I still don't see how they've only tested SOL-O with no more than four players (as they said in the introductory popup when you load it), when they have a quality assurance team of nine members, and overall, a team of nineteen people, which is more representative of the player count during the public beta.
While I feel pity for their efforts, they were still radically unprepared. Their team is historically small, but right now VC:MP is no bigger -- only one developer managing the entire code base at the moment, with a team of about 15 other active beta testers. The fact of the matter is that they should've done some serious stress testing, instead of having a team of four test a mod that was going to be played by dozens.
If they can get everything in order, do some hardcore private tests, and create a mod that doesn't crash every time you fire off a python, I'd play it. But right now it's a "hell no."