Wait I minute. You don't want to
"team in CTF would tend to defend their base" but offer a gamemode which is based on defence? In A/D one of the teams ALWAYS have advantage because of the base and defend order. According to you:
but sadly it has flaws which can result in non-sportsmanship guaranteeing a win.
Besides, CTF is the most popular gamemode nowadays. People play CTF every day, they like it, but nobody plays A/D. Maybe you played A/D in your past, but as you said:
there is no reason to go back
About wallglitching. Current anti-wallglitch system has a lot of flaws. I doesn't work properly. It almost excludes the usage of covers (which is one of the parts of player's skill). I believe, this "system" was implemented only for one noob-oriented server. But if you can't play with wallglitch and
INSIST to play without it, we may agree to play without it.
About hacks. Many people from VC:MP (let's be honest, they are far from "good" in terms of gaming level) believe that we use some kind of hacks. Nobody can prove it, nobody can say what exactly it is, but they believe there is some mysterious ultra-hack that does all the work instead of you. That's ridiculous, but that's the reality we used to. It's something normal for us being called "hackers".
Talking about game recording. We're doing it for years already. But there are people like Yuri, 210W or Morphine who can't record. So, according to your logic, they probably use something.