Vice Underdogs
Archive => Vice War Summer 2011 => Archived Events => General Board => Topic started by: Charley on August 03, 2011, 01:07:57 pm
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We've implemented a new points system whereby the bonuses are worked out by the average of the two players distance from the respective base, instead of just the killed player's distance.
It works like this:
KillerDist = //GetDistance(BasePos,Killer.Pos)
KilledDist = //GetDistance(BasePos,Killed.Pos)
Dist = (KillerDist + KilledDist )/2
Bonus boundaries (if Dist...):
Offensive
<10m - 4 points
<50m - 3 points
<125m - 2 points
Defensive
<5m - 4 points
<30m - 3 points
<200m - 2 points
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KillerDist = //GetDistance(BasePos,Killer.Pos)
KilledDist = //GetDistance(BasePos,Killed.Pos)
Dist = (KillerDist + KilledDist )/2
Bonus boundaries (if Dist...):
Jea! Im sure everyone understood it :D