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aXXo

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Argonath RPG
« on: July 26, 2015, 09:51:04 pm »



Argonath RPG VC:MP - 3.0 Release Information

IP: 178.62.228.75:8192
Released on Saturday, 25 July 2015 12:00 noon GMT


Scripts by -
aXXo, stormeus and Fuzzie
Official Pages:

I am very pleased to announce that the wait is over! Argonath RPG, the most prominent RPG server of the VC:MP community is returning with brand new scripts for 0.4.
After a lot of effort by our Managers, Scripters, and Testers, we are now able to release the server to the public for the first time.
We thank all of you for your patience and support. See you ingame! - Argonath RPG VC:MP Management
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ferrari32

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Re: Argonath RPG
« Reply #1 on: July 27, 2015, 11:04:05 am »
These pictures are old as hell :P
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-Proud member of VU since August 18 2011, SvM server Admin, Vice Legends server Admin, Playing VCMP for way too long to remember

Eazy

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Re: Argonath RPG
« Reply #2 on: July 27, 2015, 11:37:14 am »
i was dirty cop there lspd drug dealer  :police: :police: :police: :police:
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Eddy

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Re: Argonath RPG
« Reply #3 on: July 27, 2015, 02:49:05 pm »
Finally!
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AMD

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Re: Argonath RPG
« Reply #4 on: July 27, 2015, 04:57:47 pm »
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Sevrin

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Re: Argonath RPG
« Reply #5 on: July 27, 2015, 05:16:00 pm »
It's good to see Argonath RPG back!
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Question to Stormeus: Where is TRC forums? We didn't even had a proper farewell because of you. :( :( :(

aXXo

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Re: Argonath RPG
« Reply #6 on: August 04, 2015, 08:12:09 pm »
Hello Argonathians, this is the first of many to come developer diaries for Argonath RPG VC:MP server. These diaries will give you a brief description of upcoming updates to the server. As you know the server was released on 25th July with the basic scripts to get role-play up and going. It is missing a lot of features to inject money into the economy, especially for criminals.

The upcoming update will bring back smuggling. Smuggling is a system designed to appease newbies. Majority of VC:MP player-base lacks experience in role-play and can not lead a creative role-play situation. They tend to join the server, ask around for a quick way to make money and do not stick for long enough to familiarize with the community. To change this, smuggling will be a quick and exciting way to get rewards. The idea behind the new smuggle is to involve a heavy shootout between the police and the smugglers. Most newbies in VC:MP have a DM background, hence the shootout should be intense enough to be memorable. In a nutshell, executing a successful smuggling would be as much fun as executing a bank robbery.

The Situation
The smugglers of Vice periodically move their goods from Ocean Bay Marina to the Pier behind junkyard in Haiti. They move these goods on a yacht, popularly known as the Cortez's Yacht. To prevent an intervention from police, they request criminals of Vice City to get 'All Hands on Deck' and defend the Yacht from police over the course of the journey. The smugglers would pay the surviving criminals rewards for the security on completion of the journey.

The Journey
At least 4 players would be required to gather on the Cortez Yacht's to trigger the smuggling mission. It can only be triggered once every 2 hours. Once triggered, the Yacht will move(Yes! VCMP 0.4) and proceed with the journey. The course of the journey is:
Starts from Ocean Bay Marina, moves towards Vice port, moves towards the coastline at Escobar, runs along the western coastline(Escobar, Fort Baxter, Havana), docks at Haiti pier behind the junkyard.

The entire journey is approximately around 10 minutes. VCPD needs to take down each smuggler on the deck during this time. They have boats from the coast guard, hunter at Fort Baxter at their disposal. The Yacht travels along the coast line for 5-6 minutes during that time there is a potential of long range land to sea combat. A few ramps have been placed along the coastline for John Rambos who wish to bring a cop cruiser on a yacht ride.

The Rewards
As it seems, smuggling is not the cup of tea for every player. Players who role-play as organized crime and don't get into open shootouts with cops will be involved in a different way.
Smuggling successfully will reward random items to all surviving smugglers. The highest probability of rewards will be weapons. The reward will never be direct cash. Some of the smuggling rewards will be such that, a new player would not benefit from it in short term. He will be looking to sell it to a experienced player. The experienced player would be able to make use of that item in long term to get heavy profits, hence forming a triangular trade. That will include ingredients for garnering different items, contracts to unlock cocaine and heroin missions, weed seeds etc. This will be explained in detail in the next developer diary called the Triangular Trade system

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DiscoW

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Re: Argonath RPG
« Reply #7 on: August 04, 2015, 09:32:22 pm »
It's good to see Argonath RPG back!
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                             Gaming Code: kthxbai!

GangstaRas

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Re: Argonath RPG
« Reply #8 on: August 05, 2015, 06:01:59 am »
Ah the good ole days, the server that stood out from all others back then; planting weed and always getting kicked for DMing....good times.....goooood times... :police:
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aXXo

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Re: Argonath RPG
« Reply #9 on: August 13, 2015, 01:08:48 pm »
Hi Argonathians,

This is the second developer diary for the Argonath RPG VC:MP Server. It is the sequel of the previous developer diary which explained how smuggling would work.
Today, we will exhibit the rewards granted through smuggling.

Each smuggler who survives the Yacht journey receives one random reward, which could be:
  • 50% chance to be a weapon
  • 25% chance for an item which is exclusively available through smuggling.
  • 25% chance for a transferable economic deal that grants you discounts on huge purchases.

The probabilities are split as:


Code: [Select]
[b]Grant Ammo for one random Tier 1 weapon: (20% probability)[/b]
600 Ingram
600 Tec
600 Uzi
180 Python

[b]Grant Ammo for one random Tier 2 weapon: (15% probability)[/b]
600 Mp5
600 Ruger
200 Stubby
30 Grenades

[b]Grant Ammo for one random Tier 3 weapon: (10% probability)[/b]
600 M4
500 M60
200 Spaz
30 Molotovs

[b]Grant Ammo for one random Tier 4 weapon: (5% probability)[/b]
200 Laserscope
25 Rocket Launcher
100 Flamethrower

[b]Exclusive Items (25% probability)[/b]
Weed seeds, Car Bombs, C4(Required for rob bank), other stuff that has not been decided or scripted yet.

[b]Cocaine Deal (5% probability)[/b]
A Columbian cartel leader owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next cocaine deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

[b]Heroin Deal (5% probability)[/b]
A Thai Dang Ho owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next heroin deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

[b]Property Deal (5% probability)[/b]
The smugglers gave you some sensitive information about an alleged real-estate scam in Vice City. The information can be useful to blackmail the property dealership.
You will receive a 25% discount on your next property purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

[b]Vehicle Deal (5% probability)[/b]
The smugglers gave you information of a German shipwreck containing high-end vehicle parts. This information can be exploited by vehicle manufacturers.
You will receive a 25% discount on your next vehicle purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

[b]Stock Deal (5% probability)[/b]
One of the smuggler's uncle is an auditor at Vice City Porting Authority. He has promised to keep a blind eye on the business stock you order.
You will receive a 50% discount on your next business stock purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days


A triangular trade system is a trade cycle established by 3 parties who holds interests of other parties. Each party trades their surplus goods in exchange for what they need. The three criminal parties in Argonath would be:
  • Scripts(disguised as Smugglers, Colombians etc) who inject the items and money into the economy.
  • Organized Crime: They are crime families who do not get into open shoot-out against police. Their illegal activities are not public and are usually well role-played. They would be looking for one of the deals or items that can only be earned through smuggling and are good value in long term. They will pay good money upfront to players who possess the items they need.
  • Other criminals: They are newbies, low level criminals, street thugs, gangsters who smuggle a lot. They do not hesitate to get in trouble with cops hence, may possess items that are exclusively available through smuggling. They will be looking forward to sell any deal or item that they can not use or store to benefit them in short term.
This system aims to encourage player to player competition and trading. It also opens a primary method of income for criminals, which can be used by experienced veterans and new players alike.

The next developer diary would introduce the Drug Garnering system designed to bring cocaine, heroin and weed into the server.
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Klaus

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Re: Argonath RPG
« Reply #10 on: January 08, 2016, 04:52:03 pm »
Posting some pics:


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aXXo

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Re: Argonath RPG
« Reply #11 on: February 08, 2016, 06:25:59 pm »
Hi Argonathians,

The latest addition to the server is the Heist script, popularly known as the robbank in the previous versions.

A group of criminals can plan a heist targeting the El Banco Corrupto Grande(Vice City Bank) to earn heavy rewards. The heist needs to be carried out under supervision of an administrator, so all the below features only work after an admin enables the heist.

One of the robbers would need to create a heist team using the /addheist <player> command. This sends out an invitation to the player to join the heist. Players who have joined the heist team would be able to interact with the vault and load money into briefcases, so it is necessary that all the robbers involved are added to the team.

The players who want to plan a heist should inform an admin privately about their intentions. The admin would  evaluate the following pre-requisites.
Heist pre-requisites:
  • The heist team has at least 4 robbers.
  • One of the robber is carrying 5 explosives.
  • The number of cops on the server is adequate.
The heist team would need to be present inside the bank. Any robber can plant an explosive at the vault by entering the blue checkpoint shown in the screenshot. Arming the bomb would alert the cops and a 5 minute timer would commence for detonation. The robbers would need to defend the planted bomb from cops.

Cops can disarm the planted bomb by stepping on the pickup for 10 seconds. This will end the heist.


After the 5 minute countdown is over, the vault door will be opened through an explosion. Several cash pickups worth $500 will be created.

Robbers objective:
  • Step on the cash pickups to load cash into your briefcase. A robber can hold maximum $50,000. The vault contains $100,000 lootable cash by default, though this value can be changed by an administrator.
  • If you believe you have picked enough cash, try to evade the cops. On successfully losing the heat, the amount of cash picked will be rewarded to you.
  • If a robber dies while holding cash, the cash is dropped which can be picked up by another member of the heist team. Cops can also pickup the dropped cash to confiscate it.


Related commands:
  • /heist: Displays information about the current heist stage and instructions on how to proceed.
  • /addheist: Sends an invitation to a player to join the heist.
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Klaus

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Re: Argonath RPG
« Reply #12 on: February 16, 2016, 03:05:17 am »

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AdioX

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Re: Argonath RPG
« Reply #13 on: February 16, 2016, 08:49:05 pm »
It's a kind of difficult for me to play RPG yet but i'll try my best. I really liked the server
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aXXo

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Re: Argonath RPG
« Reply #14 on: March 14, 2016, 11:30:06 am »
Hi Argonathians,

Fishing had been one of the most suggested and rejected idea since a long time in Argonath RPG. A conventional fishing script involves driving a boat to sea and typing a command, which can be boring and too easy. With VCMP 0.4's new features, a new system was planned, called Harpooning.

The objective is to hunt rare sea creatures and sell them at the fish market. To accomplish this, a custom object and a custom weapon has been added to the server:



Ogra is a carnivorous fish unique to the coast of Argonath Vice. It resembles the Shark, but is considerably smaller, characterized by red fins and tail. It occasionally surfs very close to the surface of the water at a high speed.

The Ogra's fins, bones and fish oil is of tremendous export value, hence it is a popular Harpooning target. The state used to make a good profit exporting the Ogra's parts in the past decade, but considering how rare the species is, hunting Ogras was banned by the law.



Harpoon is a custom weapon added to the server and can be bought at tool shops. It works like a sniper rifle, so you need to aim down the sight to fire it. Fishermen need to navigate around the Sea to locate an Ogra and shoot it down with the Harpoon. Since this activity is illegal, expect cops to be a challenge. After harpooning an Ogra, visit the Fish Market in Vice Port to sell the prey for $500(subject to changes).

Ran out of stuff to write, so here is a giant dead turtle at the fish market.(Dont click the picture!)

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