Community Admins
These are normal Community Managers, but with a bit more responsibility. They have full access to moderate the forum, create and modify boards and categories, create and set membergroups, and administrate users; they're responsible for settling any disputes or deadlocks among community managers; they're responsible for creating and maintaining an official VC:MP ethos. They have the same voting power as the Community Managers.
Community Managers
Permanent (unless voted out) members of the community responsible for creating official events, endorsing partner events, driving activity on the official forum.
Community Leaders
Temporary leaders who are brought in to help manage particular events or campaigns. E.g. There might be an official VC:MP Ladder event, and the community managers want some people to help manage it, so they bring on temporary Community Leaders.
Community Admins
Morphine
Thijn
Charley
Klaus
Community Managers
aXXo
Krys
AngelofDeath
Aaron
Siezer
Wilson
jah (just kidding)
Gangstrag
Sevrin
Halchter
FaF
Xmair
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So you mean, let cheaters, intoxicant and death evaders play so that they does the same again and again? No sorry, I rather prefer quality over quantity.
Weldone's case is rare and I suppose that spread enough demerits to the staffs to decrease the server's player count as a punishment
If you searched 'Vice City Multiplayer' on Google, and found that forum, would you be interested to explore the mod and its community? Fuck no.Agree.
1.Newbies are more attracted to games like CSGO, GTA V, TC:RSS or Valorant. Why? Because of enhanced graphics and not-so-outdated bugs and maybe these are latest games. VCMP might have been a big thing back in 2010s (maybe) because it was latest. This is what 'time' is you can't do anything about.I completely disagree with the graphics part. SA has a pretty bad looking atmosphere as compared to VC. The best example in this regard is one of the world's most popular game, Minecraft. While it doesn't offer awesome graphics by default, players still enjoy it due to it's endless possibilities and it isn't even one of the "latest games", it's just updated frequently which is one of the values VCMP lacks.
ban times are too long, people get cocky when you get banned, and sometimes you get banned because you said something admins dont like, ( example: ferrari called kessu a "dictator" once, got permanently banned, cheaters in ead get banned for lifetime with no chance to get unban) they lose interest.Ban times are whatever server's owners decide. Got a problem? Leave, or build your own server with your own style.
ban times are too long, people get cocky when you get banned, and sometimes you get banned because you said something admins dont like, ( example: ferrari called kessu a "dictator" once, got permanently banned, cheaters in ead get banned for lifetime with no chance to get unban) they lose interest.Ban times are whatever server's owners decide. Got a problem? Leave, or build your own server with your own style.
I have never banned anyone for calling me a dictator FYI.
Cheaters do not deserve a second chance.
Each server has it's own set of rules and if one can not obey them or outright refuses to, why should that server be dealing with the player any longer?
We play this game to have fun and some of us have created a server where we can have fun within a set of rules that gives us the best chance to have fun. We will not miss the shitstains who wish to disrupt that.
I wanted to allude to few reasons that made people lose interest over time, not saying if admins reaction are right or wrong.
Take a look at the official VC:MP forum. This is the first point of contact for anyone new to the mod. It is a graveyard. It's a boring, semi-forgotten wasteland of half-literate randomers. I put it to you that this is the main problem.If by graveyard you mean inactive, I have to disagree. There's alot of cool new client side libraries being released there (sometimes weekly), perhaps this is not noticeable for people who are not into server development or people who dont even use the VCMP forums, but I assure you there's alot of interesting stuff going on in that section of the forum. Now if you say the forum is "boring" I guess that debatable, because boring is relative. For server developers I guess its not that boring, but for the general player or newcomer it may seem to be a bit boring indeed.
let me explain what is missing here as someone who returned to the game a few years later.
Admins is banning new players because they think he/she were previously banned players. I've had this a million times. (I am safe now,I don't know what happens in the future)
the second problem is, when I enter a server, the masters are constantly killing new players. it is very difficult for the new player to learn VC-MP combat system. do they come back to the game they got killed? of course no. he/she can learn cs go, valorant at his own, because there are many tutorial videos. but he cant learn VC-MP. We have to make a comprehensive video for them to learn the VC-MP fights.
the third problem is, the community is not friendly and helpful to newcomers. I know this from myself. it is very difficult to join a community. everyone knows each other, but you don't know anyone. and no one is getting closer to make friends with you. when you say hi, their reaction is "Weren't you banned?" what ? empathize yourself with the newcomer. Everybody is egoistic, hostile. I'm here because of my real life friend. I would never come here on my own.
I am not teaching anyone a lesson. this has to be the same on all platforms. you have to help new players first. It is bad not to help a newcomer and kill her constantly. I just explained what I experienced as a participant. and about hostility, you are the biggest example with this comment. If you think I'm someone else, you have to provide proof.let me explain what is missing here as someone who returned to the game a few years later.
Admins is banning new players because they think he/she were previously banned players. I've had this a million times. (I am safe now,I don't know what happens in the future)
the second problem is, when I enter a server, the masters are constantly killing new players. it is very difficult for the new player to learn VC-MP combat system. do they come back to the game they got killed? of course no. he/she can learn cs go, valorant at his own, because there are many tutorial videos. but he cant learn VC-MP. We have to make a comprehensive video for them to learn the VC-MP fights.
the third problem is, the community is not friendly and helpful to newcomers. I know this from myself. it is very difficult to join a community. everyone knows each other, but you don't know anyone. and no one is getting closer to make friends with you. when you say hi, their reaction is "Weren't you banned?" what ? empathize yourself with the newcomer. Everybody is egoistic, hostile. I'm here because of my real life friend. I would never come here on my own.
what should be done before giving lessons and telling a community what to do with newcomers is to be honest and dont be a liar, lying about your past aliases, nicknames, identity whatever only god may know where the hell did you come from.
only those guys that are hiding something like you and get angry and reply back with hostile replies like you do, mayne that is for something yet you are trying to fool us with that lame story of "i played back in 2012 and i recently came back" who in the hell would believe that? you came back after 8 years of inactivity yet you have high-average skills? go and try to fool other ppl around or those that believe you.
before giving tips and others what to do you should stop lying and show yourself, and i repeat you are lying and hiding yourself for something otherwise you would not.
first, why does a newcomer have to be a female?
and this isnt the right place sorry for going off-topic, its my fault but couldnt resist seeing a guy like napoleon a guy that came out of nowhere with high skills and claims he has no past nicks or aliases.
and no im not hostile with everyone but to those that are trying to fool the community yea i am hostile and you are the best example for that, plus you kept avoiding the questions about your past and old aliases, this is not the first time we have caught a lying cunt trying to make a fresh start after a few months or years of being inactive(lying cunts that used to cheat ,stats pad, death evading) then suddenly the lying cunt makes a fresh start being so talktative, friendly etc towards the community then gaining power and influence on vcmp.
does anyone remember the TLK.Belial/Slingshot case from some years ago? this seems like pretty much the same, oldies like charley, morphine and a few others might remember it
first, why does a newcomer have to be a female?
and this isnt the right place sorry for going off-topic, its my fault but couldnt resist seeing a guy like napoleon a guy that came out of nowhere with high skills and claims he has no past nicks or aliases.
and no im not hostile with everyone but to those that are trying to fool the community yea i am hostile and you are the best example for that, plus you kept avoiding the questions about your past and old aliases, this is not the first time we have caught a lying cunt trying to make a fresh start after a few months or years of being inactive(lying cunts that used to cheat ,stats pad, death evading) then suddenly the lying cunt makes a fresh start being so talktative, friendly etc towards the community then gaining power and influence on vcmp.
does anyone remember the TLK.Belial/Slingshot case from some years ago? this seems like pretty much the same, oldies like charley, morphine and a few others might remember it
I just told my mind to how to save VC-MP on my first comment as you can see. and you started talking irrelevant. if you want to know who is a liar, let me tell you. a guy didnt even speak to me once and hostile to me directly. you didn't even ask me who i am. and also, i am not after gaining strength in this game. I'm just playing on my free time to have to have fun. unlike you :)
if you have a idea which it contains to revive VC-MP, share your idea here, but you're here for a fight obviously. we can argue elsewhere
There is apparently a dwindling playercount in the mod.
Take a look at the official VC:MP forum. This is the first point of contact for anyone new to the mod. It is a graveyard. It's a boring, semi-forgotten wasteland of half-literate randomers. I put it to you that this is the main problem.
My assumption is that the devs hoped to be impartial towards the community, to give the community a game to play, but prevent any individuals or groups from monopolizing or regulating access to that game. That is a laudible, but incomplete approach.
Create a community management team.
I'm up with you, VC:MP needs more propaganda for start to seen the community growing up like old times
I'll put in an example. [EAF]Han (and several other Argonath RPG players) create youtube videos of fun VCMP gameplays,
In short, what I believe is we need a marketting strategy. Make proper fun entertaining videos of major events be it VCDC or EAD Championships.
he must recruit other developers to work on it.
Where do you even download VCMP 0.4 as a new player? From moddb? From maxorator's topic in the VCMP forum? How are you going to find it?
The only newbie friendly servers is littlewhiteys, because it does everything to prevent the player from using glitches.
You see the most populated server (in the past) - RTV - you join it, you get killed by a guy crouching with molotovs or sliding on your screen. How? How on Earth do you do that?
VCMP has no maintenance.
Separation
Finally, you have servers that promote separatism. You have Chinese-only servers that you can't play at because of lag, being unable to download files or just not understanding anything. I've seen some Hungarian-only servers. I've seen a Turkish-only server, but that one was filled with bots. You have groups that promote belonging to a certain nationality, all of those mentioned condone sitting in your own echo chamber without interacting with "different" people.
I completely disagree with the graphics part. SA has a pretty bad looking atmosphere as compared to VC.
When the gang trash talk like that, the player gets triggered and talks trash in return, which leads them being toxic and nothing else.
Each server has it's own set of rules and if one can not obey them or outright refuses to, why should that server be dealing with the player any longer?
We play this game to have fun and some of us have created a server where we can have fun within a set of rules that gives us the best chance to have fun. We will not miss the shitstains who wish to disrupt that.
Can we make VC:MP look or feel better, as a game? No.jury's out
Can we get the devs to release an update? No.yes
Can we change the behaviour of existing VC:MP players? Not easily.but possibly
Can we stop servers from factionalising? No.we don't need to
Can we stop cheaters forever? No.depends
not because of an actual playercount drop ( Because who cares about actually backing up your statements with data, right?).
If by graveyard you mean inactive, I have to disagree.
Your suggestion about community leaders is already happening I believe, just in a different way. Whenever there's a VCMP event people usually post on VCMP forums about it.
Empty titles and ranks to do something that they're already doing. I always like to avoid more ranks/positions since that further splits up the community, not to mention the drama that comes with it.
Another thing is that what you call community mods/admins already exist, in the shape of beta testers.
Another thing is that what you call community mods/admins already exist, in the shape of beta testers. All beta testers are forum moderators.
first, why does a newcomer have to be a female?
and this isnt the right place sorry for going off-topic, its my fault but couldnt resist seeing a guy like napoleon a guy that came out of nowhere with high skills and claims he has no past nicks or aliases.
and no im not hostile with everyone but to those that are trying to fool the community yea i am hostile and you are the best example for that, plus you kept avoiding the questions about your past and old aliases, this is not the first time we have caught a lying cunt trying to make a fresh start after a few months or years of being inactive(lying cunts that used to cheat ,stats pad, death evading) then suddenly the lying cunt makes a fresh start being so talktative, friendly etc towards the community then gaining power and influence on vcmp.
does anyone remember the TLK.Belial/Slingshot case from some years ago? this seems like pretty much the same, oldies like charley, morphine and a few others might remember it
I just told my mind to how to save VC-MP on my first comment as you can see. and you started talking irrelevant. if you want to know who is a liar, let me tell you. a guy didnt even speak to me once and hostile to me directly. you didn't even ask me who i am. and also, i am not after gaining strength in this game. I'm just playing on my free time to have to have fun. unlike you :)
if you have a idea which it contains to revive VC-MP, share your idea here, but you're here for a fight obviously. we can argue elsewhere
why are you lying again about that i didnt ask you? seems like you cant stop lying, you are acting so kind here but ingame when i asked you a few times(on EAD to be more exact) about your past you replied with " fuck off, i dont need to tell u, show proof, cry" i even used to invite you to join CTF thru pm a few times till i asked you about your past then you went mad because i was asking you what were your past nicknames and dude that is for something, it bothers you and you obviously dont like someone trying to discover your past aliases, but if you didnt have nothing to hide you wouldnt mind about it and tell the truth but that is not the case.
quit lying napoleon.
and as for the topic about how to revive VC:MP the first time i heard about VC:MP dying was back in 2010 when Windlord(cola_sky's brother) announced that the mod could be dying that year, well here we are at 2020 and yea we have had a few illuminated ppl that kept saying vcmp would die sooner or late during all these years but here we are again at 2020 with EAD server on 33/100 players the oldest and "old fashioned" gamemode we used back in the day to make Clan wars, so revive what?
VC:MP isnt dead and it wont die anytime soon, because many of us could be playing CS:GO, COD, PUBg, GTA V, Valorant and a larger list of games and say just fuck this old laggy mod from 2005-2006 but we are all here because we love VC:MP and meanwhile that love towards VC:MP remains around it wont die and of course we have amazing ppl like stormeus,cutton, adtec, morphine, krys, newk, gangstaras and many others that will keep this mod alive with their ideas, work and all of that for all of us.
But i can assure you all that VC:MP wont die anytime soon i have been hearing the same story over and over again all these years i left for 2-3 years rejoined left again for 2 years rejoined but here we are yet and yea there will be one that it will become true and VC:MP will die but thats like everything.
I would also like to give the entire VU clan the credits they deserve for having all of us in touch on their forum, which is pretty much the other "VC:MP" forum apart from the real one which lacks a lot of things you can find around here, also the VU clan deserves some credit for keeping VC:MP pretty much alive at times with events such as VW and VCDC, the VU clan may not be the best in events when it comes to win and shit but fuck winning they are collaborating on a +50% to keep this mod alive in my opinion, they have done a lot for the mod and they will surely keep working to keep it alive, so there is my little wink to you VU clan.
well I can't believe I am writing this but I agree with you for once, only this once. ( morphine quoting kessu )
But now, we actually do have data, and as Morphine pointed out, it doesn't look good. When you have 30 players in EAD, they're 95% players who have been on the mod for 3+ years already. The truth is, we're not getting enough new blood.There's certainly highs and lows, right now we're at a low for sure, not trying to deny that. That low can also be explained by the fact that there werent any new(public) summer releases. Usually every summer there are new updates coming out but that hasn't happened this year, so there's not as much interest.
If by graveyard you mean inactive, I have to disagreeHave VCMP forums ever been anything other than that though? As far as I can remember thats what VCMPs forums have always been. Dont get me wrong I'm not saying thats what they have to be, but I just don't see how having community managers will make them anything more. Especially since as I said, server/event staff already use the VCMP forum much the way you described.
For an official forum for a community as vocal as this one, the VC:MP forum is incredibly inactive. To deny it is to be willfully blind. There are scripters dropping stuff there from time to time, and beta testers occasionally contributing to and locking threads, but other than that there's essentially nothing of any value, meaning or interest.
It's mostly people just asking for the same old script support, or posting topics that should be elsewhere.
When you give someone a title, a responsibility, a formal legitimacy, they are much more likely to actually do shit.In my experience this is true, but only when you appoint people that are trying to "prove themselves", if you're going to appoint people that are already well established/achieved respected community members, I dont think they will have as much enthusiasm as you're expecting.
I refer you to my product developers analogy. Beta testers are not hired for community management.You say that, but usually when it comes to beta testers being "hired", they're suggested by other existing beta testers who are in fact members of the community.
P.s. Newk, the only reason I didn't include you in my list of suggested peeps is cos I thought you were inactive lol. I would have put you in 'Community Admins'.No worries, no offense taken :)
also - (one of) two reasons why the average VC:MP player does not care about beta testers anymore:Sorry to be so blunt morph but if you actually believe that, you have no idea what you're talking about. I'm specifically refering to the part about beta testers being inactive and silent. As I said in my previous post:
- they are inactive
- they are silent and as 'current community administrators', don't give the average VC:MP player the consolidation in faith they need for them to rest assured that VC:MP is still alive and kicking
And if you say say the beta testers are all inactive then you really dont use the VCMP forum at all. Because last year there were about 6 or 7 new beta testers that were recruited (myself included) and they're the ones who have been moderating the forum for the past year and testing private vcmp builds.The new beta testers that were recruited as still very much active and communicating with the community. You think we're inactive? Here's a list of things that only happened because of the beta team:
also - (one of) two reasons why the average VC:MP player does not care about beta testers anymore:Sorry to be so blunt morph
- they are inactive
- they are silent and as 'current community administrators', don't give the average VC:MP player the consolidation in faith they need for them to rest assured that VC:MP is still alive and kicking
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One thing still I dont like about devs are not ready to accept new people in development. VCMP devs should invite new active players and divide the tasks of controlling the downtime. They should also take the responsibility of appointing proper people before going "inactive". I still remember (SLC) who was very capable of carrying out the dev work but for some very reason and weird decision, he was not taken in, otherwise the situation would have been a lot of different by now.Let's talk about this topic a bit.
One thing still I dont like about devs are not ready to accept new people in development. VCMP devs should invite new active players and divide the tasks of controlling the downtime. They should also take the responsibility of appointing proper people before going "inactive". I still remember (SLC) who was very capable of carrying out the dev work but for some very reason and weird decision, he was not taken in, otherwise the situation would have been a lot of different by now.Let's talk about this topic a bit.
As far as I remember, SLC no longer has the time or interest to engage in VCMP development. I'm pretty sure the same applies to Murdock and Shad. That leaves us with a question, what option do they have? There's Zurix but I doubt if VCMP devs would ever appoint him due to not knowing him much. Who else is there?
As far as I remember, SLC no longer has the time or interest to engage in VCMP development. I'm pretty sure the same applies to Murdock and Shad. That leaves us with a question, what option do they have? There's Zurix but I doubt if VCMP devs would ever appoint him due to not knowing him much. Who else is there?I think SLC said that because there's nothing he could contribute to vcmp now. He gave us a great squirrel plugin - SqMod and had nothing to do now, so obviously he lost interest and said that. I think if he will be asked again, he will surely give it a second thought. I remember when I asked him about it recently and his answer was not a straight NO.
VCMP does not have an official Discord server. We could use one.
Charley, how about you modify your idea and try to lean it towards Discord?
One thing still I dont like about devs are not ready to accept new people in development. VCMP devs should invite new active players and divide the tasks of controlling the downtime. They should also take the responsibility of appointing proper people before going "inactive". I still remember (SLC) who was very capable of carrying out the dev work but for some very reason and weird decision, he was not taken in, otherwise the situation would have been a lot of different by now.Let's talk about this topic a bit.
As far as I remember, SLC no longer has the time or interest to engage in VCMP development. I'm pretty sure the same applies to Murdock and Shad. That leaves us with a question, what option do they have? There's Zurix but I doubt if VCMP devs would ever appoint him due to not knowing him much. Who else is there?
The rest of us to get even more gifted and upgrade our VCMP resumes thats what :thumbsup:.
But maybe Murdock could come around though, he's been asking me of 3D modeling tips and tricks.....I mean that's hope right there right?
NewK comes here and tells us how 10 years ago people also used to say VCMP was dying and to back it up with proof. Well, there's the proof. We are at an all-time low.
There's certainly highs and lows, right now we're at a low for sure, not trying to deny that. That low can also be explained by the fact that there werent any new(public) summer releases. Usually every summer there are new updates coming out but that hasn't happened this year, so there's not as much interest.Also we're nowhere near an all-time low, we've had way worse than this.
You guys can "believe" NewK's words but the truth is that 0.4.7 was supposed to come out one year ago and the fact that nothing has ever been publicly said or announced about it since then should make you think.Not sure what you're trying to imply here. What exactly did you wanted to be said publicly about it? Since the last public beta, it was said publicly rel007 was being worked on. Which is still true to this date. Development was on hold for a while last year but this is no longer the case.
Sure, you might have had 27 or 99 private releases. You might have had plans to promote the mod. Ok? But the average player has seen nothing of it and it doesn't look like they will.I never made the point that its good for the average player that there were alot of private builds being tested and there was a plan to promote the mod. The reason I said that was simply to show that the beta team, is not infact inactive and silent as people think, that has nothing to do with this discussion of Charley's points, you can consider it offtopic. It was simply talked about because morphine brought it up.
1) false. as I already wrote - we don't need beta tester / dev input for what we can manage ourselves.
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I think a discord server is a great idea, but isn't that just better catering to the players who are already here?With the help of developers, we would need to put the Discord link everywhere:
One of the main reasons I made my proposal was to capture the new, unique visitors to the VC:MP forum. A discord server doesn't solve the problem that when people first google this mod, it looks dead.
SA-MP does not have more players than VC-MP because it turns a Spitfire's permanent bans into temporary 6 month bans.
It has more players because GTA:SA was the most popular GTA before GTA 5. It has more players because it's easier. You shoot someone in SA-MP or MTA, he shoots you back - it all works. In VC-MP, you can die in less than a second because of someone's laser aim with M4. In VC-MP, once you get shot with a shotgun you are going to die. All of us here might like that, but the truth is SA-MP is easier, more well-known and more accessible for the average player. Not to mention that it is more refined than VC-MP
It has more players because it's easier. You shoot someone in SA-MP or MTA, he shoots you back - it all works. In VC-MP, you can die in less than a second because of someone's laser aim with M4. In VC-MP, once you get shot with a shotgun you are going to die.
I don't think there's anything we can discuss about. My 0.4.7 comment was made because the public beta was supposed to be IIRC the last step before a public release, but the beta 'failed' and since then Stormeus has disappeared and a year has passed already. I know the beta team is not dead, I know AdTec is working on the mod but to pretend the situation is more green than grim is a mistake in my opinion.Depends on which situation you're refering to. The beta team situation is certainly more green than dim. If you're talking about player count, there's been a drop as stated before but as I said, this was probably caused by no public updates which is expected due to 2 lead devs missing, and also due to the fact that VCMP forums were down for nearly 2 months early this year. But yea we had worse than this for sure.
Personally I believe that development-wise we might be in the worst point of VC-MP "history" so far. You can correct me on this but I don't think that in the last 5 years (and 7 years, not sure about 10 years) there has been a period with the main two developers missing and no big progress being made public for over a year, just like the situation is now.The status of VCMP development right now is "Active". Which is the best we can ask for when 2 of the lead devs are missing. We've had that before during 0.3 days but that probably was more than 7 years ago. Progress will of course be slower but it's progress nontheless. Also back when stormeus was active, he was only active during the summer. He just got alot of stuff done since he's a lead dev. Right now there's been progress since the start of the year. Another thing that people that keep asking for new devs don't seem to realize is that any new dev that inherits a big project such as VCMP will have long period of accommodation with the codebase and will obviously not be able to progress as faster as lead dev. AdTec has done an amazing job so far, introducing new features aswell as fixing alot of game breaking bugs in rel007 and rel006 too, so I wouldn't call "Active" development to be "in the worst point of VC-MP "history".
Quote from @axxo
last reply.....
no battleroyale servers ( doable )I dare you to make a shrinking circle storm in VCMP, I double dare you to make one. I've already worked on a BR server for a long time but guess what? VC:MP has a ton of limitations and there is a lot of stuff that isn't just possible, it's easy to say, but not as easy to do so. You can't even make a storm that works properly in VC:MP, sphere.setRadius is bugged, checkpoints are actually 2D, there's no object.setScale, heck if you were to do it using the last possible way, that is by 3D GUI, your PC probably won't even run it.
have you ever considered to make a shrinking wall instead? that when players touch they instantly die?no battleroyale servers ( doable )I dare you to make a shrinking circle storm in VCMP, I double dare you to make one. I've already worked on a BR server for a long time but guess what? VC:MP has a ton of limitations and there is a lot of stuff that isn't just possible, it's easy to say, but not as easy to do so. You can't even make a storm that works properly in VC:MP, sphere.setRadius is bugged, checkpoints are actually 2D, there's no object.setScale, heck if you were to do it using the last possible way, that is by 3D GUI, your PC probably won't even run it.
I have a team working with me on a new vcmp project which is about to come.Nice, I'm looking forward to it.
bro, please none of that LotR lore Elves vs Dwarves medievial shit.
ok. idiothave you ever considered to make a shrinking wall instead? that when players touch they instantly die?no battleroyale servers ( doable )I dare you to make a shrinking circle storm in VCMP, I double dare you to make one. I've already worked on a BR server for a long time but guess what? VC:MP has a ton of limitations and there is a lot of stuff that isn't just possible, it's easy to say, but not as easy to do so. You can't even make a storm that works properly in VC:MP, sphere.setRadius is bugged, checkpoints are actually 2D, there's no object.setScale, heck if you were to do it using the last possible way, that is by 3D GUI, your PC probably won't even run it.
a circular object around vice city that looks like a tire, but is empty from the inside and it starts shrinking ( no need to make it smooth, make several resized models to achieve this )
change its alpha to make it look semi transparent.
if I'm not wrong, vk. angel of death considered once to make a deathrun gamemode, where the player is set in a narrow linear path avoiding obstacles, while a wall is chasing him and if it catches him he dies.
you see, you don't have to accurately replicate everything from other games. you need to be creative about it, no matter how piss poor quality the thing is.
I have a team working with me on a new vcmp project which is about to come.Nice, I'm looking forward to it.
bro, please none of that LotR lore Elves vs Dwarves medievial shit.
Charley, since you started the topic, gather the people who made really good contributions and start off building a masterplan of a to do list.
>go on xe
>notice it's still dead
Great work, you managed to kill the only chance to revive XE by holding onto what little power you had left in that community you stupid fucks. Wish Charley just went ahead and started this.
The website needs work. There's some information about the client, and it's features, but that's it. The person looking at the VC:MP website for the very first time has no idea about the community, the servers, the events, etc. There should be some kind of regularly updated bulletin board of all the latest VC:MP news. There should be a gallery updated by server owners (at very least the official servers) with the best 'real' screenshots showcasing what VC:MP is about. A page for video content, which can share and support VC:MP videos. Basically, the website should be alive and kicking; a melting pot of VC:MP material.
It's just not though. It has a Features page which is basically a textbox, and a link to both the Wiki (dead link and completely uninteresting to the casual gamer) and the main forum that is basically only readable material if you're a scripter or beta tester. Yes there is some good information there on servers, clans, etc. so the foundation is there but it can be improved for sure.
We need a big change, not little things. Just like every step of the way in VC:MP history, it's the big changes that make a difference.
1st, Bullying and group rivalry is one of the worst parts of this mod. Though it contributes a great part in keeping this mod alive. Since most of the people here also agree with bullying and how a newcomer is treated badly. Very few people happen to be friendly and willing to help a newcomer. Newbies takes the undercover skin and then a group of medic ambush and kill them all for making a spree of 50 then making it a forum signature for a little piece of attention. Newcomer? Don't know, don't care. Another problem is that, group rivalry which breaks its extent. What group rivalry are supposed to be? Let's consider its a game, make clan war, and after it's done. It's the end, perhaps you could challenge later the same team for a rematch. And this is how it was supposed to be. Not an everlasting rivalry that is not only in-game but every part of their life whether social or real. A newcomer starts his second day and then few guys are grouping against him "Oh yeah you took this skin yesterday and went against us. Prepare for the ultimate repa". And this is how the toxicity grows. It turns the newcomer into a toxic player. And this cycle goes on. Well everyone has their own way of behaving so I will not talk much about it. Admins are left with no choices but to watch.
yea bro they will ask you first in which server they should play in.Quote1st, Bullying and group rivalry is one of the worst parts of this mod. Though it contributes a great part in keeping this mod alive. Since most of the people here also agree with bullying and how a newcomer is treated badly. Very few people happen to be friendly and willing to help a newcomer. Newbies takes the undercover skin and then a group of medic ambush and kill them all for making a spree of 50 then making it a forum signature for a little piece of attention. Newcomer? Don't know, don't care. Another problem is that, group rivalry which breaks its extent. What group rivalry are supposed to be? Let's consider its a game, make clan war, and after it's done. It's the end, perhaps you could challenge later the same team for a rematch. And this is how it was supposed to be. Not an everlasting rivalry that is not only in-game but every part of their life whether social or real. A newcomer starts his second day and then few guys are grouping against him "Oh yeah you took this skin yesterday and went against us. Prepare for the ultimate repa". And this is how the toxicity grows. It turns the newcomer into a toxic player. And this cycle goes on. Well everyone has their own way of behaving so I will not talk much about it. Admins are left with no choices but to watch.
there should be huge freeroam servers filled of players who want to chill and mess with others and newcomers can have godmode, and when they get the hang of fighting they can join other gamemodes like DM and TDM.
you should look at UIF server ( SAMP ) see how it works and learn from it.
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Staff don't need to be strict all the time they should some kind actions sometimes.Punishments are meant to be harsh or people don't understand the lesson at all, talking from experience.
just like how hunting, bninin or sheep have learned their lessons.Staff don't need to be strict all the time they should some kind actions sometimes.Punishments are meant to be harsh or people don't understand the lesson at all, talking from experience.
Some people have the tendency to remain retarded throughout their whole lives, you cannot change them at all, the duration doesn't matter for those but it's best to keep them permanently banned to avoid toxicity in your server.just like how hunting, bninin or sheep have learned their lessons.Staff don't need to be strict all the time they should some kind actions sometimes.Punishments are meant to be harsh or people don't understand the lesson at all, talking from experience.
I think you should decrease ban times ( 100 players banned permanently by ganstaras alone like wtf ), improve anti cheat detection, and make more newbie friendly servers that don't focus on DM.Making newbie friendly servers that don't focus solely on DM? Yeah, you're making me laugh at this point. A lot of people have tried making servers like that and they gain little to no player count, EG-MGM was a great example of a multi gamemode server which featured non-DM gamemodes. It gained a bit of player count when EC was down and suddenly a player came into the server and yelled out "guys EC is back", in a second all of the players left. Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.
Newbies don't understand that they are not allowed to play with hacks, they don't understand that death evasion is disallowed and certainly VCMP is bugged enough connection wise that a newbie would unintentionally get himself banned by a misunderstanding.Please tell me how many games permit the use of hacks and how it isn't common sense that hacking and evading basic stuff like deaths would be allowed in a multiplayer server. That is nothing but a lame excuse.
if you want different outcome, try different solutions, ...
Making newbie friendly servers that don't focus solely on DM? Yeah, you're making me laugh at this point. A lot of people have tried making servers like that and they gain little to no player count, EG-MGM was a great example of a multi gamemode server which featured non-DM gamemodes. It gained a bit of player count when EC was down and suddenly a player came into the server and yelled out "guys EC is back", in a second all of the players left. Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.what the heck is EG - MGM ?
I invite you to "teach" us on how to write a better anti cheat detection system when we are using whatever VC:MP provides to it's full potential and it's failing miserably because evading VC:MP bans is something that a toddler would do with ease.
Please tell me how many games permit the use of hacks and how it isn't common sense that hacking and evading basic stuff like deaths would be allowed in a multiplayer server. That is nothing but a lame excuse.prolly because a big majority of gta players simply don't care. they do whatever the fuck they want in sp, why not do the same in a multiplayer freeroam servers where hacks are allowed ( only freeroam, other gamemodes it's prohibited to use that, and if you ask if I'm insane, then you better check SAMP's most famous servers.
Right now Argonath, VKs and VCCNR are the trending non-DM communities and people don't even pay attention to the other servers that don't feature DM (and ultimately they die) which is why people don't even try to code such servers anyway.1- argonath's a light rp, its activities are Cops and robbers dm based + trying to roleplay you'll find out it's like DM but with a roleplay cover where the outcome of a roleplay situation you create will always end you up either in jail or dm'ing with cops ( cops take the game too seriously ) the playercount rises when smuggle is ready but dwindles when smuggle is over.
good day all!