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May 04, 2024, 01:30:58 am

Author Topic: Vice City Online - Public Beta Test  (Read 5216 times)

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morphine

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Re: Vice City Online - Public Beta Test
« Reply #15 on: February 05, 2012, 06:50:04 pm »
Not content. At all.
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Ryne

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Re: Vice City Online - Public Beta Test
« Reply #16 on: February 05, 2012, 06:51:58 pm »
nice!
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Thijn

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Re: Vice City Online - Public Beta Test
« Reply #17 on: February 05, 2012, 07:04:28 pm »
Had high expectations, but it sucked ass. There weren't even any weapon muzzle stuffz...
And yeh well, the server were terrible..
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Knucis

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Re: Vice City Online - Public Beta Test
« Reply #18 on: February 05, 2012, 07:15:14 pm »
Well, yes the Beta was kind of buggy. But hey, dont let your hopes down yet!
They have 5 days to fix this! Lets hope they do.
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Zeke

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Re: Vice City Online - Public Beta Test
« Reply #19 on: February 05, 2012, 07:26:34 pm »
Master server DOWN!

Did anyone notice the swim.ifp in one of the folders, I bet they are gonna include the epic swimming engine too yay!
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light

kyber7

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Re: Vice City Online - Public Beta Test
« Reply #20 on: February 05, 2012, 08:35:08 pm »
Wtf? There aren't any servers on.
They said the beta-testing will continue for 1 - 2 days, not 1 - 2 hours, lol
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Re: Vice City Online - Public Beta Test
« Reply #21 on: February 05, 2012, 09:46:33 pm »
everything what storm said i hope they fix this somehow otherwise i wouldnt even download it
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Quote from: Tical
All I know is you're a polack glitcher. Why are you pretending to be not a polack glitcher? Admin probably saw marcell the polack glitcher fucking around with RPG at close range, he did the right thing and banned you before you could polack glitch. Not actually being a polack glitcher could probably help

Knucis

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Re: Vice City Online - Public Beta Test
« Reply #22 on: February 06, 2012, 09:54:29 am »
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ferrari32

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Re: Vice City Online - Public Beta Test
« Reply #23 on: February 06, 2012, 10:46:29 am »
http://www.gtasolonline.com/index.php
I feel pitty for the guys, looks like they really tried hard, and it would be a shame for them to leave vice city.
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XGamer

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Re: Vice City Online - Public Beta Test
« Reply #24 on: February 06, 2012, 11:30:20 am »
Yeah they worked hard, i feel sorry for them, hope everything will get cool soon.
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stormeus

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Re: Vice City Online - Public Beta Test
« Reply #25 on: February 06, 2012, 11:56:08 am »
I still don't see how they've only tested SOL-O with no more than four players (as they said in the introductory popup when you load it), when they have a quality assurance team of nine members, and overall, a team of nineteen people, which is more representative of the player count during the public beta.

While I feel pity for their efforts, they were still radically unprepared. Their team is historically small, but right now VC:MP is no bigger -- only one developer managing the entire code base at the moment, with a team of about 15 other active beta testers. The fact of the matter is that they should've done some serious stress testing, instead of having a team of four test a mod that was going to be played by dozens.

If they can get everything in order, do some hardcore private tests, and create a mod that doesn't crash every time you fire off a python, I'd play it. But right now it's a "hell no."
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Re: Vice City Online - Public Beta Test
« Reply #26 on: February 06, 2012, 01:47:03 pm »
Dino balls
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kyber7

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Re: Vice City Online - Public Beta Test
« Reply #27 on: February 06, 2012, 08:23:39 pm »
Quote from: Public Beta 1 Reflection=topic=2540.msg28260#msg28260 date=1328536023
We’re also not going to run away from this as if it never happened

Quote from: Public Beta 1 Reflection=topic=2540.msg28260#msg28260 date=1328536023
So, what’s next? Well, that all depends on how badly the public wants us to fix our embarrassing builds and how badly the public wants to see us progress further.

Let's say no one from the public wants them to finish this. Will they abandon this a.k.a run away as if it never happened?
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Sora_Blue

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Re: Vice City Online - Public Beta Test
« Reply #28 on: February 06, 2012, 08:30:48 pm »
we will see it in 4 days
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Quote from: Tical
All I know is you're a polack glitcher. Why are you pretending to be not a polack glitcher? Admin probably saw marcell the polack glitcher fucking around with RPG at close range, he did the right thing and banned you before you could polack glitch. Not actually being a polack glitcher could probably help

Zeke

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Re: Vice City Online - Public Beta Test
« Reply #29 on: February 06, 2012, 08:53:21 pm »
Will they abandon this a.k.a run away as if it never happened?

I don't think that they will abandon it, after all ReGeX has put alot of effort in making this thing.
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light