1. If anyone points out that you are straying from your values, for whatever reason, then you need to take a step back and examine your actions. Consistency is key, it builds trust among your clan members and strengthens the clan's public image. Do not make exceptions for your friends, do not make exceptions for personal benefit, do not make exceptions ever.

  • 2b. Choose a hierarchical model. One is not necessarily better than another, but they vary in how appropriate they are to your situation. Four basic models are:

    • One leader among equal members. This is a good model if you're aiming to recruit quality over quantity. You should only choose this if you're a fairly reputable player, and can rely on drawing experienced talent from other clans. The best example of this was TRC, in which Morphine (despite Metalord and Foxtrot's presence) really ran the show from day one. He was enough of a big fish to draw people in. If you aren't a big fish, this model is going to be very difficult for you. Also remember, just because you're the leader, doesn't mean you don't need to listen to the members. Your decisions should follow from the values you defined in step one, not your personal interests. If your members point out that something you've decided contradicts the clan values, it is vital that you listen to them. Consistency is key. This model is good for strong and quick decision-making, and it draws clear boundaries for clan discipline and representation, but only for as long as you can guarantee your activity level. Once you're inactive, the whole show slowly falls apart.

    • One leader among tiered members. VU was the first clan in VC:MP to introduce two training ranks, and we did so because it directly follows from our values. Soon after, many realised the strength of this model, they adopted it too. It allows a longer cultivation period for new members, with a lot of associated benefits. There's more flexibility with who you accept into the clan, because if a lower-tier member acts out, it doesn't affect your reputation as much. It also allows you to accept members who don't yet embody all of the values of your clan, in the faith that over time they can learn to do so. For a game where experienced players are few, and where newbies often need to be given good reasons to stay, this model is great. It does mean, however, that you'll be dealing with a lot more discipline issues, and you will get a lot of criticism for accepting 'newbs'. Trust your judgement. Others might think that think that one person is useless, disloyal, rude, whatever. But if you think they have potential, then stick with them. This model is the most time-intensive, so if your activity is limited, it's not super wise. I'll get into why in the 'Recruitment' section below.

    • Equal full members among tiered members, no single leader. This is the system that VU currently has, and it's the one that ULK eventually evolved into. This is e great model for sustainable activity, but it requires that you can trust your full members to discuss issues and make decisions in a mature, reasonable way, guided by the clan values. My advice is to wait until you've established a clear clan culture among your members before shifting to this model. I advise against adopting this model in the beginning. When should you switch to this model? Whenever you need to, and you think that the clan is ready for it. In our case, we switched because of leader inactivity. What was the result? We went from a dying clan to, once again, an active, vibrant community of brothers. This maximises the level of ownership that each individual member feels over the clan in an equal system. I would also advise that you set roles for the full leaders, while still maintaining their equality. In VU, we have an administration circle, which acts like a mix between an HR department and a constitutional court, making sure the clan is abiding by its values; we have the development circle, which acts like a business development department, exploring growth opportunities; and we have a recruitment circle, which is self-explanatory.

    • Multiple leaders, multiple tiers. This system involves having one or more co-leaders or 'senior members', and multiple tiers of regular members. This system is a mistake that I've seen repeated over and over again. It almost never works. It leads to inefficiency, conflict, a lack of consistency, disciplinary mistakes and a lack of ownership on the part of your regular members. You can reasonably assume that in the beginning, no one is going to share your vision completely. Unless you want to compromise on some of the values you defined in Step 1, it's best to avoid having co-leaders. Never choose this model.


    Ultimately, you have to pick whatever model works for you. Generally speaking, for new clan leaders, the 'One leader among tiered members' model is the best place to start, with a view to eventually transitioning to 'Equal full members among tiered members'. This worked for VU, and it worked for ULK (until the big drama). You may instead want to transition to Multiple leaders, multiple tiers, like MK have done, but that's really up to you, and it will take time, don't do it from the start.

  • 2c. Separate administration from clan management. If you're great at making forums, and doing the technical shit involved with the backend of running a clan, then great. But, the chances are, you aren't, and you're going to need help. IIRC the original VU forum was set up by [DU]Darfy as a favour. After I fucked up that forum (I sent all members an email, not knowing that web hosts normally have a rule against that to protect against spam), Darfy helped set up this one, originally hosted by VRocker, now hosted and soon administrated by Thijn. Thijn has been, and continues to be, the administrator from heaven. He is so unbelievably kick-ass. Here's the important thing: Darfy and Thijn are capable, generous with their time, and never, ever, interpret their control over the forum as granting the right to make decisions regarding the clan. [DnA]Ryz is another great example of this, he was a kick-ass forum admin, but that didn't affect his position in clan decision-making. He was not the leader, he did not step in.

    There have been countless examples where clan leaders are not clear enough with forum admins, where they don't establish boundaries, and the admin takes advantage of their power. The most famous example of this was ULK.akiharu. He created the new ULK forum, and the XE forum, and assumed a quasi-leader-like position in the clan. When, eventually, the old members called him out on it, everything exploded. Akiharu banned some of them, they made their own forum, and the members were split down the middle. For a while, there were two ULKs, and neither would capitulate, until eventually the clan all but faded from existence. What was at one time, the biggest, most powerful clan in the mod, was brought down by not clearly separating administration from clan management.

  • 2d. Flexibility mitigates against inactivity. There will be periods where the managing member(s) of your clan are unable to attend to all of the issues they need to. Clan applications may go unsorted, recruitment might stall, spammers might successfully invade your forum, there may be no clan events for months on end. To avoid these situations, you need to be flexible. If you can't find the time to fulfill all of your duties, then find someone else to take some of them, or adjust the hierarchy model. Act fast, before clan members get sick of it, lose faith, and decide to leave.


Step 3: Recruit

Your initial members might be a couple of friends that you've persuaded to quit other clans from, e.g. I convinced aXXo and a guy called mert to quit MK with me. But they aren't gonna be enough. It's time to recruit.

  • 3a. Small fish. Ever heard the saying 'Big fish in a small pond'? Well, there are a few of those around in VC:MP. But going for them directly, that's not going to work. Unless you're following the 'One leader among equal full members' model, your best bet is to go find some small fish, and help them grow. When I first started out, I would spend hours going ingame, finding any newbie who spoke English half-decent, and taught them basic fighting techniques. Then I would say 'Hey, it's been really nice playing with you. If you want to learn more fighting techniques, and meet more of my friends here, go to this website and apply to my clan! You seem like a cool guy!' It was long, tiring work, but it got results. It wasn't long before we had 10-15 players running around the game with VU_T and VU_R tags on. Remember, people wearing your tag is free advertising. Don't worry too much in the beginning about their adherence to your clan values - this is what training tags are for! Doing it this way, you're also doing a service to the VC:MP community, by raising the chances that newbie is going to stick around and contribute to the overall playercount.

  • 3b. Medium fish. These are the guys who might have been in a couple of clans, or have chosen to remain clanless for a while, and they're sort of experienced, they know how to fight, but they're not exactly pros, and they don't have a huge rep. Seek a couple of these out, and don't worry too much about their English ability. In fact, if they can fight well, but don't speak much ingame, that's ideal. The strong and silent types will build your clan's reputation, and are sure not to rock the boat.

  • 3c. Big fish. Unless you've got a seriously good reputation in VC:MP, it's unlikely you'll attract many (or any) of these in the first year or two. That doesn't mean you shouldn't be trying, just don't overdo it. The important thing is to single out who you think you want, and who you think might be interested in a bit of a change, and cultivate a long-term relationship with them. You need them to know that they're wanted, that you want them in, and you're willing to wait until they're ready. Ask your members who they would like in the clan, who do they see potential in? It's quite fun, to discuss potential new members, and work on getting them in together. As a rule of thumb, though, try not to recruit directly from your competitor clans. This can cause some seriously bad blood and damage your reputation - VU and MK were at war for a year or two because of this. If you are cool with people, over time, you will get some pleasant surprises. I've experienced this a few times, when people I never expected to apply did so, and it truly is a great feeling. I think the first one was Skirmant, more than 2 years after the clan was first established.

  • 3d. Never stop. Recruitment is the job that never ends. It might change a bit, and once you're established you'll find it much easier, but still, it never ends. People leave VC:MP, people leave your clan, people go inactive. You need to maintain a full, active roster. For reference, at the time of writing, we have 60 VUs, 23 Rookies and 18 Trainees registered on the forum. That is the number of members that we require to maintain the level of activity that you currently see from us. How many of them are active? Around half.

  • 3e. Inactivity is fine. One of the mistakes I made when I first opened the clan was to suggest that people should be kicked if they're inactive. This is dumb. Just because someone is inactive, it doesn't mean that they aren't loyal. It means they've got other shit going on. Many people are only available during one period of time per year, e.g. the summer. Others might temporarily get distract or bored of VC:MP. Keep them in your roster, you never know when they're going to come back. The surprise returns of Gangstaras, Madkiller, TheKing and others over the years have contributed a great deal to VU's success. Other clans will have similar stories - Faf's return to MK, Head's to ULK, Smoke2Joints to DnA. Instead of punishing inactivity, you need to make your clan and its time together attractive enough for people to want to login over and over again.

Most of our original applications were lost when I fucked up our first forum, but you can still find a decent number of reference applications on this forum. Go to the last page of the accepted and denied applications and start reading.

Step 4: Get noticed

Your clan needs to be on people's minds. It needs to be in people's discussions. They need to be thinking about it, and talking about it, when you're not around. There are a few good ways to do this.

  • 4a. Events. This was one of VU's two chosen routes. We create events for two reasons. First, it is to grow the community. The more active players there are, the more you have to choose from, the more you have to play against. ULK.HeAD once told me the only reason he put so much effort into ULK and XE was so that, in ten years, he could log on again, and still have people to play with. Second, well coordinated community events are a good way to drive traffic to your forum, to gain reputation and to show off your leadership skills.

  • 4b. A server. This one is harder, but garners the same benefits as events. Create a good server, worth playing, and people will naturally come to you. Watch out for people who are only interested in your clan because they think it will grant them admin privileges, however. These guys don't have the right priorities, and they will likely let you down as soon as the going gets tough (which it will, more on that later).

  • 4c. Activity. This is obviously the most important one. Your clan needs to be active, ingame and out-of-game. You might not want your forum to be a community hub, like VU's is. But there are other forums with high traffic, which you can make use of. You can keep active threads on server forums, and the official VC:MP forum, for increase visibility. You should also create an IRC or Discord channel, and make it interesting enough for people to want to join and contribute.

  • 4d. Clan wars. Challenge other clans to wars. It doesn't matter if you lose, the point is you'll get better as you try, and your team will form stronger bonds through the process.


Step 5: Pick a rival

This one is optional, but can be very useful. If you pick a rival clan or group of players, you can really solidify the bonds between your team members, and add excitement to the game. Rivalries don't need to be bitter, or aggressive, although they can be. VU grew with several rivalries, first MK, then ULK, then DnA (sort of), then WK.

Step 6: Get ready to defend yourself and the clan

People are going to criticise you. Sometimes out of jealousy, sometimes out of elitism, sometimes because your members are acting like shitheads. The key point is, if you and your clan are acting in line with the clan's values, then you have nothing to be sorry for.

Over its history, VU has been criticised constantly. To begin with, people really hated that I was accepting newbies into the clan. They didn't like that I was disrupting the status quo, going against the elitism of the old clans. They couldn't understand my vision to be open and welcoming. Since then, we've been criticised for everything you can imagine.

Externally, you have to stand behind your clan members. They are your brothers. They might have fucked up, but you have to defend them to other people. And when people attack them, you bite back, within reason. Settle disputes internally, and if needed, kick them out.

Trust me, the criticism will never stop. You need to work out a way to deal with it that isn't too stressful for you, or antagonistic, or it will beat you.

Step 7: Discipline

You need to set clear rules for what is and isn't okay in the clan, and don't be afraid to kick people, as long as the kick is justified. If you say to a member when they're accepted 'Don't do X, Y and Z', and then they do X, Y and Z, then you are perfectly justified in getting rid of them.

This will likely happen a lot more in the beginning. I was constantly kicking people in the first couple of years. Because you're taking on newbies, you will find that they're not all ready. It is a process of sorting the wheat from the chaff.

Kick them in an unemotional way, avoid creating enemies by being too passionate. Simply state that they were told not to do X, Y and Z, and they did it anyway, therefore you need to remove them from the clan, and wish them the best of luck for their future.

Do not be afraid to kick people out, even if your membership numbers are low. Kicking people sends a message to everyone about what you're willing to accept, and what you're not. Over time, it reveals your clan values, and shows that you are serious about maintaining them.

Step 8: Keep growing

The title of this post is a bit misleading, because it implies that you can just 'make' a clan, and it therefore exists. Wrong. A clan is constantly being made, whether you're doing the making or not. The effort to continue making and remaking the clan simply doesn't go away. Hopefully, if you've followed the other steps, and put in the time and effort, you will have a bunch of clan members who take over responsibility for most of the making. I've happily been at the stage for years now, where I could walk away from VU, and it would continue to exist. My presence here simply isn't necessary any more. This is as good as you can hope for.

Don't let your ego get in the way of ceding power, passing responsibility onto others, and watching them take your baby and look after it, as it is theirs too now.

Likewise, although I've set out this post in 'steps', truthfully, you need to go through these steps over and over again. At several intervals in your clan history, you need to consider these steps and see if you are fulfilling them.

Step 9: Be ready for the tough times

I can guarantee you that things will get tough. There will be several periods of time when you want to give up, because things aren't working out. How you deal with this is up to you. If you want to give up, no one's going to blame you, as long as you gave it a good shot. But if you want to perservere, then you need to be ready to handle a lot of stress, a lot of negotiating, and a lot of effort.

Why?

Why make a clan at all? If it's so much effort, and so much time, then what's the point? Well it's the same reason we do anything hard, it's because it's rewarding. To create a community, and watch it grow, is an incredible feeling. You are passing on what you know to others in the game, you are helping the game you love stay alive, and you're hopefully finding time to have fun with it while it happens.

What now?

Like I said at the beginning of this post, I'm happy to give some more detailed advice to individuals who are polite, if I have time. I will probably add things to this post too - I've written it out in one go, and not reread or edited it, so it's bound to be missing points that I want to make, and it probably has some mistakes.

In any case, please share this post with anyone you think might be interested, clan leaders old and new. VC:MP relies on clans to stay alive, they keep the game interesting, and so I hope at least one or two people can take some of this advice and make something great.

20
Player Discussion / Best all-round DMers
« on: October 30, 2019, 02:07:06 am »
So in the VU private boards we were talking a little bit about DM, and the subject of all-round DMers came up.

I claimed that I can count the number of all-round players on my fingers (which subsequently proved to be untrue, as I counted 11).

Who can you name, who you think is (or was at some point) an all-round DMer. They have to good at every one of the following:

1-on-1
Long-distance
Team-fighting
Multi-wepping
Explosives
Teamplaying
Strategising
Leading

My list is:

ferrari, HeAD, jUan, Veteran, Prontera, Hanney, Morphine, NewK, Eddy, aXXo, Zegro

These are the only players I've met who are or were capable of all of the things above, but I've not been ingame in a while, there are sure to be a few more.

21
News and Announcements / VU is 10 Years Old
« on: January 01, 2019, 08:53:17 am »
To say that this is a strange topic to write is a huge understatement. I can't quite believe that what started out as 2 people, and grew into a huge online community, is still going after ten years.

I'm going to quote from our clan ethos, something that has remained officially private since it was written out formally in 2012 (although I'm sure it's been viewed by outsiders).

Quote
This clan was formed to create two things.

First, the strongest group of fighters in VC:MP. At the end of the day, this is a DM clan. If you can't fight, then learn. If you can fight, then teach. Do not lose sight of the fact that we are here to kick ass.

Second, a group of friendly people who are welcoming to newbies. I've seen a lot of people say 'It doesn't matter if you can fight or not, VU's about being a cool guy not about fighting.' This isn't quite right. The clan is about being cool and friendly, but it's also about fighting. Our theory has always been 'if you can speak English and you're not an asshole but you can't fight, then sure you can join. We can teach you to fight.' Everyone can learn to fight, not everyone can learn to be a good person.

It's important that we remember that the goal is to make a team of people who can pwn anyone who comes our way, but that is also humble, kind and fun.

I can honestly say that these were the two core intentions behind VU, and I can honestly say that I think together we have achieved them year after year after year.

The one thing I would perhaps modify is 'Not everyone can learn to be a good person'. This was written when we expected to hold onto members for a year or two maximum, and wouldn't take a significant place in their life. We thought it out of the purview of our engagement to make any meaningful difference to how anyone saw the world beyond the game, and how to interact with others.

We were wrong. We had no idea this thing would last ten years. What we've seen, in fact, is a whole host of people who have been able to use their experiences in VC:MP, with VU as their guides, and improve their personal attitudes. I always thought that VC:MP, and the community around it, was like a mini life-simulator. We get to adopt certain responsibilities and powers, and are given voices, way before it's possible in real life. And the process of navigating these responsibilities, powers, voices and the relationships that tie them together allows us to learn things about how the real world works. I can't count the number of people who have openly stated 'VU changed my life', and I am among them. VU changed my life.

When I think about VU, I also think about the extended community that surrounds it. We've been incredibly fortunate to have a lot of supporters over the years, and ultimately they have outnumbered the people who wanted to see us fail. We wanted to create a platform where the whole community could get together through events, servers, and forum chat, and that relies on people continually coming here and contributing their thoughts. So thank you to everyone who has been involved.

While the whole VU family is incredibly important, I'd like to single out a few people in particular who I think have had a foundational impact on VU, and certainly my journey in the clan.

aXXo - you were there with me from the very beginning. We met in MK and you agreed to follow me out into this new adventure. Endlessly creative, intelligent, insightful, funny, and kick-ass ingame, you're a cornerstone of this clan. Although our periods of activity rarely overlapped, we held it strong over the years and I'm so happy to see you're still here.

Thijn - what can I say dude? You are truly unique in VC:MP - resourceful, helpful, committed, level-headed and insanely generous. Even barely stepping ingame for years, you've maintained the clan vision and stepped in with authoritative insights whenever you've felt it's necessary. You are VU to the bone.

Knucis - my original partner in crime when growing and maintaining the clan in its first couple of years, VU wouldn't exist without you. You provided the motivation and support to continue even when things were at their worst, and you never let our (previous) mountain of enemies bother you - you truly didn't give a fuck about them, because you understood the clan vision from the word go.

TheKing - you're one of the truest leaders in VC:MP. From day 1 of knowing you, I've been bowled over by how kind and inviting you are to newbies, how good you are at steering people in the right direction, and how you understood the concept of open recruitment, against the backdrop of the then-elitist VC:MP orthodoxy. Beyond that, you're wicked fun. I'm delighted that you came back.

GangstaRas - in my eyes you've been the king of VC:MP for a few years now. For the first couple of years I thought you would fade away, given your long periods of absence, but true to your word you came back every summer, and brought with you all the enthusiasm, commitment and dedication that you started with. Now you sit at the top of the game, making outstanding events and acting as a true role-model for everyone in the clan and those in the community too. Simply put, you're a hero dude.

Veteran - my VC:MP soulmate. What can I say dude? You're the VUest of them all. Your ability to not get wrapped up in all the drama bullshit, and just play the god damn game, has always brought us down to earth. Many of us sometimes forget that VC:MP is supposed to be a fun shooting game, you never do. Consistently one of the friendliest, most skillful and admirable members of this community.

Wilson - you're fucking insane and I love it. Every team needs one person who will just go balls-to-the-wall crazy to defend everyone else. If anyone comes close to harming VU, you don't give a fuck about your personal reputation, you go after them with everything you've got. It's been a tumultuous few years for you in the clan, and we're all better off for them.

Ferrari32 - much like Veteran, you serve as a constant reminder to just shut the fuck up and play. You give an old school edge to clan discussions and plays, cutting through bullshit with hardline stances informed by sharp insight. I've been particularly impressed with your habit of choosing a few trainees who a lot of people don't have faith in, but seeing something in them, and guiding them in the right direction. You will defend them against the rest of the clan, and usually you are right. You can spot talent where others can't.

Stormeus - wherever the fuck you are, for years you provided a voice of measured reason, completely in line with VU principles. Like Thijn, you rarely strayed ingame, but you nevertheless dedicated hundreds of hours to helping the clan run smoothly, and guiding people in the right direction when it came to making decisions.

Siezer & Joker - I've put you two together because I think of you as two of the people who seriously continued the VU vision when some of us older guys became less involved. You both have inspiring individual stories, and have come to define what being a VU is for the new generation of members.


Of course I could go on and on, but I will leave it there for now. All I can say is that I'm incredibly grateful to everyone who's been a part of this great community over the years. I can't see it lasting another ten years, but I could be wrong.

I'd like to encourage anyone to share their thoughts/reflections/experiences of VU over the ten years in this topic.

Viva la VU!

22
Information and FAQs / Banner Image
« on: September 09, 2018, 02:19:06 pm »
For archival purposes:


23
News and Announcements / PunkNoodle promoted to VU
« on: August 01, 2018, 01:59:22 am »
Ladies and gentlemen - wait sorry, no, Angela's gone, there ain't no ladies here.

Ehem. Gentlemen, it's our pleasure to announce the promotion of PunkNoodle to full VU. Punk has impressed us on every front, from his in-game personability and fighting skills, to his out-of-game contributions on the forum and elsewhere. He is at all times polite and well-humoured, but nevertheless stands up for what he believes in, defending his views against all people regardless of their status. This is what underdogs do, and how they eventually triumph.

To be honest we were surprised when Punk chose to go the full route, from Trainee up to Full Member, but it was a sign of his humility and his dedication to the clan. He embodies our clan ethos, and strives to make the clan better, for which, we're happy to call him a fully-fledged member of the family.

It's a real pleasure to have you here, PunkNoodle.

24
Player Discussion / Should we change the rules for this board?
« on: April 28, 2018, 10:54:05 am »
So originally Cola's idea was for this board to serve as a place where people could discuss other players. Over time it's changed into players starting discussions about themselves.

I suggest that we change the rules of the board, so that discussions of players have to be started by that player, as has become the norm.

I think players should have a right to decide if they are going to be the subject of open criticism or discussion.

What do you think?

Edit - with the exception of topics like 'best fighters', 'VC:MP Legends' and stuff. I think they should still be allowed.

Edit 2 (sorry my hungover brain is working slowly) - another option would be to allow players the right to close a discussion about themselves, that they didn't start.

25
VC:MP General / Disable headshots
« on: January 30, 2018, 09:36:28 am »
<Disclaimer> After the following discussion, I no longer believe that disabling headshots is the best solution to this problem. I don't have a firm opinion on what the best solution is, but this isn't it. The discussion does illuminate some very interesting an potentially valuable solutions, however, so I encourage people to read through.

Over the past few weeks there has been a rapid proliferation of the so-called Aim Lock. One only need do a simple search online now to gain access to the tool, which helps players snap their aim to other players' heads easily. The spread of this tool stands to completely alter the gameplay balance of VC:MP, and as I'm sure most of you can testify, is already having discernible effects ingame. New and old players alike will not wish to play a game wherein some players have god-like abilities to inflict instant kills.

With the VC:MP devs AWOL, it is now up to server owners to try and combat the effects of this tool before it does too much damage to the size of the playerbase. I therefore suggest that all server owners disable headshots as soon as possible. I'm unaware of the feasibility of this, but in a previous topic Krys suggested that it would be possible:

To disable headshots you can give immunity from headshots (critical hits?) to all players.

Edit with counter-arguments:

Argument 1: Learn to beat aimlockers.
Counter-argument: This isn't just about experienced players, it's about newbies who can't beat them and will leave. They make up the majority of the VC:MP playerbase and we rely on them for the mod to be sustainable. If they leave, we're fucked.

Argument 2: Just find the hackers and ban them.
Counter-argument: Aimlock is very hard to detect and prove. Creating a staff team that can do so reliably would be essentially impossible.

Argument 3: Long-rangers would lose interest in the game and leave.
Counter-argument: Long-rangers were interested before headshots were possible in VC:MP, they will adapt. If a few of them leave, this is not a high price to pay versus the alternative of many more newbies leaving as soon as they join the game and can't score kills.

Argument 4: There needs to be a better solution.
Counter-argument: Until someone suggests one, this is all we have.

26
News and Announcements / VU Turns Nine
« on: January 04, 2018, 07:07:03 am »
It is with great pleasure and pride to celebrate the Vice Underdogs' ninth birthday.

To give a roundup of everything that has happened with the clan this year would take hours, but it suffices to say that VU has rarely looked stronger in its history. Some wonderful new members have joined our seasoned veterans, and a number of old faces have happily returned to the hallowed halls of VC:MP. New friends and old have united to continue winning clan wars, organising events, training together and encouraging friendly competition.

When I started this clan I wanted it to be the biggest and best, and when we started the forum I wanted it to be a place for the whole community to get together. I can safely say that both of these missions have long been accomplished.

I myself, and, I'm sure, everyone else in VU, is grateful to the whole community for their continued support. We may disagree on many issues, we may have fights and engage in pointless drama, but for all the negativity that floats around, the most important and positive thing is that we are still here together. Long be this a safe place for the VC:MP community to socialise, to challenge each other, and to express themselves in anysuch way they see fit.

Ten years ago many people proclaimed this mod dead. Year after year, together, we prove them wrong.

Happy New Year everyone, and Happy Birthday VU.

27
General Discussions / Free gang names and logos
« on: December 12, 2017, 03:55:00 am »
The point of Vice War 7 is to have a bunch of competing gangs, a brawl between many teams. I've elsewhere complained about how the Triumvirate goes against the spirit of this idea. Instead of trying to persuade people to join the Wolf Pack, I would like to encourage people to make more teams. And I would encourage those rational leaders in the Triumvariate (Eddy, Morph, Krys), to think about how to make this event fun, not just how to win.

To help people make their own gangs, I've made some simple gang ideas with logos. Anyone can use these for free, just comment below and use it in the gang registration section. Also, if anyone wants to offer some free gang ideas with logos, please post them below so that others can use them.

Most of them are just rip-offs from GTA3, but those gangs were always the coolest anyway.

Team name: Yakuza

Logo:

RGB: 204, 0, 51

Team name: Corleone Family

Logo:

RGB: to be chosen

Team name: Diablos

Logo:

RGB: 204, 204, 51

Team name: The Yardies

Logo:

RGB: 51, 102, 51

Team name: Grove Street Families

Logo:

RGB: 0, 204, 0

Team name: Hell's Angels

Logo:

RGB: 0, 51, 153

Team name: Peaky Blinders

Logo:

RGB: 204, 204, 204

28
General Discussions / Split Team Discussion
« on: December 12, 2017, 02:31:30 am »
In this post I am not speaking as a representative of Vice War, I am speaking just as myself.

I would like to encourage the Triumvirate to split into more than one gang. The point of Vice War 7 is to have a brawl between many different teams, not for one team to create a super-alliance and dominate. The Triumvirate in its current state goes against the spirit of Vice War 7, it makes it less fun. By creating a super-alliance you will probably win, sure, but winning is not everything. What's the point of victory if the battle wasn't fun? This is a game, after all.

You may scream 'WELL IT'S NOT AGAINST THE RULES', but let's be honest, most of us are adults, we shouldn't need everything to be written down in rules. We should be mature enough to understand the point of something and then contribute to its success accordingly.

Please think carefully about how interesting this game could be, and how boring you are making it.

29
Off Topic / Looking for a temporary web host
« on: November 30, 2017, 04:43:51 am »
Hey all,

Does anyone have any hosting space I could borrow for free? I want to build a website over the next couple of months and then migrate it to professional hosting. It'd be very appreciated!

30
News and Announcements / 100,000 Posts Milestone
« on: September 04, 2017, 09:47:09 am »
After our last milestone of reaching 2,000 members, we have now reached the milestone of having 100,000 posts on our forum!!



This is an incredible achievement, and cements this forum as the community hub we always hoped it would be. Thanks again to our tireless administrator, Thijn, and to everyone who has contributed over the years.

Also thanks to the top 10 posters, who together have contributed 25,337 of those posts:



Next milestone: either 3,000 members or 150,000 posts.

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