The shitty argument of 'ppl will always find exploits' or 'all the sync problems that happen blabla' doesn't work.
And why doesn't it work? "Tell me. Elaborate. Details."
It's called being proactive, krystianoo. Preventing the problems before they happen. You're just making your decision based on the issues you know now, today. This is a foolish thing to do because I guarantee you, people will find exploits just like they always do in VCMP. Ever since the release of 0.4 this list of confirmed issues has only been growing. If we can prevent these problems before they happen I don't see any reason not to. You're being too naive to think there isn't more issues to be found and exploited. The ones we listed are just the ones we currently know about.
I'm still waiting to hear another reason for playing at 60fps other than "It's smoother".
I'll give you that reason, it's so much easier to aim. The responsiveness, the prediction, everything is so much easier to do instead of the ridiculous 30 fps jagged aiming/sensitivity and unresponsiveness.
Overall, 60fps is always smoother, and by default aiming should be more precise indeed but I believe that's a false impression we get because the of the very much improved headshots sync in 0.4. Just think about it, there were no "known" good players with automatic weapons in 0.3zR2, because the automatic weps were just not viable back then. But there were some players with very good aim playing at the time with 30fps, they just didn't stand out because the sync for automatic weps was bad. Then comes 0.4, everyone changes to 60fps and starts getting alot of headshots with the automatic weps and people are left thinking that it's because of the 60fps. It's not, it's because the sync got alot better. Now of course that after playing at 60fps for a long time, 30fps feels weird, even for me, I've always played at 30fps, and when this VW was over I changed it back from 60 to 30fps and felt really weird, but if you play at 30fps for time enough to get used to it, you won't have any issues.
We did explain, multiple times, with video demonstrations of actual exploits that are only possible at 60fps and easily capable of being used right now. Not our problem you went full retard.
Wooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww I can slide on railings!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is what you mentioned (or at least what I remember):
-sliding on railings,
-faster helicopter takeoff,
-pushing cars.
Anything else? No, I don't think so. The rest is just blablabla sync issues blablabla community.
Oh, or maybe I'm wrong? Then counterargumenting a retard shouldn't be so hard, stormeus. Do it.
What jansi posted seems irrelevant and probably an issue of his keyboard? I've never experienced that, except for the first one. The fact that you can't get out of a moving car/a moving car with a passenger is VCMP's fault.
That list will get bigger eventually as the bugs are discovered. If there's anyone actually looking into this, just give it a few more months and I'm sure that list will double in size. That weapon switching issue is very real I assure you. And the thing with some of these issues is that not all of them are consistent, some players have them and some players don't. I know there's people who never experienced that wep switching bug, but it happens to me, jansi and apparently aXXo too. The fact that there's issues that only happen with some players and not everyone, just makes it another reason to avoid 60fps. Not even the problems are consistent so when you think that some issue is unreleated to playing at 60fps because it doesn't happen to you, you might be wrong because it can happen for other people and you just never knew about it.